Merge pull request #180 from cabaletta/sanik
Gotta go fast, fixes #179, fixes #168
This commit is contained in:
commit
b2cbce28b3
@ -3,8 +3,8 @@
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[![License](https://img.shields.io/github/license/cabaletta/baritone.svg)](LICENSE)
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[![Codacy Badge](https://api.codacy.com/project/badge/Grade/7150d8ccf6094057b1782aa7a8f92d7d)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
|
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|
||||
A Minecraft pathfinder bot. This project is an updated version of [Minebot](https://github.com/leijurv/MineBot/),
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the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2.
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A Minecraft pathfinder bot. This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
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the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over 20x faster than MineBot at calculating paths).
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<a href="https://github.com/cabaletta/baritone/blob/master/FEATURES.md">Features</a>
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@ -24,16 +24,12 @@ import baritone.pathing.calc.openset.BinaryHeapOpenSet;
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import baritone.pathing.goals.Goal;
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import baritone.pathing.movement.ActionCosts;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.movements.*;
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import baritone.pathing.path.IPath;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import baritone.utils.pathing.BetterBlockPos;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ChunkProviderClient;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import java.util.Collection;
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@ -45,7 +41,7 @@ import java.util.Optional;
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*
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* @author leijurv
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*/
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public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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public final class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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private final Optional<HashSet<BetterBlockPos>> favoredPositions;
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@ -104,12 +100,14 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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logDebug("Took " + (System.nanoTime() / 1000000L - startTime) + "ms, " + numMovementsConsidered + " movements considered");
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return Optional.of(new Path(startNode, currentNode, numNodes, goal));
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}
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Movement[] possibleMovements = getConnectedPositions(currentNodePos, calcContext);//movement that we could take that start at currentNodePos
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for (Movement movementToGetToNeighbor : possibleMovements) {
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if (movementToGetToNeighbor == null) {
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for (Moves moves : Moves.values()) {
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MoveResult res = moves.apply(calcContext, currentNodePos.x, currentNodePos.y, currentNodePos.z);
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numMovementsConsidered++;
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double actionCost = res.cost;
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if (actionCost >= ActionCosts.COST_INF) {
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continue;
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}
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BetterBlockPos dest = movementToGetToNeighbor.getDest();
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BetterBlockPos dest = new BetterBlockPos(res.destX, res.destY, res.destZ);
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int chunkX = currentNodePos.x >> 4;
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int chunkZ = currentNodePos.z >> 4;
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if (dest.x >> 4 != chunkX || dest.z >> 4 != chunkZ) {
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@ -122,14 +120,11 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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}
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}
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}
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// TODO cache cost
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double actionCost = movementToGetToNeighbor.getCost(calcContext);
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numMovementsConsidered++;
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if (actionCost >= ActionCosts.COST_INF) {
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continue;
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}
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if (actionCost <= 0) {
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throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " calculated implausible cost " + actionCost);
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throw new IllegalStateException(moves + " calculated implausible cost " + actionCost);
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}
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if (favoring && favored.contains(dest)) {
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// see issue #18
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@ -139,7 +134,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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double tentativeCost = currentNode.cost + actionCost;
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if (tentativeCost < neighbor.cost) {
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if (tentativeCost < 0) {
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throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " overflowed into negative " + actionCost + " " + neighbor.cost + " " + tentativeCost);
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throw new IllegalStateException(moves + " overflowed into negative " + actionCost + " " + neighbor.cost + " " + tentativeCost);
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}
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double improvementBy = neighbor.cost - tentativeCost;
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// there are floating point errors caused by random combinations of traverse and diagonal over a flat area
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@ -150,7 +145,6 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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continue;
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}
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neighbor.previous = currentNode;
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neighbor.previousMovement = movementToGetToNeighbor;
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neighbor.cost = tentativeCost;
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neighbor.combinedCost = tentativeCost + neighbor.estimatedCostToGoal;
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if (neighbor.isOpen) {
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@ -203,45 +197,4 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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logDebug("No path found =(");
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return Optional.empty();
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}
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public static Movement[] getConnectedPositions(BetterBlockPos pos, CalculationContext calcContext) {
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int x = pos.x;
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int y = pos.y;
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int z = pos.z;
