unused cases
This commit is contained in:
		| @@ -17,7 +17,6 @@ | |||||||
|  |  | ||||||
| package baritone.bot.pathing.movement.movements; | package baritone.bot.pathing.movement.movements; | ||||||
|  |  | ||||||
| import baritone.bot.utils.InputOverrideHandler; |  | ||||||
| import baritone.bot.behavior.impl.LookBehaviorUtils; | import baritone.bot.behavior.impl.LookBehaviorUtils; | ||||||
| import baritone.bot.pathing.movement.CalculationContext; | import baritone.bot.pathing.movement.CalculationContext; | ||||||
| import baritone.bot.pathing.movement.Movement; | import baritone.bot.pathing.movement.Movement; | ||||||
| @@ -25,6 +24,7 @@ import baritone.bot.pathing.movement.MovementHelper; | |||||||
| import baritone.bot.pathing.movement.MovementState; | import baritone.bot.pathing.movement.MovementState; | ||||||
| import baritone.bot.pathing.movement.MovementState.MovementStatus; | import baritone.bot.pathing.movement.MovementState.MovementStatus; | ||||||
| import baritone.bot.utils.BlockStateInterface; | import baritone.bot.utils.BlockStateInterface; | ||||||
|  | import baritone.bot.utils.InputOverrideHandler; | ||||||
| import baritone.bot.utils.Utils; | import baritone.bot.utils.Utils; | ||||||
| import net.minecraft.block.BlockFalling; | import net.minecraft.block.BlockFalling; | ||||||
| import net.minecraft.block.state.IBlockState; | import net.minecraft.block.state.IBlockState; | ||||||
| @@ -98,10 +98,6 @@ public class MovementAscend extends Movement { | |||||||
|         // TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump |         // TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump | ||||||
|         // for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly) |         // for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly) | ||||||
|         switch (state.getStatus()) { |         switch (state.getStatus()) { | ||||||
|             case PREPPING: |  | ||||||
|             case UNREACHABLE: |  | ||||||
|             case FAILED: |  | ||||||
|                 return state; |  | ||||||
|             case WAITING: |             case WAITING: | ||||||
|             case RUNNING: |             case RUNNING: | ||||||
|                 break; |                 break; | ||||||
|   | |||||||
| @@ -17,13 +17,13 @@ | |||||||
|  |  | ||||||
| package baritone.bot.pathing.movement.movements; | package baritone.bot.pathing.movement.movements; | ||||||
|  |  | ||||||
| import baritone.bot.utils.InputOverrideHandler; |  | ||||||
| import baritone.bot.pathing.movement.CalculationContext; | import baritone.bot.pathing.movement.CalculationContext; | ||||||
| import baritone.bot.pathing.movement.Movement; | import baritone.bot.pathing.movement.Movement; | ||||||
| import baritone.bot.pathing.movement.MovementHelper; | import baritone.bot.pathing.movement.MovementHelper; | ||||||
| import baritone.bot.pathing.movement.MovementState; | import baritone.bot.pathing.movement.MovementState; | ||||||
| import baritone.bot.pathing.movement.MovementState.MovementStatus; | import baritone.bot.pathing.movement.MovementState.MovementStatus; | ||||||
| import baritone.bot.utils.BlockStateInterface; | import baritone.bot.utils.BlockStateInterface; | ||||||
|  | import baritone.bot.utils.InputOverrideHandler; | ||||||
| import net.minecraft.block.Block; | import net.minecraft.block.Block; | ||||||
| import net.minecraft.block.BlockLadder; | import net.minecraft.block.BlockLadder; | ||||||
| import net.minecraft.block.BlockVine; | import net.minecraft.block.BlockVine; | ||||||
| @@ -59,10 +59,6 @@ public class MovementDescend extends Movement { | |||||||
|     public MovementState updateState(MovementState state) { |     public MovementState updateState(MovementState state) { | ||||||
|         super.updateState(state); |         super.updateState(state); | ||||||
|         switch (state.getStatus()) { |         switch (state.getStatus()) { | ||||||
