Leijurv
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d884c2dea8
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comment
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2018-08-06 08:34:08 -07:00 |
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Leijurv
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0f37e214aa
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MovementDescend
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2018-08-06 08:27:50 -07:00 |
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Leijurv
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16e31fee88
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numNodes debug output
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2018-08-06 07:14:20 -07:00 |
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Leijurv
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95086bdcb4
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slowpath option
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2018-08-06 07:01:25 -07:00 |
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Brady
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5964ac60b4
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Restrict LookBehavior constructor
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2018-08-06 03:28:57 -05:00 |
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Brady
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e27724aca5
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findPath doesn't throw an exception
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2018-08-06 03:23:40 -05:00 |
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Brady
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e41a04a0d3
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Fix BufferBuilder locals that were incorrectly named
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2018-08-06 02:48:42 -05:00 |
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Brady
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e8149f166f
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Utilize Optional return types where mostly applicable
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2018-08-06 02:21:47 -05:00 |
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Brady
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091c19ca72
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Fix possible NullPointerExceptions caused by last commit
Silly Brady forgot how Optional works!
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2018-08-05 23:45:50 -05:00 |
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Brady
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23db615695
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Clean up Optional bad practices
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2018-08-05 23:42:17 -05:00 |
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Brady
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aa635360a2
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Fixed gay comment 16x16 regions = bad
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2018-08-05 21:13:59 -05:00 |
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Leijurv
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0a8fb574b5
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don't jump on air anymore
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2018-08-05 22:09:29 -04:00 |
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Howard Stark
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b96ee346f9
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Fix failed path cancellation
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2018-08-05 22:08:23 -04:00 |
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Howard Stark
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586024b57e
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Fix improper indice check on blocks to break
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2018-08-05 22:07:13 -04:00 |
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Leijurv
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3b88cd319f
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fix
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2018-08-05 22:05:26 -04:00 |
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Leijurv
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cfc222a5db
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fixed
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2018-08-05 22:04:14 -04:00 |
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Leijurv
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3b1ceea211
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whoops
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2018-08-05 22:02:56 -04:00 |
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Leijurv
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603b33277c
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player, not center of player feet
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2018-08-05 22:00:37 -04:00 |
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Howard Stark
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a35a6409ab
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Invert check on Movement passability checkC
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2018-08-05 21:57:53 -04:00 |
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Howard Stark
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2f06857858
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Pathing is functioning
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2018-08-05 21:52:55 -04:00 |
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Leijurv
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5b96e6cd57
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target rotation for traverse and ascend
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2018-08-05 21:25:25 -04:00 |
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Howard Stark
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785e5377e6
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Clean up Movement input behavior
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2018-08-05 21:17:54 -04:00 |
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Leijurv
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988124e444
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almost works
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2018-08-05 21:17:04 -04:00 |
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Howard Stark
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fedbe724ef
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Update status when movement is prepared
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2018-08-05 21:00:36 -04:00 |
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Howard Stark
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e9fedef203
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Switch from Float Tuple to Rotation
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2018-08-05 20:54:30 -04:00 |
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Howard Stark
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3c6415d486
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Fix target creation of Movement superclass
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2018-08-05 20:50:59 -04:00 |
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Leijurv
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84aeca710e
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Merge branch 'master' of github.com:cabaletta/baritone
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2018-08-05 20:48:26 -04:00 |
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Leijurv
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67b9532f99
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🅱️ erge
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2018-08-05 20:48:02 -04:00 |
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Howard Stark
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34dd0f985f
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Change visibility on LookBehaviorUtils intenal methods
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2018-08-05 20:42:46 -04:00 |
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Howard Stark
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c1d61a63ae
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Finish Behavior simple implementation
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2018-08-05 20:37:42 -04:00 |
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Leijurv
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bda2ef8269
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ascend cost
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2018-08-05 20:27:45 -04:00 |
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Leijurv
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2edc7327ab
