it helps to actually walk towards where you're going lol
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@ -132,6 +132,7 @@ public class MovementAscend extends Movement {
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}
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}
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return state.setStatus(MovementStatus.UNREACHABLE);
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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}
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MovementHelper.moveTowards(state, dest);
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//double flatDistToNext = Math.abs(to.getX() - from.getX()) * Math.abs((to.getX() + 0.5D) - thePlayer.posX) + Math.abs(to.getZ() - from.getZ()) * Math.abs((to.getZ() + 0.5D) - thePlayer.posZ);
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//double flatDistToNext = Math.abs(to.getX() - from.getX()) * Math.abs((to.getX() + 0.5D) - thePlayer.posX) + Math.abs(to.getZ() - from.getZ()) * Math.abs((to.getZ() + 0.5D) - thePlayer.posZ);
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//boolean pointingInCorrectDirection = MovementManager.moveTowardsBlock(to);
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//boolean pointingInCorrectDirection = MovementManager.moveTowardsBlock(to);
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//MovementManager.jumping = flatDistToNext < 1.2 && pointingInCorrectDirection;
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//MovementManager.jumping = flatDistToNext < 1.2 && pointingInCorrectDirection;
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