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BetterBlockPos east = new BetterBlockPos(x + 1, y, z);
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BetterBlockPos west = new BetterBlockPos(x - 1, y, z);
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BetterBlockPos south = new BetterBlockPos(x, y, z + 1);
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BetterBlockPos north = new BetterBlockPos(x, y, z - 1);
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return new Movement[]{
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new MovementDownward(pos, new BetterBlockPos(x, y - 1, z)),
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new MovementPillar(pos, new BetterBlockPos(x, y + 1, z)),
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new MovementTraverse(pos, east),
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new MovementTraverse(pos, west),
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new MovementTraverse(pos, north),
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new MovementTraverse(pos, south),
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new MovementAscend(pos, new BetterBlockPos(x + 1, y + 1, z)),
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new MovementAscend(pos, new BetterBlockPos(x - 1, y + 1, z)),
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new MovementAscend(pos, new BetterBlockPos(x, y + 1, z + 1)),
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new MovementAscend(pos, new BetterBlockPos(x, y + 1, z - 1)),
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MovementHelper.generateMovementFallOrDescend(pos, east, calcContext),
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MovementHelper.generateMovementFallOrDescend(pos, west, calcContext),
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MovementHelper.generateMovementFallOrDescend(pos, north, calcContext),
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MovementHelper.generateMovementFallOrDescend(pos, south, calcContext),
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new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST),
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new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST),
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new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST),
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new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST),
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MovementParkour.generate(pos, EnumFacing.EAST, calcContext),
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MovementParkour.generate(pos, EnumFacing.WEST, calcContext),
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MovementParkour.generate(pos, EnumFacing.NORTH, calcContext),
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MovementParkour.generate(pos, EnumFacing.SOUTH, calcContext),
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};
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}
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}
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32
src/main/java/baritone/pathing/calc/MoveResult.java
Normal file
32
src/main/java/baritone/pathing/calc/MoveResult.java
Normal file
@ -0,0 +1,32 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.pathing.calc;
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public final class MoveResult {
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public final int destX;
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public final int destY;
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public final int destZ;
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public final double cost;
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public MoveResult(int x, int y, int z, double cost) {
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this.destX = x;
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this.destY = y;
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this.destZ = z;
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this.cost = cost;
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}
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}
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274
src/main/java/baritone/pathing/calc/Moves.java
Normal file
274
src/main/java/baritone/pathing/calc/Moves.java
Normal file
@ -0,0 +1,274 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU Lesser General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.pathing.calc;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.movements.*;
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import baritone.utils.pathing.BetterBlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Tuple;
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public enum Moves {
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DOWNWARD() {
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@Override
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protected Movement apply0(BetterBlockPos src) { // TODO specific return types
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return new MovementDownward(src, src.down());
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}
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@Override
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public MoveResult apply(CalculationContext context, int x, int y, int z) {
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return new MoveResult(x, y - 1, z, MovementDownward.cost(context, x, y, z));
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}
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},
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PILLAR() {
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@Override
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protected Movement apply0(BetterBlockPos src) { // TODO specific return types
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return new MovementPillar(src, src.up());
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}
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@Override
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public MoveResult apply(CalculationContext context, int x, int y, int z) {
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return new MoveResult(x, y + 1, z, MovementPillar.cost(context, x, y, z));
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}
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},
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TRAVERSE_NORTH() {
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@Override
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protected Movement apply0(BetterBlockPos src) {
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return new MovementTraverse(src, src.north());
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}
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@Override
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public MoveResult apply(CalculationContext context, int x, int y, int z) {
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return new MoveResult(x, y, z - 1, MovementTraverse.cost(context, x, y, z, x, z - 1));
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}
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},
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TRAVERSE_SOUTH() {
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@Override
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protected Movement apply0(BetterBlockPos src) {
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return new MovementTraverse(src, src.south());
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}
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@Override
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public MoveResult apply(CalculationContext context, int x, int y, int z) {
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return new MoveResult(x, y, z + 1, MovementTraverse.cost(context, x, y, z, x, z + 1));
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}
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},
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TRAVERSE_EAST() {
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@Override
