more accurate isEmpty
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c2a6445c9e
commit
b953da0341
@ -43,15 +43,28 @@ public class MixinRenderChunk {
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)
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)
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private boolean isEmpty(ChunkCache chunkCache) {
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if (!chunkCache.isEmpty()) {
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return false;
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}
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if (Baritone.settings().renderCachedChunks.get()) {
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Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
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IPlayerContext ctx = baritone.getPlayerContext();
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if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
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return false;
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BlockPos position = ((RenderChunk) (Object) this).getPosition();
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// RenderChunk extends from -1,-1,-1 to +16,+16,+16
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// then the constructor of ChunkCache extends it one more (presumably to get things like the connected status of fences? idk)
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// so if ANY of the adjacent chunks are loaded, we are unempty
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for (int dx = -1; dx <= 1; dx++) {
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for (int dz = -1; dz <= 1; dz++) {
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if (baritone.bsi.isLoaded(16 * dx + position.getX(), 16 * dz + position.getZ())) {
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return false;
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}
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}
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}
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}
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}
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return chunkCache.isEmpty();
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return true;
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}
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@Redirect(
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