5.9 KiB
(assuming you already have Baritone set up)
Prefix
Baritone commands can by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of goal it goes into public chat, which is bad.
Therefore you can use a prefix before your messages.
On Baritone v1.1.0 and newer: The prefix is #
by default. Anything beginning with #
isn't sent, and is only interpreted by Baritone.
For older than v1.1.0, #
must be enabled by toggling on the prefix
setting.
Only in Impact is .b
also a valid prefix. In 4.4, #
does not work, neither does saying the commands directly in chat. #
works by default in 4.5 (not 4.4).
Other clients like Kami and Asuna have their own custom things (like -path
), and can disable direct chat control entirely.
Commands
All of these commands may need a prefix before them, as above ^.
help
for (rudimentary) help. You can see what it says here.
To toggle a boolean setting, just say its name in chat (for example saying allowBreak
toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like primaryTimeoutMS 250
). It's case insensitive. To reset a setting to its default value, say acceptableThrowawayItems reset
. To reset all settings, say reset
. To see all settings that have been modified from their default values, say modified
.
Some common examples:
thisway 1000
thenpath
to go in the direction you're facing for a thousand blocksgoal x y z
orgoal x z
orgoal y
, thenpath
to go to a certain coordinategoal
to set the goal to your player's feetgoal clear
to clear the goalcancel
orstop
to stop everythinggoto portal
orgoto ender_chest
orgoto block_type
to go to a block. (in Impact,.goto
is an alias for.b goto
for the most part)mine diamond_ore
to mine diamond ore (turn on the settinglegitMine
to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)click
to click your destination on the screen. Right click path to on top of the block, left click to path into it (either at foot level or eye level), and left click and drag to clear all blocks from an area.follow playerName
to follow a player.follow
to follow the entity you're looking at (only works if it hitting range).followplayers
to follow any players in range (combine with Kill Aura for a fun time).save waypointName
to save a waypoint.goto waypointName
to go to it.build
to build a schematic.build blah
will loadschematics/blah.schematic
and build it with the origin being your player feet.build blah x y z
to set the origin. Any of those can be relative to your player (~ 69 ~-420
would build at x=player x, y=69, z=player z-420).tunnel
to dig just straight ahead and make a tunnelfarm
to automatically harvest, replant, or bone meal cropsaxis
to go to an axis or diagonal axis at y=120 (axisHeight
is a configurable setting, defaults to 120).explore x z
to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it's never seen before.explorefilter filter.json
with optional invert can be used to load in a list of chunks to load.invert
to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, dogoal
theninvert
to run as far as possible from where you're standing at the start.version
to get the version of Baritone you're runningdamn
daniel
For the rest of the commands, you can take a look at the code here.
All the settings and documentation are here. If you find HTML easier to read than Javadoc, you can look here.
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
allowBreak
allowSprint
allowPlace
allowParkour
allowParkourPlace
blockPlacementPenalty
renderCachedChunks
(andcachedChunksOpacity
) <-- very fun but you need a beefy computeravoidance
(avoidance of mobs / mob spawners)legitMine
followRadius
backfill
(fill in tunnels behind you)buildInLayers
buildRepeatDistance
andbuildRepeatDirection
worldExploringChunkOffset
acceptableThrowawayItems
blocksToAvoidBreaking
Troubleshooting / common issues
Why doesn't Baritone respond to any of my chat commands?
This could be one of many things.
First, make sure it's actually installed. An easy way to check is seeing if it created the folder baritone
in your Minecraft folder.
Second, make sure that you're using the prefix properly, and that chat control is enabled in the way you expect.
For example, Impact disables direct chat control. (i.e. anything typed in chat without a prefix will be ignored and sent publicly). This is a saved setting, so if you run Impact once, chatControl
will be off from then on, even in other clients.
So you'll need to use the #
prefix or edit baritone/settings.txt
in your Minecraft folder to undo that (specifically, remove the line chatControl false
then restart your client).
Why can I do .goto x z
in Impact but nowhere else? Why can I do -path to x z
in KAMI but nowhere else?
These are custom commands that they added; those aren't from Baritone.
The equivalent you're looking for is goal x z
then path
.