Make Codacity happy

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ZacSharp 2020-08-20 23:11:55 +02:00 committed by GitHub
parent 5f686c1c12
commit b7d1ba1fa5
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@ -78,12 +78,11 @@ public class MovementDiagonal extends Movement {
//we are in a likely unwalkable corner, check for a supporting block //we are in a likely unwalkable corner, check for a supporting block
if (ctx.playerFeet().equals(new BetterBlockPos(src.x, src.y, dest.z)) if (ctx.playerFeet().equals(new BetterBlockPos(src.x, src.y, dest.z))
|| ctx.playerFeet().equals(new BetterBlockPos(dest.x, src.y, src.z))){ || ctx.playerFeet().equals(new BetterBlockPos(dest.x, src.y, src.z))){
if (MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z + offset)) && (MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z + offset))
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z - offset)) || MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z - offset))
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z + offset)) || MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z + offset))
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z - offset))){ || MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z - offset)))
return true; return true;
}
} }
return false; return false;
} }