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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QString>
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#include <QList>
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#include <QJsonObject>
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#include <QPair>
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#include <memory>
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class MojangAccount;
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typedef std::shared_ptr<MojangAccount> MojangAccountPtr;
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Q_DECLARE_METATYPE(MojangAccountPtr)
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2013-11-15 02:02:43 +05:30
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/**
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* Class that represents a profile within someone's Mojang account.
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*
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* Currently, the profile system has not been implemented by Mojang yet,
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* but we might as well add some things for it in MultiMC right now so
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* we don't have to rip the code to pieces to add it later.
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*/
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class AccountProfile
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{
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public:
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AccountProfile(const QString &id, const QString &name);
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AccountProfile(const AccountProfile &other);
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QString id() const;
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QString name() const;
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protected:
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QString m_id;
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QString m_name;
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};
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typedef QList<AccountProfile> ProfileList;
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struct User
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{
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QString id;
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// pair of key:value
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// we don't know if the keys:value mapping is 1:1, so a list is used.
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QList<QPair<QString, QString>> properties;
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};
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/**
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* Object that stores information about a certain Mojang account.
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*
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* Said information may include things such as that account's username, client token, and access
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* token if the user chose to stay logged in.
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*/
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class MojangAccount : public QObject
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{
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Q_OBJECT
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public:
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/**
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* Constructs a new MojangAccount with the given username.
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* The client token will be generated automatically and the access token will be blank.
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*/
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explicit MojangAccount(const QString &username, QObject *parent = 0);
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/**
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* Constructs a new MojangAccount with the given username, client token, and access token.
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*/
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explicit MojangAccount(const QString &username, const QString &clientToken,
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const QString &accessToken, QObject *parent = 0);
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/**
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* Constructs a new MojangAccount matching the given account.
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*/
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MojangAccount(const MojangAccount &other, QObject *parent);
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/**
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* Loads a MojangAccount from the given JSON object.
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*/
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static MojangAccountPtr loadFromJson(const QJsonObject &json);
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/**
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* Saves a MojangAccount to a JSON object and returns it.
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*/
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QJsonObject saveToJson();
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/**
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* Update the account on disk and lists (it changed, for whatever reason)
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* This is called by various Yggdrasil tasks.
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*/
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void propagateChange();
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/**
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* This MojangAccount's username. May be an email address if the account is migrated.
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*/
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QString username() const;
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/**
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* This MojangAccount's client token. This is a UUID used by Mojang's auth servers to identify this client.
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* This is unique for each MojangAccount.
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*/
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QString clientToken() const;
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/**
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* Sets the MojangAccount's client token to the given value.
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*/
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void setClientToken(const QString &token);
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/**
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* This MojangAccount's access token.
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* If the user has not chosen to stay logged in, this will be an empty string.
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*/
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QString accessToken() const;
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/**
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* Changes this MojangAccount's access token to the given value.
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*/
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void setAccessToken(const QString &token);
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/**
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* Get full session ID
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*/
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QString sessionId() const;
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/**
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* Returns a list of the available account profiles.
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*/
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const ProfileList profiles() const;
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/**
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* Returns a pointer to the currently selected profile.
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* If no profile is selected, returns the first profile in the profile list or nullptr if there are none.
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*/
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const AccountProfile *currentProfile() const;
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/**
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* Sets the currently selected profile to the profile with the given ID string.
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* If profileId is not in the list of available profiles, the function will simply return false.
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*/
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bool setProfile(const QString &profileId);
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/**
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* Clears the current account profile list and replaces it with the given profile list.
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*/
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void loadProfiles(const ProfileList &profiles);
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signals:
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/**
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* This isgnal is emitted whrn the account changes
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*/
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void changed();
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protected:
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QString m_username;
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QString m_clientToken;
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QString m_accessToken; // Blank if not logged in.
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int m_currentProfile; // Index of the selected profile within the list of available
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// profiles. -1 if nothing is selected.
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ProfileList m_profiles; // List of available profiles.
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User m_user; // the user structure, whatever it is.
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};
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