|             case PREPPING: |  | ||||||
|             case UNREACHABLE: |  | ||||||
|             case FAILED: |  | ||||||
|                 return state; |  | ||||||
|             case WAITING: |             case WAITING: | ||||||
|                 state.setStatus(MovementStatus.RUNNING); |                 state.setStatus(MovementStatus.RUNNING); | ||||||
|             case RUNNING: |             case RUNNING: | ||||||
|   | |||||||
| @@ -51,10 +51,6 @@ public class MovementDiagonal extends Movement { | |||||||
|     public MovementState updateState(MovementState state) { |     public MovementState updateState(MovementState state) { | ||||||
|         super.updateState(state); |         super.updateState(state); | ||||||
|         switch (state.getStatus()) { |         switch (state.getStatus()) { | ||||||
|             case PREPPING: |  | ||||||
|             case UNREACHABLE: |  | ||||||
|             case FAILED: |  | ||||||
|                 return state; |  | ||||||
|             case WAITING: |             case WAITING: | ||||||
|             case RUNNING: |             case RUNNING: | ||||||
|                 break; |                 break; | ||||||
|   | |||||||
| @@ -53,10 +53,6 @@ public class MovementDownward extends Movement { | |||||||
|     public MovementState updateState(MovementState state) { |     public MovementState updateState(MovementState state) { | ||||||
|         super.updateState(state); |         super.updateState(state); | ||||||
|         switch (state.getStatus()) { |         switch (state.getStatus()) { | ||||||
|             case PREPPING: |  | ||||||
|             case UNREACHABLE: |  | ||||||
|             case FAILED: |  | ||||||
|                 return state; |  | ||||||
|             case WAITING: |             case WAITING: | ||||||
|             case RUNNING: |             case RUNNING: | ||||||
|                 break; |                 break; | ||||||
|   | |||||||
| @@ -17,12 +17,12 @@ | |||||||
|  |  | ||||||
| package baritone.bot.pathing.movement.movements; | package baritone.bot.pathing.movement.movements; | ||||||
|  |  | ||||||
| import baritone.bot.utils.InputOverrideHandler; |  | ||||||
| import baritone.bot.behavior.impl.LookBehaviorUtils; | import baritone.bot.behavior.impl.LookBehaviorUtils; | ||||||
| import baritone.bot.pathing.movement.*; | import baritone.bot.pathing.movement.*; | ||||||
| import baritone.bot.pathing.movement.MovementState.MovementStatus; | import baritone.bot.pathing.movement.MovementState.MovementStatus; | ||||||
| import baritone.bot.pathing.movement.MovementState.MovementTarget; | import baritone.bot.pathing.movement.MovementState.MovementTarget; | ||||||
| import baritone.bot.utils.BlockStateInterface; | import baritone.bot.utils.BlockStateInterface; | ||||||
|  | import baritone.bot.utils.InputOverrideHandler; | ||||||
| import baritone.bot.utils.Rotation; | import baritone.bot.utils.Rotation; | ||||||
| import baritone.bot.utils.Utils; | import baritone.bot.utils.Utils; | ||||||
| import net.minecraft.init.Items; | import net.minecraft.init.Items; | ||||||
| @@ -67,10 +67,6 @@ public class MovementFall extends Movement { | |||||||
|     public MovementState updateState(MovementState state) { |     public MovementState updateState(MovementState state) { | ||||||
|         super.updateState(state); |         super.updateState(state); | ||||||
|         switch (state.getStatus()) { |         switch (state.getStatus()) { | ||||||
|             case PREPPING: |  | ||||||
|             case UNREACHABLE: |  | ||||||
|             case FAILED: |  | ||||||
|                 return state; |  | ||||||
|             case WAITING: |             case WAITING: | ||||||
|                 state.setStatus(MovementStatus.RUNNING); |                 state.setStatus(MovementStatus.RUNNING); | ||||||
|             case RUNNING: |             case RUNNING: | ||||||
|   | |||||||
