92 lines
4.9 KiB
Markdown
92 lines
4.9 KiB
Markdown
# Integration between Baritone and Impact
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Impact 4.4 will have Baritone included on release, however, if you're impatient, you can install Baritone into Impact 4.3 right now!
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## An Introduction
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There are some basic steps to getting Baritone setup with Impact.
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- Acquiring a build of Baritone
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- Placing Baritone in the libraries directory
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- Modifying the Impact Profile JSON to run baritone
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- How to use Baritone
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## Acquiring a build of Baritone
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There are 3 methods of acquiring a build of Baritone (While it is still in development)
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### Official Release (Not always up to date)
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https://github.com/cabaletta/baritone/releases
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For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`.
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Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
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The build for `baritone-unoptimized-X.Y.Z.jar` is deterministic, and you can verify Travis did it properly by running `scripts/build.sh` yourself and comparing the shasum. The proguarded files (api and standalone) aren't yet reproducible, because proguard annoyingly includes the current timestamp into the final jar.
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### Building Baritone yourself
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There are a few steps to this
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- Clone this repository
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- Setup the project as instructed in the README
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- Run the ``build`` gradle task. You can either do this using IntelliJ's gradle UI or through a
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command line
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- Windows: ``gradlew build``
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- Mac/Linux: ``./gradlew build``
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- The build should be exported into ``/build/libs/baritone-X.Y.Z.jar``
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### Cutting Edge Release
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If you want to trust @Plutie#9079, you can download an automatically generated build of the latest commit
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from his Jenkins server, found <a href="https://plutiejenkins.leijurv.com/job/baritone/lastSuccessfulBuild/">here</a>.
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## Placing Baritone in the libraries directory
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``/libraries`` is a neat directory in your <a href="https://minecraft.gamepedia.com/.minecraft">Minecraft Installation Directory</a>
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that contains all of the dependencies that are required from the game and some mods. This is where we will be
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putting baritone.
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- Locate the ``libraries`` folder, it should be in the Minecraft Installation Directory
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- Create 3 new subdirectories starting from ``libraries``
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- ``cabaletta``
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- ``baritone``
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- ``X.Y.Z``
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- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder
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- The full path should look like ``<Minecraft>/libraries/cabaletta/baritone/X.Y.Z/baritone-X.Y.Z.jar``
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## Modifying the Impact Profile JSON to run baritone
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The final step is "registering" the Baritone library with Impact, so that it loads on launch.
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- Ensure your Minecraft launcher is closed
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- Navigate back to the Minecraft Installation Directory
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- Find the ``versions`` directory, and open in
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- In here there should be a ``1.12.2-Impact_4.3`` folder.
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- If you don't have any Impact folder or have a version older than 4.3, you can download Impact <a href="https://impactdevelopment.github.io">here</a>.
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- Open the folder and inside there should be a file called ``1.12.2-Impact_4.3.json``
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- Open the JSON file with a text editor that supports your system's line endings
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- For example, Notepad on Windows likely will NOT work for this. You should instead use a Text Editor like
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<a href="https://notepad-plus-plus.org/">Notepad++</a> if you're on Windows. (For other systems, I'm not sure
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what would work the best so you may have to do some research.)
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- Find the ``libraries`` array in the JSON. It should look something like this.
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```
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"libraries": [
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{
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"name": "net.minecraft:launchwrapper:1.12"
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},
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{
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"name": "com.github.ImpactDevelopment:Impact:4.3-1.12.2",
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"url": "https://impactdevelopment.github.io/maven/"
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},
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{
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"name": "com.github.ImpactDeveloment:ClientAPI:3.0.2",
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"url": "https://impactdevelopment.github.io/maven/"
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},
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...
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```
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- Create a new object in the array, between the ``Impact`` and ``ClientAPI`` dependencies preferably.
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```
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{
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"name": "cabaletta:baritone:X.Y.Z"
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},
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```
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- Now find the ``"minecraftArguments": "..."`` text near the top.
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- At the very end of the quotes where it says ``--tweakClass clientapi.load.ClientTweaker"``, add on the following so it looks like:
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- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweakerOptifine"``
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- If you didn't close your launcher for this step, restart it now.
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- You can now launch Impact 4.3 as normal, and Baritone should start up
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## How to use Baritone
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Instructions on how to use Baritone are limited, and you may have to read a little bit of code (Really nothing much
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just plain English), you can view that <a href="https://github.com/cabaletta/baritone#chat-control">here</a>.
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