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protected Movement apply0(BetterBlockPos src) {
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return new MovementTraverse(src, src.east());
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}
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@Override
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public MoveResult apply(CalculationContext context, int x, int y, int z) {
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return new MoveResult(x + 1, y, z, MovementTraverse.cost(context, x, y, z, x + 1, z));
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}
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},
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TRAVERSE_WEST() {
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@Override
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protected Movement apply0(BetterBlockPos src) {
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return new MovementTraverse(src, src.west());
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}
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@Override
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public MoveResult apply(CalculationContext context, int x, int y, int z) {
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return new MoveResult(x - 1, y, z, MovementTraverse.cost(context, x, y, z, x - 1, z));
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}
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},
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ASCEND_NORTH() {
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@Override
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protected Movement apply0(BetterBlockPos src) {
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return new MovementAscend(src, new BetterBlockPos(src.x, src.y + 1, src.z - 1));
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}
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@Override
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public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
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return new MoveResult(x, y + 1, z - 1, MovementAscend.cost(context, x, y, z, x, z - 1));
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}
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},
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ASCEND_SOUTH() {
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@Override
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protected Movement apply0(BetterBlockPos src) {
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return new MovementAscend(src, new BetterBlockPos(src.x, src.y + 1, src.z + 1));
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}
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||||
|
||||
@Override
|
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public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
return new MoveResult(x, y + 1, z + 1, MovementAscend.cost(context, x, y, z, x, z + 1));
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}
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},
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ASCEND_EAST() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
return new MovementAscend(src, new BetterBlockPos(src.x + 1, src.y + 1, src.z));
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
return new MoveResult(x, y + 1, z + 1, MovementAscend.cost(context, x, y, z, x + 1, z));
|
||||
}
|
||||
},
|
||||
|
||||
ASCEND_WEST() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
return new MovementAscend(src, new BetterBlockPos(src.x - 1, src.y + 1, src.z));
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
return new MoveResult(x, y + 1, z - 1, MovementAscend.cost(context, x, y, z, x - 1, z));
|
||||
}
|
||||
},
|
||||
|
||||
DESCEND_EAST() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
MoveResult res = apply(new CalculationContext(), src.x, src.y, src.z);
|
||||
if (res.destY == src.y - 1) {
|
||||
return new MovementDescend(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
|
||||
} else {
|
||||
return new MovementFall(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
Tuple<Integer, Double> res = MovementDescend.cost(context, x, y, z, x + 1, z);
|
||||
return new MoveResult(x + 1, res.getFirst(), z, res.getSecond());
|
||||
}
|
||||
},
|
||||
|
||||
DESCEND_WEST() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
MoveResult res = apply(new CalculationContext(), src.x, src.y, src.z);
|
||||
if (res.destY == src.y - 1) {
|
||||
return new MovementDescend(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
|
||||
} else {
|
||||
return new MovementFall(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
Tuple<Integer, Double> res = MovementDescend.cost(context, x, y, z, x - 1, z);
|
||||
return new MoveResult(x - 1, res.getFirst(), z, res.getSecond());
|
||||
}
|
||||
},
|
||||
|
||||
DESCEND_NORTH() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
MoveResult res = apply(new CalculationContext(), src.x, src.y, src.z);
|
||||
if (res.destY == src.y - 1) {
|
||||
return new MovementDescend(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
|
||||
} else {
|
||||
return new MovementFall(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
Tuple<Integer, Double> res = MovementDescend.cost(context, x, y, z, x, z - 1);
|
||||
return new MoveResult(x, res.getFirst(), z - 1, res.getSecond());
|
||||
}
|
||||
},
|
||||
|
||||
DESCEND_SOUTH() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
MoveResult res = apply(new CalculationContext(), src.x, src.y, src.z);
|
||||
if (res.destY == src.y - 1) {
|
||||
return new MovementDescend(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
|
||||
} else {
|
||||
return new MovementFall(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
Tuple<Integer, Double> res = MovementDescend.cost(context, x, y, z, x, z + 1);
|
||||
return new MoveResult(x, res.getFirst(), z + 1, res.getSecond());
|
||||
}
|
||||
},
|
||||
|
||||
DIAGONAL_NORTHEAST() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
return new MovementDiagonal(src, EnumFacing.NORTH, EnumFacing.EAST);
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
return new MoveResult(x + 1, y, z - 1, MovementDiagonal.cost(context, x, y, z, x + 1, z - 1));
|
||||
}
|
||||
},
|
||||
|
||||
DIAGONAL_NORTHWEST() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
return new MovementDiagonal(src, EnumFacing.NORTH, EnumFacing.WEST);
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
return new MoveResult(x - 1, y, z - 1, MovementDiagonal.cost(context, x, y, z, x - 1, z - 1));
|
||||
}
|
||||
},
|
||||
|
||||
DIAGONAL_SOUTHEAST() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
return new MovementDiagonal(src, EnumFacing.SOUTH, EnumFacing.EAST);
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
return new MoveResult(x + 1, y, z + 1, MovementDiagonal.cost(context, x, y, z, x + 1, z + 1));
|
||||
}
|
||||
},
|
||||
|
||||
DIAGONAL_SOUTHWEST() {
|
||||
@Override
|
||||
protected Movement apply0(BetterBlockPos src) {
|
||||
return new MovementDiagonal(src, EnumFacing.SOUTH, EnumFacing.WEST);
|
||||
}
|
||||
|
||||
@Override
|
||||
public MoveResult apply(CalculationContext context, int x, int y, int z) {
|
||||
return new MoveResult(x - 1, y, z + 1, MovementDiagonal.cost(context, x, y, z, x - 1, z + 1));
|
||||
}
|
||||
},
|
||||
// TODO parkour
|
||||
;
|
||||
|
||||
protected abstract Movement apply0(BetterBlockPos src);
|
||||
|
||||
|
||||
public abstract MoveResult apply(CalculationContext context, int x, int y, int z);
|
||||
}
|
@ -89,7 +89,7 @@ class Path implements IPath {
|
||||
LinkedList<Movement> tempMovements = new LinkedList<>(); // Instead, do it into a linked list, then convert at the end
|
||||
while (!current.equals(start)) {
|
||||
tempPath.addFirst(current.pos);
|
||||
tempMovements.addFirst(current.previousMovement);
|
||||
tempMovements.addFirst(runBackwards(current.previous.pos, current.pos));
|
||||
current = current.previous;
|
||||
}
|
||||
tempPath.addFirst(start.pos);
|
||||
@ -100,6 +100,16 @@ class Path implements IPath {
|
||||
movements.addAll(tempMovements);
|
||||
}
|
||||
|
||||
private static Movement runBackwards(BetterBlockPos src, BetterBlockPos dest) { // TODO this is horrifying
|
||||
for (Moves moves : Moves.values()) {
