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@ -94,7 +94,16 @@ public final class ChunkEvent {
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/**
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* When the chunk is being populated with blocks, tile entities, etc.
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* <p>
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* And it's a full chunk
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*/
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POPULATE
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POPULATE_FULL,
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/**
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* When the chunk is being populated with blocks, tile entities, etc.
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* <p>
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* And it's a partial chunk
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*/
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POPULATE_PARTIAL
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}
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}
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@ -44,12 +44,13 @@ public class MixinNetHandlerPlayClient {
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)
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)
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private void preRead(SPacketChunkData packetIn, CallbackInfo ci) {
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packetIn.isFullChunk();
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for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
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if (ibaritone.getPlayerContext().player().connection == (NetHandlerPlayClient) (Object) this) {
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ibaritone.getGameEventHandler().onChunkEvent(
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new ChunkEvent(
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EventState.PRE,
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ChunkEvent.Type.POPULATE,
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packetIn.isFullChunk() ? ChunkEvent.Type.POPULATE_FULL : ChunkEvent.Type.POPULATE_PARTIAL,
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packetIn.getChunkX(),
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packetIn.getChunkZ()
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)
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@ -68,7 +69,7 @@ public class MixinNetHandlerPlayClient {
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ibaritone.getGameEventHandler().onChunkEvent(
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new ChunkEvent(
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EventState.POST,
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ChunkEvent.Type.POPULATE,
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packetIn.isFullChunk() ? ChunkEvent.Type.POPULATE_FULL : ChunkEvent.Type.POPULATE_PARTIAL,
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packetIn.getChunkX(),
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packetIn.getChunkZ()
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)
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@ -70,7 +70,7 @@ public final class GameEventHandler implements IEventBus, Helper {
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ChunkEvent.Type type = event.getType();
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boolean isPostPopulate = state == EventState.POST
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&& type == ChunkEvent.Type.POPULATE;
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&& (type == ChunkEvent.Type.POPULATE_FULL || type == ChunkEvent.Type.POPULATE_PARTIAL);
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World world = baritone.getPlayerContext().world();
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