92 lines
5.0 KiB
Markdown
92 lines
5.0 KiB
Markdown
# Integration between Baritone and Impact
|
|
Impact 4.4 will have Baritone included on release, however, if you're impatient, you can install Baritone into Impact 4.3 right now!
|
|
|
|
## An Introduction
|
|
There are some basic steps to getting Baritone setup with Impact.
|
|
- Acquiring a build of Baritone
|
|
- Placing Baritone in the libraries directory
|
|
- Modifying the Impact Profile JSON to run baritone
|
|
- How to use Baritone
|
|
|
|
## Acquiring a build of Baritone
|
|
There are 3 methods of acquiring a build of Baritone (While it is still in development)
|
|
|
|
### Official Release (Not always up to date)
|
|
https://github.com/cabaletta/baritone/releases
|
|
|
|
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`.
|
|
|
|
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
|
|
|
|
The build is deterministic, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone . && docker run --rm -it cabaletta/baritone sh scripts/build.sh` yourself and comparing the shasum. Note that for some godawful reason this doesn't work on Mac, the shasums are different even though docker is supposed to work the same everywhere. I get the same shasums as Travis when the host is Linux though.
|
|
|
|
### Building Baritone yourself
|
|
There are a few steps to this
|
|
- Clone this repository
|
|
- Setup the project as instructed in the README
|
|
- Run the ``build`` gradle task. You can either do this using IntelliJ's gradle UI or through a
|
|
command line
|
|
- Windows: ``gradlew build``
|
|
- Mac/Linux: ``./gradlew build``
|
|
- The build should be exported into ``/build/libs/baritone-X.Y.Z.jar``
|
|
|
|
### Cutting Edge Release
|
|
If you want to trust @Plutie#9079, you can download an automatically generated build of the latest commit
|
|
from his Jenkins server, found <a href="https://plutiejenkins.leijurv.com/job/baritone/lastSuccessfulBuild/">here</a>.
|
|
|
|
## Placing Baritone in the libraries directory
|
|
``/libraries`` is a neat directory in your <a href="https://minecraft.gamepedia.com/.minecraft">Minecraft Installation Directory</a>
|
|
that contains all of the dependencies that are required from the game and some mods. This is where we will be
|
|
putting baritone.
|
|
- Locate the ``libraries`` folder, it should be in the Minecraft Installation Directory
|
|
- Create 3 new subdirectories starting from ``libraries``
|
|
- ``cabaletta``
|
|
- ``baritone``
|
|
- ``X.Y.Z``
|
|
- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder
|
|
- The full path should look like ``<Minecraft>/libraries/cabaletta/baritone/X.Y.Z/baritone-X.Y.Z.jar``
|
|
|
|
## Modifying the Impact Profile JSON to run baritone
|
|
The final step is "registering" the Baritone library with Impact, so that it loads on launch.
|
|
- Ensure your Minecraft launcher is closed
|
|
- Navigate back to the Minecraft Installation Directory
|
|
- Find the ``versions`` directory, and open in
|
|
- In here there should be a ``1.12.2-Impact_4.3`` folder.
|
|
- If you don't have any Impact folder or have a version older than 4.3, you can download Impact <a href="https://impactdevelopment.github.io">here</a>.
|
|
- Open the folder and inside there should be a file called ``1.12.2-Impact_4.3.json``
|
|
- Open the JSON file with a text editor that supports your system's line endings
|
|
- For example, Notepad on Windows likely will NOT work for this. You should instead use a Text Editor like
|
|
<a href="https://notepad-plus-plus.org/">Notepad++</a> if you're on Windows. (For other systems, I'm not sure
|
|
what would work the best so you may have to do some research.)
|
|
- Find the ``libraries`` array in the JSON. It should look something like this.
|
|
```
|
|
"libraries": [
|
|
{
|
|
"name": "net.minecraft:launchwrapper:1.12"
|
|
},
|
|
{
|
|
"name": "com.github.ImpactDevelopment:Impact:4.3-1.12.2",
|
|
"url": "https://impactdevelopment.github.io/maven/"
|
|
},
|
|
{
|
|
"name": "com.github.ImpactDeveloment:ClientAPI:3.0.2",
|
|
"url": "https://impactdevelopment.github.io/maven/"
|
|
},
|
|
...
|
|
```
|
|
- Create a new object in the array, between the ``Impact`` and ``ClientAPI`` dependencies preferably.
|
|
```
|
|
{
|
|
"name": "cabaletta:baritone:X.Y.Z"
|
|
},
|
|
```
|
|
- Now find the ``"minecraftArguments": "..."`` text near the top.
|
|
- At the very end of the quotes where it says ``--tweakClass clientapi.load.ClientTweaker"``, add on the following so it looks like:
|
|
- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweakerOptifine"``
|
|
- If you didn't close your launcher for this step, restart it now.
|
|
- You can now launch Impact 4.3 as normal, and Baritone should start up
|
|
|
|
## How to use Baritone
|
|
Instructions on how to use Baritone are limited, and you may have to read a little bit of code (Really nothing much
|
|
just plain English), you can view that <a href="https://github.com/cabaletta/baritone#chat-control">here</a>.
|