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IDIOTT
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2018-08-05 20:08:41 -04:00 |
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Leijurv
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6dddb2e895
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merge
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2018-08-05 20:07:24 -04:00 |
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Brady
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9e9ad16686
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Fix another typo
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2018-08-05 19:00:45 -05:00 |
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Brady
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cc0cd7b270
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Fix onTick signature in PathingBehavior
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2018-08-05 18:57:50 -05:00 |
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Brady
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8ef9f9db70
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Minor clean ups in PathingBehavior
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2018-08-05 18:57:22 -05:00 |
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Howard Stark
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379d358408
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Add EventTick w/ state guarantees
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2018-08-05 19:50:51 -04:00 |
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Brady
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89189c532e
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Make Helper#world return WorldClient instead of World
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2018-08-05 18:41:57 -05:00 |
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Brady
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19e5784af9
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Fix typo lol
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2018-08-05 18:40:10 -05:00 |
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Howard Stark
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956e212e39
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Change LookBehavior target initialization location
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2018-08-05 19:26:31 -04:00 |
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Howard Stark
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68874751da
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Remove misleading LookBehaviorUtil method
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2018-08-05 19:23:51 -04:00 |
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Leijurv
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3201766617
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Merge branch 'master' of github.com:cabaletta/baritone
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2018-08-05 19:21:48 -04:00 |
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Howard Stark
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7a21ef423a
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Add untested LookBehavior and related utils
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2018-08-05 19:20:48 -04:00 |
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Leijurv
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98f94f0a81
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slowpath rendering
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2018-08-05 18:53:11 -04:00 |
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Leijurv
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e7c27e04ac
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rudimentary path rendering
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2018-08-05 18:38:11 -04:00 |
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Leijurv
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3dea7eb4f3
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insanity check
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2018-08-05 18:38:01 -04:00 |
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Leijurv
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4cbf20922c
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pathing frame listener
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2018-08-05 17:48:10 -04:00 |
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Leijurv
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c1306ab8bf
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bugfix
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2018-08-05 17:20:55 -04:00 |
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Leijurv
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10212601c8
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Merge branch 'master' of github.com:cabaletta/baritone
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2018-08-05 17:16:49 -04:00 |
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Leijurv
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f252e20dfe
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peephole optimization
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2018-08-05 17:16:16 -04:00 |
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Brady
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cb09af571a
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Create object for render event containing partial ticks
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2018-08-05 14:42:46 -05:00 |
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Leijurv
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d74660f7e5
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optimized
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2018-08-05 12:03:36 -04:00 |
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Leijurv
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a858882f02
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performance optim
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2018-08-05 11:50:23 -04:00 |
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Leijurv
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8ee641f310
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fix a* implementation by adding decrease-key operation to heap implementations
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2018-08-05 11:37:14 -04:00 |
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Leijurv
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3072142513
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don't read empty chunks
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2018-08-05 10:06:20 -04:00 |
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Leijurv
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54c79a3330
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not everyone uses windoze with backslash path separators
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2018-08-05 09:32:09 -04:00 |
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Leijurv
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2769f93f71
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streams
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2018-08-05 09:30:42 -04:00 |
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Leijurv
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6b0bc568de
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privatized
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2018-08-05 09:24:40 -04:00 |
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Brady
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cc29bd16e7
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Clean up mixin configuration
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2018-08-05 00:25:58 -05:00 |
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Brady
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34ead03432
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Call the player update event
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2018-08-05 00:25:08 -05:00 |
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Brady
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89a9923185
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Repackage the Pathing behavior to impl
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2018-08-05 00:15:18 -05:00 |
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Brady
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12aeab4943
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Fix conflicting files
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2018-08-04 23:44:42 -05:00 |
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Brady
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10c847074a
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Initial Chunk Caching Commit
The actual code to run is commented out in GameEventHandler, uncomment for testing.