| @@ -17,12 +17,12 @@ | |||||||
|  |  | ||||||
| package baritone.bot.pathing.movement.movements; | package baritone.bot.pathing.movement.movements; | ||||||
|  |  | ||||||
| import baritone.bot.utils.InputOverrideHandler; |  | ||||||
| import baritone.bot.pathing.movement.CalculationContext; | import baritone.bot.pathing.movement.CalculationContext; | ||||||
| import baritone.bot.pathing.movement.Movement; | import baritone.bot.pathing.movement.Movement; | ||||||
| import baritone.bot.pathing.movement.MovementHelper; | import baritone.bot.pathing.movement.MovementHelper; | ||||||
| import baritone.bot.pathing.movement.MovementState; | import baritone.bot.pathing.movement.MovementState; | ||||||
| import baritone.bot.utils.BlockStateInterface; | import baritone.bot.utils.BlockStateInterface; | ||||||
|  | import baritone.bot.utils.InputOverrideHandler; | ||||||
| import baritone.bot.utils.Rotation; | import baritone.bot.utils.Rotation; | ||||||
| import baritone.bot.utils.Utils; | import baritone.bot.utils.Utils; | ||||||
| import net.minecraft.block.*; | import net.minecraft.block.*; | ||||||
| @@ -99,10 +99,6 @@ public class MovementPillar extends Movement { | |||||||
|     public MovementState updateState(MovementState state) { |     public MovementState updateState(MovementState state) { | ||||||
|         super.updateState(state); |         super.updateState(state); | ||||||
|         switch (state.getStatus()) { |         switch (state.getStatus()) { | ||||||
|             case PREPPING: |  | ||||||
|             case UNREACHABLE: |  | ||||||
|             case FAILED: |  | ||||||
|                 return state; |  | ||||||
|             case WAITING: |             case WAITING: | ||||||
|             case RUNNING: |             case RUNNING: | ||||||
|                 break; |                 break; | ||||||
|   | |||||||
| @@ -17,13 +17,13 @@ | |||||||
|  |  | ||||||
| package baritone.bot.pathing.movement.movements; | package baritone.bot.pathing.movement.movements; | ||||||
|  |  | ||||||
| import baritone.bot.utils.InputOverrideHandler; |  | ||||||
| import baritone.bot.behavior.impl.LookBehaviorUtils; | import baritone.bot.behavior.impl.LookBehaviorUtils; | ||||||
| import baritone.bot.pathing.movement.CalculationContext; | import baritone.bot.pathing.movement.CalculationContext; | ||||||
| import baritone.bot.pathing.movement.Movement; | import baritone.bot.pathing.movement.Movement; | ||||||
| import baritone.bot.pathing.movement.MovementHelper; | import baritone.bot.pathing.movement.MovementHelper; | ||||||
| import baritone.bot.pathing.movement.MovementState; | import baritone.bot.pathing.movement.MovementState; | ||||||
| import baritone.bot.utils.BlockStateInterface; | import baritone.bot.utils.BlockStateInterface; | ||||||
|  | import baritone.bot.utils.InputOverrideHandler; | ||||||
| import baritone.bot.utils.Utils; | import baritone.bot.utils.Utils; | ||||||
| import net.minecraft.block.Block; | import net.minecraft.block.Block; | ||||||
| import net.minecraft.block.BlockLadder; | import net.minecraft.block.BlockLadder; | ||||||
| @@ -118,10 +118,6 @@ public class MovementTraverse extends Movement { | |||||||
|     public MovementState updateState(MovementState state) { |     public MovementState updateState(MovementState state) { | ||||||
|         super.updateState(state); |         super.updateState(state); | ||||||
|         switch (state.getStatus()) { |         switch (state.getStatus()) { | ||||||
|             case PREPPING: |  | ||||||
|             case UNREACHABLE: |  | ||||||
|             case FAILED: |  | ||||||
|                 return state; |  | ||||||
|             case WAITING: |             case WAITING: | ||||||
|             case RUNNING: |             case RUNNING: | ||||||
|                 break; |                 break; | ||||||
|   | |||||||
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