|
||||
Movement move = moves.apply0(src);
|
||||
if (move.getDest().equals(dest)) {
|
||||
return move;
|
||||
}
|
||||
}
|
||||
throw new IllegalStateException("Movement became impossible during calculation " + src + " " + dest + " " + dest.subtract(src));
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a series of checks to ensure that the assembly of the path went as expected.
|
||||
*/
|
||||
|
@ -19,7 +19,6 @@ package baritone.pathing.calc;
|
||||
|
||||
import baritone.pathing.goals.Goal;
|
||||
import baritone.pathing.movement.ActionCosts;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.utils.pathing.BetterBlockPos;
|
||||
|
||||
/**
|
||||
@ -62,12 +61,6 @@ public final class PathNode {
|
||||
*/
|
||||
PathNode previous;
|
||||
|
||||
/**
|
||||
* In the graph search, what previous movement (edge) was taken to get to here
|
||||
* Mutable and changed by PathFinder
|
||||
*/
|
||||
Movement previousMovement;
|
||||
|
||||
/**
|
||||
* Is this a member of the open set in A*? (only used during pathfinding)
|
||||
* Instead of doing a costly member check in the open set, cache membership in each node individually too.
|
||||
@ -85,7 +78,6 @@ public final class PathNode {
|
||||
this.cost = ActionCosts.COST_INF;
|
||||
this.goal = goal;
|
||||
this.estimatedCostToGoal = goal.heuristic(pos);
|
||||
this.previousMovement = null;
|
||||
this.isOpen = false;
|
||||
}
|
||||
|
||||
|
@ -47,11 +47,12 @@ import java.util.Optional;
|
||||
*/
|
||||
public interface MovementHelper extends ActionCosts, Helper {
|
||||
|
||||
static boolean avoidBreaking(BlockPos pos, IBlockState state) {
|
||||
static boolean avoidBreaking(BetterBlockPos pos, IBlockState state) {
|
||||
return avoidBreaking(pos.x, pos.y, pos.z, state);
|
||||
}
|
||||
|
||||
static boolean avoidBreaking(int x, int y, int z, IBlockState state) {
|
||||
Block b = state.getBlock();
|
||||
int x = pos.getX();
|
||||
int y = pos.getY();
|
||||
int z = pos.getZ();
|
||||
return b == Blocks.ICE // ice becomes water, and water can mess up the path
|
||||
|| b instanceof BlockSilverfish // obvious reasons
|
||||
// call BlockStateInterface.get directly with x,y,z. no need to make 5 new BlockPos for no reason
|
||||
@ -165,6 +166,10 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
}
|
||||
|
||||
static boolean isReplacable(BlockPos pos, IBlockState state) {
|
||||
return isReplacable(pos.getX(), pos.getY(), pos.getZ(), state);
|
||||
}
|
||||
|
||||
static boolean isReplacable(int x, int y, int z, IBlockState state) {
|
||||
// for MovementTraverse and MovementAscend
|
||||
// block double plant defaults to true when the block doesn't match, so don't need to check that case
|
||||
// all other overrides just return true or false
|
||||
@ -175,13 +180,19 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* return ((Integer)worldIn.getBlockState(pos).getValue(LAYERS)).intValue() == 1;
|
||||
* }
|
||||
*/
|
||||
if (state.getBlock() instanceof BlockSnow) {
|
||||
Block block = state.getBlock();
|
||||
if (block instanceof BlockSnow) {
|
||||
// as before, default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
|
||||
if (mc.world.getChunk(pos) instanceof EmptyChunk) {
|
||||
if (mc.world.getChunk(x >> 4, z >> 4) instanceof EmptyChunk) {
|
||||
return true;
|
||||
}
|
||||
return state.getValue(BlockSnow.LAYERS) == 1;
|
||||
}
|
||||
return state.getBlock().isReplaceable(mc.world, pos);
|
||||
if (block instanceof BlockDoublePlant) {
|
||||
BlockDoublePlant.EnumPlantType kek = state.getValue(BlockDoublePlant.VARIANT);
|
||||
return kek == BlockDoublePlant.EnumPlantType.FERN || kek == BlockDoublePlant.EnumPlantType.GRASS;
|
||||
}
|
||||
return state.getBlock().isReplaceable(null, null);
|
||||
}
|
||||
|
||||
static boolean isDoorPassable(BlockPos doorPos, BlockPos playerPos) {
|
||||
@ -314,24 +325,39 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return canWalkOn(x, y, z, BlockStateInterface.get(x, y, z));
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(int x, int y, int z) {
|
||||
return canPlaceAgainst(BlockStateInterface.get(x, y, z));
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(BlockPos pos) {
|
||||
IBlockState state = BlockStateInterface.get(pos);
|
||||
return canPlaceAgainst(BlockStateInterface.get(pos));
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(IBlockState state) {
|
||||
// TODO isBlockNormalCube isn't the best check for whether or not we can place a block against it. e.g. glass isn't normalCube but we can place against it
|
||||
return state.isBlockNormalCube();
|
||||
}
|
||||
|
||||
static double getMiningDurationTicks(CalculationContext context, BetterBlockPos position, boolean includeFalling) {
|
||||
IBlockState state = BlockStateInterface.get(position);
|
||||
return getMiningDurationTicks(context, position, state, includeFalling);
|
||||
return getMiningDurationTicks(context, position.x, position.y, position.z, state, includeFalling);
|
||||
}
|
||||
|
||||
static double getMiningDurationTicks(CalculationContext context, BetterBlockPos position, IBlockState state, boolean includeFalling) {
|
||||
return getMiningDurationTicks(context, position.x, position.y, position.z, state, includeFalling);
|
||||
}
|
||||
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, boolean includeFalling) {
|
||||
return getMiningDurationTicks(context, x, y, z, BlockStateInterface.get(x, y, z), includeFalling);
|
||||
}
|
||||
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
|
||||
Block block = state.getBlock();
|
||||
if (!canWalkThrough(position, state)) {
|
||||
if (!canWalkThrough(x, y, z, state)) {
|
||||
if (!context.allowBreak()) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (avoidBreaking(position, state)) {
|
||||
if (avoidBreaking(x, y, z, state)) {
|
||||
return COST_INF;
|
||||
}
|
||||
double m = Blocks.CRAFTING_TABLE.equals(block) ? 10 : 1; // TODO see if this is still necessary. it's from MineBot when we wanted to penalize breaking its crafting table
|
||||
@ -342,10 +368,9 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|
||||
double result = m / strVsBlock;
|
||||
if (includeFalling) {
|
||||
BetterBlockPos up = position.up();
|
||||
IBlockState above = BlockStateInterface.get(up);
|
||||
IBlockState above = BlockStateInterface.get(x, y + 1, z);
|
||||
if (above.getBlock() instanceof BlockFalling) {
|
||||
result += getMiningDurationTicks(context, up, above, true);
|
||||
result += getMiningDurationTicks(context, x, y + 1, z, above, true);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
@ -437,15 +462,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
}
|
||||
|
||||
static Movement generateMovementFallOrDescend(BetterBlockPos pos, BetterBlockPos dest, CalculationContext calcContext) {
|
||||
// A
|
||||
//SA
|
||||
// A
|
||||
// B
|
||||
// C
|
||||
// D
|
||||
//if S is where you start, B needs to be air for a movementfall
|
||||
//A is plausibly breakable by either descend or fall
|
||||
//C, D, etc determine the length of the fall
|
||||
|
||||
|
||||
int x = dest.x;
|
||||
int y = dest.y;
|
||||
|
@ -28,7 +28,6 @@ import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import baritone.utils.Utils;
|
||||
import baritone.utils.pathing.BetterBlockPos;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@ -55,46 +54,54 @@ public class MovementAscend extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
IBlockState srcDown = BlockStateInterface.get(src.down());
|
||||
return cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
IBlockState srcDown = BlockStateInterface.get(x, y - 1, z);
|
||||
if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
}
|
||||
// we can jump from soul sand, but not from a bottom slab
|
||||
boolean jumpingFromBottomSlab = MovementHelper.isBottomSlab(srcDown);
|
||||
IBlockState toPlace = BlockStateInterface.get(positionToPlace);
|
||||
IBlockState toPlace = BlockStateInterface.get(destX, y, destZ);
|
||||
boolean jumpingToBottomSlab = MovementHelper.isBottomSlab(toPlace);
|
||||
|
||||
if (jumpingFromBottomSlab && !jumpingToBottomSlab) {
|
||||
return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(positionToPlace, toPlace)) {
|
||||
boolean hasToPlace = false;
|
||||
if (!MovementHelper.canWalkOn(destX, y, z, toPlace)) {
|
||||
if (!context.hasThrowaway()) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(positionToPlace, toPlace)) {
|
||||