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2018-08-04 23:42:58 -05:00 |
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Leijurv
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4fc74a85c1
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some glue
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2018-08-04 23:28:32 -04:00 |
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Leijurv
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b1ced3fe84
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refactor
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2018-08-04 23:25:14 -04:00 |
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Leijurv
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72c69eb962
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openset refactor
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2018-08-04 23:19:32 -04:00 |
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Howard Stark
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5a573f52bf
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Remove implementation of IMovement
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2018-08-04 23:01:38 -04:00 |
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Howard Stark
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4608086656
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Add player update injection
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2018-08-04 22:58:32 -04:00 |
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Howard Stark
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9bda792a3e
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Add render pass game event
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2018-08-04 21:55:38 -04:00 |
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Howard Stark
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89a64a375e
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Add EntityRenderer renderWorldPass injection
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2018-08-04 21:27:34 -04:00 |
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Leijurv
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d3a2238493
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better falling costs
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2018-08-04 18:28:36 -04:00 |
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Howard Stark
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84d9a9bf35
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Update reference to proper state variable
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2018-08-04 18:21:09 -04:00 |
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Howard Stark
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1bc2e6fe7a
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Fix enough to compile
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2018-08-04 18:18:32 -04:00 |
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Leijurv
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d061f759b5
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Merge branch 'master' of github.com:cabaletta/baritone
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2018-08-04 15:54:00 -04:00 |
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Leijurv
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fd5fc0f7f7
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path execution
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2018-08-04 15:53:50 -04:00 |
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Howard Stark
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d36b254ccc
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Small changes
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2018-08-04 15:39:03 -04:00 |
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Leijurv
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13f9e169f0
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lambdas are hard
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2018-08-04 15:31:52 -04:00 |
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Leijurv
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e2030eeba9
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try with resources
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2018-08-04 13:34:50 -04:00 |
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Brady
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d6b3d57560
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Create GZIP compression util class
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2018-08-03 22:48:47 -07:00 |
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Leijurv
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9dc1f2abab
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helpers and optimizations
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2018-08-03 22:14:50 -04:00 |
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Brady
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8250338210
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Remove cached chunk development code
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2018-08-03 13:32:54 -07:00 |
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Brady
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3d0d73a5ca
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Refactored IOpenSet implementations
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2018-08-03 13:31:33 -07:00 |
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Leijurv
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9afcdedf81
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javadocs
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2018-08-03 12:52:25 -04:00 |
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Leijurv
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d382de2b52
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moving away from linked list, so remove nextOpen from PathNode
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2018-08-03 12:50:09 -04:00 |
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Leijurv
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cd2b5d001e
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friendship ended with linked list. now binary heap is my best friend.
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2018-08-03 11:54:29 -04:00 |
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Leijurv
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b6d40785a1
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path finding
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2018-08-03 09:55:17 -04:00 |
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Brady
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ed6a65891a
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Register unregistered Mixin
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2018-08-03 01:46:49 -07:00 |
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Brady
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b8817f2929
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Fix ChunkEvent Y->Z and add POPULATE Type
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2018-08-03 01:03:36 -07:00 |
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Brady
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35a60d5ed7
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Pathing code cleanups, javadoc updates, etc.
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2018-08-03 00:51:10 -07:00 |
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Leijurv
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33ab4af3a3
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comments
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2018-08-03 01:14:33 -04:00 |
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Leijurv
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9bd94fc8d2
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move in more helpers
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2018-08-03 01:06:49 -04:00 |
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Brady
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b3410ab5d0
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Add ending double quote in google doc url
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2018-08-02 22:06:06 -07:00 |
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Brady
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82ea42ee4c
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Create a see tag for google doc in javadocs
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2018-08-02 21:55:53 -07:00 |
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Leijurv
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df36227fe4
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started on path finder porting
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2018-08-03 00:50:45 -04:00 |
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Leijurv
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d3c6e1bac1
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arraylist not linkedlist
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2018-08-03 00:07:01 -04:00 |
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Brady
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77f6e1c6c4
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General cleanups to path calculation
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2018-08-02 20:48:39 -07:00 |
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Howard Stark
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5537954180
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Make myself not incompetent (Incomplete)
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2018-08-02 23:41:16 -04:00 |
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Howard Stark
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f6f057c8cb
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Refactoring
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2018-08-02 23:40:27 -04:00 |
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Leijurv
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1f9dadce39
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break and place
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2018-08-02 23:30:35 -04:00 |
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Leijurv
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71d4379316
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action to movement
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2018-08-02 18:35:36 -04:00 |
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