this actually fixes breaking blocks
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@ -33,7 +33,7 @@ public final class LookBehaviorUtils implements Helper {
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/**
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* Offsets from the root block position to the center of each side.
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*/
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private static final Vec3d[] BLOCK_SIDE_MULTIPLIERS = new Vec3d[] {
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private static final Vec3d[] BLOCK_SIDE_MULTIPLIERS = new Vec3d[]{
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new Vec3d(0.5, 0, 0.5), // Down
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new Vec3d(0.5, 1, 0.5), // Up
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new Vec3d(0.5, 0.5, 0), // North
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@ -58,7 +58,7 @@ public final class LookBehaviorUtils implements Helper {
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public static Optional<Rotation> reachable(BlockPos pos) {
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if (pos.equals(getSelectedBlock().orElse(null))) {
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return Optional.of(new Rotation(mc.player.rotationYaw, mc.player.rotationPitch));
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return Optional.of(new Rotation(mc.player.rotationYaw, mc.player.rotationPitch + 0.000001f));
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}
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Optional<Rotation> possibleRotation = reachableCenter(pos);
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if (possibleRotation.isPresent())
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@ -175,7 +175,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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bestDist = dist;
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}
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if (dist > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
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System.out.println("A* cost coefficient " + COEFFICIENTS[i]);
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displayChatMessageRaw("A* cost coefficient " + COEFFICIENTS[i]);
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if (COEFFICIENTS[i] >= 3) {
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System.out.println("Warning: cost coefficient is greater than three! Probably means that");
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System.out.println("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)");
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@ -186,7 +186,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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return Optional.of(new Path(startNode, bestSoFar[i], goal, numNodes));
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}
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}
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System.out.println("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + bestDist + " blocks =(");
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displayChatMessageRaw("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + bestDist + " blocks =(");
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displayChatMessageRaw("No path found =(");
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currentlyRunning = null;
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return Optional.empty();
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