if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y, destZ, toPlace)) {
|
||||
return COST_INF;
|
||||
}
|
||||
// TODO: add ability to place against .down() as well as the cardinal directions
|
||||
// useful for when you are starting a staircase without anything to place against
|
||||
// Counterpoint to the above TODO ^ you should move then pillar instead of ascend
|
||||
for (int i = 0; i < 4; i++) {
|
||||
BlockPos against1 = positionToPlace.offset(HORIZONTALS[i]);
|
||||
if (against1.equals(src)) {
|
||||
int againstX = destX + HORIZONTALS[i].getXOffset();
|
||||
int againstZ = destZ + HORIZONTALS[i].getZOffset();
|
||||
if (againstX == x && againstZ == z) {
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(against1)) {
|
||||
return JUMP_ONE_BLOCK_COST + WALK_ONE_BLOCK_COST + context.placeBlockCost() + getTotalHardnessOfBlocksToBreak(context);
|
||||
if (MovementHelper.canPlaceAgainst(againstX, y, againstZ)) {
|
||||
hasToPlace = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return COST_INF;
|
||||
if (!hasToPlace) { // didn't find a valid place =(
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
if (BlockStateInterface.get(src.up(3)).getBlock() instanceof BlockFalling) {//it would fall on us and possibly suffocate us
|
||||
IBlockState srcUp2 = null;
|
||||
if (BlockStateInterface.get(x, y + 3, z).getBlock() instanceof BlockFalling) {//it would fall on us and possibly suffocate us
|
||||
// HOWEVER, we assume that we're standing in the start position
|
||||
// that means that src and src.up(1) are both air
|
||||
// maybe they aren't now, but they will be by the time this starts
|
||||
Block srcUp = BlockStateInterface.get(src.up(1)).getBlock();
|
||||
Block srcUp2 = BlockStateInterface.get(src.up(2)).getBlock();
|
||||
if (!(srcUp instanceof BlockFalling) || !(srcUp2 instanceof BlockFalling)) {
|
||||
if (!(BlockStateInterface.getBlock(x, y + 1, z) instanceof BlockFalling) || !((srcUp2 = BlockStateInterface.get(x, y + 2, z)).getBlock() instanceof BlockFalling)) {
|
||||
// if both of those are BlockFalling, that means that by standing on src
|
||||
// (the presupposition of this Movement)
|
||||
// we have necessarily already cleared the entire BlockFalling stack
|
||||
@ -109,15 +116,41 @@ public class MovementAscend extends Movement {
|
||||
// it's possible srcUp is AIR from the start, and srcUp2 is falling
|
||||
// and in that scenario, when we arrive and break srcUp2, that lets srcUp3 fall on us and suffocate us
|
||||
}
|
||||
double walk = WALK_ONE_BLOCK_COST;
|
||||
if (jumpingToBottomSlab && !jumpingFromBottomSlab) {
|
||||
return walk + getTotalHardnessOfBlocksToBreak(context); // we don't hit space we just walk into the slab
|
||||
double walk;
|
||||
if (jumpingToBottomSlab) {
|
||||
if (jumpingFromBottomSlab) {
|
||||
walk = Math.max(JUMP_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST); // we hit space immediately on entering this action
|
||||
} else {
|
||||
walk = WALK_ONE_BLOCK_COST; // we don't hit space we just walk into the slab
|
||||
}
|
||||
} else {
|
||||
if (toPlace.getBlock() == Blocks.SOUL_SAND) {
|
||||
walk = WALK_ONE_OVER_SOUL_SAND_COST;
|
||||
} else {
|
||||
walk = WALK_ONE_BLOCK_COST;
|
||||
}
|
||||
}
|
||||
if (!jumpingToBottomSlab && toPlace.getBlock().equals(Blocks.SOUL_SAND)) {
|
||||
walk *= WALK_ONE_OVER_SOUL_SAND_COST / WALK_ONE_BLOCK_COST;
|
||||
|
||||
// cracks knuckles
|
||||
|
||||
double totalCost = 0;
|
||||
totalCost += walk;
|
||||
if (hasToPlace) {
|
||||
totalCost += context.placeBlockCost();
|
||||
}
|
||||
// we hit space immediately on entering this action
|
||||
return Math.max(JUMP_ONE_BLOCK_COST, walk) + getTotalHardnessOfBlocksToBreak(context);
|
||||
if (srcUp2 == null) {
|
||||
srcUp2 = BlockStateInterface.get(x, y + 2, z);
|
||||
}
|
||||
totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, srcUp2, false); // TODO MAKE ABSOLUTELY SURE we don't need includeFalling here, from the falling check above
|
||||
if (totalCost >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, false);
|
||||
if (totalCost >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y + 2, destZ, true);
|
||||
return totalCost;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
@ -26,11 +27,16 @@ import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import baritone.utils.pathing.BetterBlockPos;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.Tuple;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class MovementDescend extends Movement {
|
||||
|
||||
private static final Tuple<Integer, Double> IMPOSSIBLE = new Tuple<>(0, COST_INF);
|
||||
|
||||
private int numTicks = 0;
|
||||
|
||||
public MovementDescend(BetterBlockPos start, BetterBlockPos end) {
|
||||
@ -45,24 +51,103 @@ public class MovementDescend extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
Block fromDown = BlockStateInterface.get(src.down()).getBlock();
|
||||
Tuple<Integer, Double> result = cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
if (result.getFirst() != dest.y) {
|
||||
return COST_INF; // doesn't apply to us, this position is a fall not a descend
|
||||
}
|
||||
return result.getSecond();
|
||||
}
|
||||
|
||||
public static Tuple<Integer, Double> cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
Block fromDown = BlockStateInterface.get(x, y - 1, z).getBlock();
|
||||
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
return IMPOSSIBLE;
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(positionToPlace)) {
|
||||
return COST_INF;
|
||||
|
||||
double totalCost = 0;
|
||||
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y - 1, destZ, false);
|
||||
if (totalCost >= COST_INF) {
|
||||
return IMPOSSIBLE;
|
||||
}
|
||||
Block tmp1 = BlockStateInterface.get(dest).getBlock();
|
||||
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y, destZ, false);
|
||||
if (totalCost >= COST_INF) {
|
||||
return IMPOSSIBLE;
|
||||
}
|
||||
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, true); // only the top block in the 3 we need to mine needs to consider the falling blocks above
|
||||
if (totalCost >= COST_INF) {
|
||||
return IMPOSSIBLE;
|
||||
}
|
||||
|
||||
// A
|
||||
//SA
|
||||
// A
|
||||
// B
|
||||
// C
|
||||
// D
|
||||
//if S is where you start, B needs to be air for a movementfall
|
||||
//A is plausibly breakable by either descend or fall
|
||||
//C, D, etc determine the length of the fall
|
||||
if (!MovementHelper.canWalkOn(destX, y - 2, destZ)) {
|
||||
return dynamicFallCost(context, x, y, z, destX, destZ, totalCost);
|
||||
}
|
||||
|
||||
Block tmp1 = BlockStateInterface.get(destX, y - 1, destZ).getBlock();
|
||||
if (tmp1 == Blocks.LADDER || tmp1 == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
return IMPOSSIBLE;
|
||||
}
|
||||
|
||||
// we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
|
||||
double walk = WALK_OFF_BLOCK_COST;
|
||||
if (fromDown == Blocks.SOUL_SAND) {
|
||||
// use this ratio to apply the soul sand speed penalty to our 0.8 block distance
|
||||
walk = WALK_ONE_OVER_SOUL_SAND_COST;
|
||||
}
|
||||
return walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST) + getTotalHardnessOfBlocksToBreak(context);
|
||||
totalCost += walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST);
|
||||
return new Tuple<>(y - 1, totalCost);
|
||||
}
|
||||
|
||||
public static Tuple<Integer, Double> dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak) {
|
||||
if (frontBreak != 0 && BlockStateInterface.get(destX, y + 2, destZ).getBlock() instanceof BlockFalling) {
|
||||
// if frontBreak is 0 we can actually get through this without updating the falling block and making it actually fall
|
||||
// but if frontBreak is nonzero, we're breaking blocks in front, so don't let anything fall through this column,
|
||||
// and potentially replace the water we're going to fall into
|
||||
return IMPOSSIBLE;
|
||||
}
|
||||
for (int fallHeight = 3; true; fallHeight++) {
|
||||
int newY = y - fallHeight;
|
||||
if (newY < 0) {
|
||||
// when pathing in the end, where you could plausibly fall into the void
|
||||
// this check prevents it from getting the block at y=-1 and crashing
|
||||
return IMPOSSIBLE;
|
||||
}
|
||||
IBlockState ontoBlock = BlockStateInterface.get(destX, newY, destZ);
|
||||
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[fallHeight] + frontBreak;
|
||||
if (ontoBlock.getBlock() == Blocks.WATER) { // TODO flowing check required here?
