Fix javadoc errors
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@ -21,6 +21,7 @@ import baritone.Baritone;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.calc.IPathFinder;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.PathCalculationResult;
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import baritone.pathing.movement.CalculationContext;
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import baritone.utils.Helper;
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@ -135,9 +136,15 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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* for the node mapped to the specified pos. If no node is found,
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* a new node is created.
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*
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* @param x The x position of the node
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* @param y The y position of the node
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* @param z The z position of the node
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* @param hashCode The hash code of the node, provided by {@link BetterBlockPos#longHash(int, int, int)}
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*
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* @return The associated node
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* @see <a href="https://github.com/cabaletta/baritone/issues/107">Issue #107</a>
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*/
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protected PathNode getNodeAtPosition(int x, int y, int z, long hashCode) {
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PathNode node = map.get(hashCode);
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if (node == null) {
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@ -205,10 +205,11 @@ public abstract class Movement implements IMovement, MovementHelper {
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}
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/**
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* Calculate latest movement state.
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* Gets called once a tick.
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* Calculate latest movement state. Gets called once a tick.
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*
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* @return
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* @param state The current state
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*
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* @return The new state
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*/
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public MovementState updateState(MovementState state) {
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if (!prepared(state)) {
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@ -126,7 +126,11 @@ public interface MovementHelper extends ActionCosts, Helper {
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* canWalkThrough but also won't impede movement at all. so not including doors or fence gates (we'd have to right click),
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* not including water, and not including ladders or vines or cobwebs (they slow us down)
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*
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* @return
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* @param context Calculation context to provide block state lookup
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* @param x The block's x position
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* @param y The block's y position
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* @param z The block's z position
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* @return Whether or not the block at the specified position
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*/
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static boolean fullyPassable(CalculationContext context, int x, int y, int z) {
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return fullyPassable(context.get(x, y, z));
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@ -243,7 +247,13 @@ public interface MovementHelper extends ActionCosts, Helper {
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* through? Includes water because we know that we automatically jump on
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* water
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*
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* @return
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* @param bsi Block state provider
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* @param x The block's x position
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* @param y The block's y position
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* @param z The block's z position
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* @param state The state of the block at the specified location
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*
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* @return Whether or not the specified block can be walked on
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*/
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static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
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Block block = state.getBlock();
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@ -367,6 +377,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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/**
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* AutoTool for a specific block
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*
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* @param ctx The player context
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* @param b the blockstate to mine
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*/
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static void switchToBestToolFor(IPlayerContext ctx, IBlockState b) {
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@ -376,6 +387,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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/**
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* AutoTool for a specific block with precomputed ToolSet data
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*
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* @param ctx The player context
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* @param b the blockstate to mine
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* @param ts previously calculated ToolSet
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*/
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@ -347,6 +347,8 @@ public class PathExecutor implements IPathExecutor, Helper {
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/**
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* Regardless of current path position, snap to the current player feet if possible
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*
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* @return Whether or not it was possible to snap to the current player feet
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*/
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public boolean snipsnapifpossible() {
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if (!ctx.player().onGround) {
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@ -47,7 +47,7 @@ public interface Helper {
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/**
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* Send a message to chat only if chatDebug is on
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*
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* @param message
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* @param message The message to display in chat
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*/
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default void logDebug(String message) {
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if (!Baritone.settings().chatDebug.get()) {
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@ -61,7 +61,7 @@ public interface Helper {
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/**
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* Send a message to chat regardless of chatDebug (should only be used for critically important messages, or as a direct response to a chat command)
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*
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* @param message
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* @param message The message to display in chat
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*/
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default void logDirect(String message) {
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ITextComponent component = MESSAGE_PREFIX.createCopy();
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