pollymc/notsecrets/Secrets.cpp

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#include "Secrets.h"
#include <array>
#include <cstdio>
namespace {
/*
* This is the MSA client ID. It is confidential and should not be reused.
* You can obtain one for yourself by using azure app registration:
* https://docs.microsoft.com/en-us/azure/active-directory/develop/quickstart-register-app
*
* The app registration should:
* - Be only for personal accounts.
* - Not have any redirect URI.
* - Not have any platform.
* - Have no credentials.
* - No certificates.
* - No client secrets.
* - Enable 'Live SDK support' for access to XBox APIs.
* - Enable 'public client flows' for OAuth2 device flow.
*
* By putting one in here, you accept the terms and conditions for using the MS Identity Plaform and assume all responsibilities associated with it.
* See: https://docs.microsoft.com/en-us/legal/microsoft-identity-platform/terms-of-use
*
* Above all else, do not impersonate other applications! This includes the Mojang Launcher and MultiMC - your builds are *NOT* MultiMC.
*
* If you intend to base your own launcher on this code, take care and customize this to obfuscate the client ID, so it cannot be trivially found by casual attackers.
*/
QString MSAClientID = "";
}
namespace Secrets {
bool hasMSAClientID() {
return !MSAClientID.isEmpty();
}
QString getMSAClientID(uint8_t separator) {
return MSAClientID;
}
}