|
||||
if (Baritone.settings().assumeWalkOnWater.get()) {
|
||||
return IMPOSSIBLE; // TODO fix
|
||||
}
|
||||
// found a fall into water
|
||||
return new Tuple<>(newY, tentativeCost); // TODO incorporate water swim up cost?
|
||||
}
|
||||
if (MovementHelper.canWalkThrough(destX, newY, destZ, ontoBlock)) {
|
||||
continue;
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(destX, newY, destZ, ontoBlock)) {
|
||||
return IMPOSSIBLE;
|
||||
}
|
||||
if (MovementHelper.isBottomSlab(ontoBlock)) {
|
||||
return IMPOSSIBLE; // falling onto a half slab is really glitchy, and can cause more fall damage than we'd expect
|
||||
}
|
||||
if (context.hasWaterBucket() && fallHeight <= context.maxFallHeightBucket() + 1) {
|
||||
return new Tuple<>(newY + 1, tentativeCost + context.placeBlockCost()); // this is the block we're falling onto, so dest is +1
|
||||
}
|
||||
if (fallHeight <= context.maxFallHeightNoWater() + 1) {
|
||||
// fallHeight = 4 means onto.up() is 3 blocks down, which is the max
|
||||
return new Tuple<>(newY + 1, tentativeCost);
|
||||
} else {
|
||||
return IMPOSSIBLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -53,40 +53,43 @@ public class MovementDiagonal extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
Block fromDown = BlockStateInterface.get(src.down()).getBlock();
|
||||
return cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
Block fromDown = BlockStateInterface.get(x, y - 1, z).getBlock();
|
||||
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (!MovementHelper.canWalkThrough(positionsToBreak[4]) || !MovementHelper.canWalkThrough(positionsToBreak[5])) {
|
||||
if (!MovementHelper.canWalkThrough(destX, y, destZ) || !MovementHelper.canWalkThrough(destX, y + 1, destZ)) {
|
||||
return COST_INF;
|
||||
}
|
||||
BetterBlockPos destDown = dest.down();
|
||||
IBlockState destWalkOn = BlockStateInterface.get(destDown);
|
||||
if (!MovementHelper.canWalkOn(destDown, destWalkOn)) {
|
||||
IBlockState destWalkOn = BlockStateInterface.get(destX, y - 1, destZ);
|
||||
if (!MovementHelper.canWalkOn(destX, y - 1, destZ, destWalkOn)) {
|
||||
return COST_INF;
|
||||
}
|
||||
double multiplier = WALK_ONE_BLOCK_COST;
|
||||
// For either possible soul sand, that affects half of our walking
|
||||
if (destWalkOn.getBlock().equals(Blocks.SOUL_SAND)) {
|
||||
if (destWalkOn.getBlock() == Blocks.SOUL_SAND) {
|
||||
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
|
||||
}
|
||||
if (fromDown == Blocks.SOUL_SAND) {
|
||||
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
|
||||
}
|
||||
Block cuttingOver1 = BlockStateInterface.get(positionsToBreak[2].down()).getBlock();
|
||||
Block cuttingOver1 = BlockStateInterface.get(x, y - 1, destZ).getBlock();
|
||||
if (cuttingOver1 instanceof BlockMagma || BlockStateInterface.isLava(cuttingOver1)) {
|
||||
return COST_INF;
|
||||
}
|
||||
Block cuttingOver2 = BlockStateInterface.get(positionsToBreak[4].down()).getBlock();
|
||||
Block cuttingOver2 = BlockStateInterface.get(destX, y - 1, z).getBlock();
|
||||
if (cuttingOver2 instanceof BlockMagma || BlockStateInterface.isLava(cuttingOver2)) {
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState pb0 = BlockStateInterface.get(positionsToBreak[0]);
|
||||
IBlockState pb1 = BlockStateInterface.get(positionsToBreak[1]);
|
||||
IBlockState pb2 = BlockStateInterface.get(positionsToBreak[2]);
|
||||
IBlockState pb3 = BlockStateInterface.get(positionsToBreak[3]);
|
||||
double optionA = MovementHelper.getMiningDurationTicks(context, positionsToBreak[0], pb0, false) + MovementHelper.getMiningDurationTicks(context, positionsToBreak[1], pb1, true);
|
||||
double optionB = MovementHelper.getMiningDurationTicks(context, positionsToBreak[2], pb2, false) + MovementHelper.getMiningDurationTicks(context, positionsToBreak[3], pb3, true);
|
||||
IBlockState pb0 = BlockStateInterface.get(x, y, destZ);
|
||||
IBlockState pb1 = BlockStateInterface.get(x, y + 1, destZ);
|
||||
IBlockState pb2 = BlockStateInterface.get(destX, y, z);
|
||||
IBlockState pb3 = BlockStateInterface.get(destX, y + 1, z);
|
||||
double optionA = MovementHelper.getMiningDurationTicks(context, x, y, destZ, pb0, false) + MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true);
|
||||
double optionB = MovementHelper.getMiningDurationTicks(context, destX, y, z, pb2, false) + MovementHelper.getMiningDurationTicks(context, destX, y + 1, z, pb3, true);
|
||||
if (optionA != 0 && optionB != 0) {
|
||||
return COST_INF;
|
||||
}
|
||||
@ -100,7 +103,7 @@ public class MovementDiagonal extends Movement {
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
if (BlockStateInterface.isWater(src) || BlockStateInterface.isWater(dest)) {
|
||||
if (BlockStateInterface.isWater(BlockStateInterface.getBlock(x, y, z)) || BlockStateInterface.isWater(BlockStateInterface.getBlock(destX, y, destZ))) {
|
||||
// Ignore previous multiplier
|
||||
// Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
|
||||
// Not even touching the blocks below
|
||||
|
@ -43,17 +43,21 @@ public class MovementDownward extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
if (!MovementHelper.canWalkOn(dest.down())) {
|
||||
return cost(context, src.x, src.y, src.z);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
if (!MovementHelper.canWalkOn(x, y - 2, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState d = BlockStateInterface.get(dest);
|
||||
IBlockState d = BlockStateInterface.get(x, y - 1, z);
|
||||
Block td = d.getBlock();
|
||||
boolean ladder = td == Blocks.LADDER || td == Blocks.VINE;
|
||||
if (ladder) {
|
||||
return LADDER_DOWN_ONE_COST;
|
||||
} else {
|
||||
// we're standing on it, while it might be block falling, it'll be air by the time we get here in the movement
|
||||
return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, dest, d, false);
|
||||
return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, x, y - 1, z, d, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,13 +26,10 @@ import baritone.pathing.movement.MovementState.MovementStatus;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.*;
|
||||
import baritone.utils.pathing.BetterBlockPos;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Tuple;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
@ -48,58 +45,11 @@ public class MovementFall extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
Block fromDown = BlockStateInterface.get(src.down()).getBlock();
|
||||
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
Tuple<Integer, Double> result = MovementDescend.cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
if (result.getFirst() != dest.y) {
|
||||
return COST_INF; // doesn't apply to us, this position is a descend not a fall
|
||||
}
|
||||
IBlockState fallOnto = BlockStateInterface.get(dest.down());
|
||||
if (!MovementHelper.canWalkOn(dest.down(), fallOnto)) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (MovementHelper.isBottomSlab(fallOnto)) {
|
||||
return COST_INF; // falling onto a half slab is really glitchy, and can cause more fall damage than we'd expect
|
||||
}
|
||||
double placeBucketCost = 0.0;
|
||||
boolean destIsWater = BlockStateInterface.isWater(dest);
|
||||
if (!destIsWater && src.getY() - dest.getY() > context.maxFallHeightNoWater()) {
|
||||
if (!context.hasWaterBucket()) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (src.getY() - dest.getY() > context.maxFallHeightBucket()) {
|
||||
return COST_INF;
|
||||
}
|
||||
placeBucketCost = context.placeBlockCost();
|
||||
}
|
||||
double frontThree = 0;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
frontThree += MovementHelper.getMiningDurationTicks(context, positionsToBreak[i], false);
|
||||
// don't include falling because we will check falling right after this, and if it's there it's COST_INF
|
||||
if (frontThree >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
if (BlockStateInterface.get(positionsToBreak[0].up()).getBlock() instanceof BlockFalling) {
|
||||
return COST_INF;
|
||||
}
|
||||
for (int i = 3; i < positionsToBreak.length; i++) {
|
||||
// TODO is this the right check here?
