pollymc/api/logic/minecraft/auth/MojangAccount.h

174 lines
4.3 KiB
C
Raw Normal View History

2015-02-03 03:55:30 +05:30
/* Copyright 2013-2015 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QString>
#include <QList>
2013-11-19 00:28:03 +05:30
#include <QJsonObject>
#include <QPair>
#include <QMap>
#include <memory>
#include "AuthSession.h"
#include "multimc_logic_export.h"
class Task;
class YggdrasilTask;
2013-11-19 00:28:03 +05:30
class MojangAccount;
typedef std::shared_ptr<MojangAccount> MojangAccountPtr;
Q_DECLARE_METATYPE(MojangAccountPtr)
/**
* A profile within someone's Mojang account.
*
* Currently, the profile system has not been implemented by Mojang yet,
* but we might as well add some things for it in MultiMC right now so
* we don't have to rip the code to pieces to add it later.
*/
struct AccountProfile
{
QString id;
QString name;
bool legacy;
};
enum AccountStatus
{
NotVerified,
Verified
};
/**
* Object that stores information about a certain Mojang account.
*
* Said information may include things such as that account's username, client token, and access
* token if the user chose to stay logged in.
*/
class MULTIMC_LOGIC_EXPORT MojangAccount : public QObject
{
Q_OBJECT
public: /* construction */
//! Do not copy accounts. ever.
explicit MojangAccount(const MojangAccount &other, QObject *parent) = delete;
//! Default constructor
explicit MojangAccount(QObject *parent = 0) : QObject(parent) {};
//! Creates an empty account for the specified user name.
static MojangAccountPtr createFromUsername(const QString &username);
//! Loads a MojangAccount from the given JSON object.
static MojangAccountPtr loadFromJson(const QJsonObject &json);
2013-11-19 00:28:03 +05:30
//! Saves a MojangAccount to a JSON object and returns it.
QJsonObject saveToJson() const;
2013-11-19 00:28:03 +05:30
public: /* manipulation */
/**
* Sets the currently selected profile to the profile with the given ID string.
* If profileId is not in the list of available profiles, the function will simply return
* false.
*/
bool setCurrentProfile(const QString &profileId);
/**
* Attempt to login. Empty password means we use the token.
* If the attempt fails because we already are performing some task, it returns false.
*/
std::shared_ptr<YggdrasilTask> login(AuthSessionPtr session,
QString password = QString());
public: /* queries */
const QString &username() const
{
return m_username;
}
const QString &clientToken() const
{
return m_clientToken;
}
const QString &accessToken() const
{
return m_accessToken;
}
const QList<AccountProfile> &profiles() const
{
return m_profiles;
}
const User &user()
2013-12-14 05:48:54 +05:30
{
return m_user;
}
//! Returns the currently selected profile (if none, returns nullptr)
const AccountProfile *currentProfile() const;
//! Returns whether the account is NotVerified, Verified or Online
AccountStatus accountStatus() const;
signals:
/**
* This signal is emitted when the account changes
*/
void changed();
// TODO: better signalling for the various possible state changes - especially errors
protected: /* variables */
QString m_username;
// Used to identify the client - the user can have multiple clients for the same account
// Think: different launchers, all connecting to the same account/profile
QString m_clientToken;
// Blank if not logged in.
QString m_accessToken;
// Index of the selected profile within the list of available
// profiles. -1 if nothing is selected.
int m_currentProfile = -1;
// List of available profiles.
QList<AccountProfile> m_profiles;
// the user structure, whatever it is.
User m_user;
// current task we are executing here
std::shared_ptr<YggdrasilTask> m_currentTask;
private
slots:
void authSucceeded();
void authFailed(QString reason);
private:
void fillSession(AuthSessionPtr session);
public:
friend class YggdrasilTask;
friend class AuthenticateTask;
friend class ValidateTask;
friend class RefreshTask;
};