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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QtWidgets/QDialog>
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#include <QtCore/QEventLoop>
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2021-07-27 01:14:11 +05:30
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#include "minecraft/auth/MinecraftAccount.h"
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namespace Ui
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{
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class LoginDialog;
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}
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class LoginDialog : public QDialog
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{
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Q_OBJECT
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public:
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~LoginDialog();
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static MinecraftAccountPtr newAccount(QWidget *parent, QString message);
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private:
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explicit LoginDialog(QWidget *parent = 0);
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void setUserInputsEnabled(bool enable);
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protected
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slots:
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void accept();
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void onTaskFailed(const QString &reason);
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void onTaskSucceeded();
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void onTaskStatus(const QString &status);
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void onTaskProgress(qint64 current, qint64 total);
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void on_userTextBox_textEdited(const QString &newText);
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void on_passTextBox_textEdited(const QString &newText);
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private:
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Ui::LoginDialog *ui;
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MinecraftAccountPtr m_account;
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std::shared_ptr<Task> m_loginTask;
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};
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