|
||||
// MiningDurationTicks is all right, but shouldn't it be canWalkThrough instead?
|
||||
// Lilypads (i think?) are 0 ticks to mine, but they definitely cause fall damage
|
||||
// Same thing for falling through water... we can't actually do that
|
||||
// And falling through signs is possible, but they do have a mining duration, right?
|
||||
if (MovementHelper.getMiningDurationTicks(context, positionsToBreak[i], false) > 0) {
|
||||
//can't break while falling
|
||||
|
||||
if (i != positionsToBreak.length - 1 || !destIsWater) {
|
||||
// if we're checking the very last block to mine
|
||||
// and it's water (so this is a water fall)
|
||||
// don't consider the cost of "mining" it
|
||||
// (if assumeWalkOnWater is true, water isn't canWalkThrough)
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
}
|
||||
return WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[positionsToBreak.length - 1] + placeBucketCost + frontThree;
|
||||
return result.getSecond();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -48,9 +48,13 @@ public class MovementPillar extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
Block fromDown = BlockStateInterface.get(src).getBlock();
|
||||
return cost(context, src.x, src.y, src.z);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
Block fromDown = BlockStateInterface.get(x, y, z).getBlock();
|
||||
boolean ladder = fromDown instanceof BlockLadder || fromDown instanceof BlockVine;
|
||||
IBlockState fromDownDown = BlockStateInterface.get(src.down());
|
||||
IBlockState fromDownDown = BlockStateInterface.get(x, y - 1, z);
|
||||
if (!ladder) {
|
||||
if (fromDownDown.getBlock() instanceof BlockLadder || fromDownDown.getBlock() instanceof BlockVine) {
|
||||
return COST_INF;
|
||||
@ -65,24 +69,23 @@ public class MovementPillar extends Movement {
|
||||
return COST_INF;
|
||||
}
|
||||
if (fromDown instanceof BlockVine) {
|
||||
if (getAgainst(src) == null) {
|
||||
if (!hasAgainst(x, y, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
BetterBlockPos toBreakPos = src.up(2);
|
||||
IBlockState toBreak = BlockStateInterface.get(toBreakPos);
|
||||
IBlockState toBreak = BlockStateInterface.get(x, y + 2, z);
|
||||
Block toBreakBlock = toBreak.getBlock();
|
||||
if (toBreakBlock instanceof BlockFenceGate) {
|
||||
return COST_INF;
|
||||
}
|
||||
Block srcUp = null;
|
||||
if (BlockStateInterface.isWater(toBreakBlock) && BlockStateInterface.isWater(fromDown)) {
|
||||
srcUp = BlockStateInterface.get(dest).getBlock();
|
||||
srcUp = BlockStateInterface.get(x, y + 1, z).getBlock();
|
||||
if (BlockStateInterface.isWater(srcUp)) {
|
||||
return LADDER_UP_ONE_COST;
|
||||
}
|
||||
}
|
||||
double hardness = MovementHelper.getMiningDurationTicks(context, toBreakPos, toBreak, true);
|
||||
double hardness = MovementHelper.getMiningDurationTicks(context, x, y + 2, z, toBreak, true);
|
||||
if (hardness >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
@ -90,12 +93,11 @@ public class MovementPillar extends Movement {
|
||||
if (toBreakBlock instanceof BlockLadder || toBreakBlock instanceof BlockVine) {
|
||||
hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it
|
||||
} else {
|
||||
BlockPos chkPos = src.up(3);
|
||||
IBlockState check = BlockStateInterface.get(chkPos);
|
||||
IBlockState check = BlockStateInterface.get(x, y + 3, z);
|
||||
if (check.getBlock() instanceof BlockFalling) {
|
||||
// see MovementAscend's identical check for breaking a falling block above our head
|
||||
if (srcUp == null) {
|
||||
srcUp = BlockStateInterface.get(dest).getBlock();
|
||||
srcUp = BlockStateInterface.get(x, y + 1, z).getBlock();
|
||||
}
|
||||
if (!(toBreakBlock instanceof BlockFalling) || !(srcUp instanceof BlockFalling)) {
|
||||
return COST_INF;
|
||||
@ -120,6 +122,13 @@ public class MovementPillar extends Movement {
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean hasAgainst(int x, int y, int z) {
|
||||
return BlockStateInterface.get(x + 1, y, z).isBlockNormalCube() ||
|
||||
BlockStateInterface.get(x - 1, y, z).isBlockNormalCube() ||
|
||||
BlockStateInterface.get(x, y, z + 1).isBlockNormalCube() ||
|
||||
BlockStateInterface.get(x, y, z - 1).isBlockNormalCube();
|
||||
}
|
||||
|
||||
public static BlockPos getAgainst(BlockPos vine) {
|
||||
if (BlockStateInterface.get(vine.north()).isBlockNormalCube()) {
|
||||
return vine.north();
|
||||
|
@ -57,11 +57,15 @@ public class MovementTraverse extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
IBlockState pb0 = BlockStateInterface.get(positionsToBreak[0]);
|
||||
IBlockState pb1 = BlockStateInterface.get(positionsToBreak[1]);
|
||||
IBlockState destOn = BlockStateInterface.get(positionToPlace);
|
||||
Block srcDown = BlockStateInterface.getBlock(src.down());
|
||||
if (MovementHelper.canWalkOn(positionToPlace, destOn)) {//this is a walk, not a bridge
|
||||
return cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
IBlockState pb0 = BlockStateInterface.get(destX, y + 1, destZ);
|
||||
IBlockState pb1 = BlockStateInterface.get(destX, y, destZ);
|
||||
IBlockState destOn = BlockStateInterface.get(destX, y - 1, destZ);
|
||||
Block srcDown = BlockStateInterface.getBlock(x, y - 1, z);
|
||||
if (MovementHelper.canWalkOn(destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
|
||||
double WC = WALK_ONE_BLOCK_COST;
|
||||
if (BlockStateInterface.isWater(pb0.getBlock()) || BlockStateInterface.isWater(pb1.getBlock())) {
|
||||
WC = WALK_ONE_IN_WATER_COST;
|
||||
@ -73,11 +77,11 @@ public class MovementTraverse extends Movement {
|
||||
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
|
||||
}
|
||||
}
|
||||
double hardness1 = MovementHelper.getMiningDurationTicks(context, positionsToBreak[0], pb0, true);
|
||||
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true);
|
||||
if (hardness1 >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
double hardness2 = MovementHelper.getMiningDurationTicks(context, positionsToBreak[1], pb1, false);
|
||||
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
|
||||
if (hardness1 == 0 && hardness2 == 0) {
|
||||
if (WC == WALK_ONE_BLOCK_COST && context.canSprint()) {
|
||||
// If there's nothing in the way, and this isn't water or soul sand, and we aren't sneak placing
|
||||
@ -95,7 +99,7 @@ public class MovementTraverse extends Movement {
|
||||
if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(positionToPlace, destOn)) {
|
||||
if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(destX, y - 1, destZ, destOn)) {
|
||||
boolean throughWater = BlockStateInterface.isWater(pb0.getBlock()) || BlockStateInterface.isWater(pb1.getBlock());
|
||||
if (BlockStateInterface.isWater(destOn.getBlock()) && throughWater) {
|
||||
return COST_INF;
|
||||
@ -103,15 +107,21 @@ public class MovementTraverse extends Movement {
|
||||
if (!context.hasThrowaway()) {
|
||||
return COST_INF;
|
||||
}
|
||||
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb0, false);
|
||||
if (hardness1 >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb1, true);
|
||||
|
||||
double WC = throughWater ? WALK_ONE_IN_WATER_COST : WALK_ONE_BLOCK_COST;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
BlockPos against1 = dest.offset(HORIZONTALS[i]);
|
||||
if (against1.equals(src)) {
|
||||
int againstX = destX + HORIZONTALS[i].getXOffset();
|
||||
int againstZ = destZ + HORIZONTALS[i].getZOffset();
|
||||
if (againstX == x && againstZ == z) {
|
||||
continue;
|
||||
}
|
||||
against1 = against1.down();
|
||||
if (MovementHelper.canPlaceAgainst(against1)) {
|
||||
return WC + context.placeBlockCost() + getTotalHardnessOfBlocksToBreak(context);
|
||||
if (MovementHelper.canPlaceAgainst(againstX, y - 1, againstZ)) {
|
||||
return WC + context.placeBlockCost() + hardness1 + hardness2;
|
||||
}
|
||||
}
|
||||
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
|
||||
@ -121,7 +131,7 @@ public class MovementTraverse extends Movement {
|
||||
return COST_INF; // this is obviously impossible
|
||||
}
|
||||
WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are placing, we are sneaking
|
||||
return WC + context.placeBlockCost() + getTotalHardnessOfBlocksToBreak(context);
|
||||
return WC + context.placeBlockCost() + hardness1 + hardness2;
|
||||
}
|
||||
return COST_INF;
|
||||
// Out.log("Can't walk on " + Baritone.get(positionsToPlace[0]).getBlock());
|
||||
|
@ -98,6 +98,9 @@ public class BlockStateInterface implements Helper {
|
||||
return get(pos).getBlock();
|
||||
}
|
||||
|
||||
public static Block getBlock(int x, int y, int z) {
|
||||
return get(x, y, z).getBlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the specified block is
|
||||
|
@ -27,14 +27,9 @@ import baritone.behavior.PathingBehavior;
|
||||
import baritone.cache.ChunkPacker;
|
||||
import baritone.cache.Waypoint;
|
||||
import baritone.cache.WorldProvider;
|
||||
import baritone.pathing.calc.AStarPathFinder;
|
||||
import baritone.pathing.calc.AbstractNodeCostSearch;
|
||||
import baritone.pathing.goals.*;
|
||||
import baritone.pathing.movement.ActionCosts;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.utils.pathing.BetterBlockPos;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.multiplayer.ChunkProviderClient;
|
||||
import net.minecraft.entity.Entity;
|
||||
@ -433,7 +428,8 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
event.cancel();
|
||||
return;
|
||||
}
|
||||
if (msg.equals("costs")) {
|
||||
// TODO
|
||||
/*if (msg.equals("costs")) {
|
||||
Movement[] movements = AStarPathFinder.getConnectedPositions(new BetterBlockPos(playerFeet()), new CalculationContext());
|
||||
List<Movement> moves = new ArrayList<>(Arrays.asList(movements));
|
||||
while (moves.contains(null)) {
|
||||
@ -451,6 +447,6 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
}
|
||||
event.cancel();
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
@ -134,4 +134,24 @@ public final class BetterBlockPos extends BlockPos {
|
||||
Vec3i vec = dir.getDirectionVec();
|
||||
return new BetterBlockPos(x + vec.getX() * dist, y + vec.getY() * dist, z + vec.getZ() * dist);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BetterBlockPos north() {
|
||||
return new BetterBlockPos(x, y, z - 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BetterBlockPos south() {
|
||||
return new BetterBlockPos(x, y, z + 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BetterBlockPos east() {
|
||||
return new BetterBlockPos(x + 1, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BetterBlockPos west() {
|
||||
return new BetterBlockPos(x - 1, y, z);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user