232 lines
6.1 KiB
C++
232 lines
6.1 KiB
C++
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#include "LaunchController.h"
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#include <auth/MojangAccountList.h>
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#include "MultiMC.h"
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#include "dialogs/CustomMessageBox.h"
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#include "dialogs/AccountSelectDialog.h"
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#include "dialogs/ProgressDialog.h"
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#include "dialogs/EditAccountDialog.h"
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#include "ConsoleWindow.h"
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#include "BuildConfig.h"
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#include "JavaCommon.h"
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#include <QLineEdit>
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#include <QInputDialog>
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#include <tasks/Task.h>
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#include <auth/YggdrasilTask.h>
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LaunchController::LaunchController(QObject *parent) : QObject(parent)
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{
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}
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void LaunchController::launch()
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{
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login();
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}
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void LaunchController::login()
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{
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if (!m_instance)
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return;
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JavaCommon::checkJVMArgs(m_instance->settings()->get("JvmArgs").toString(), m_parentWidget);
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// Find an account to use.
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std::shared_ptr<MojangAccountList> accounts = MMC->accounts();
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MojangAccountPtr account = accounts->activeAccount();
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if (accounts->count() <= 0)
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{
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// Tell the user they need to log in at least one account in order to play.
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auto reply = CustomMessageBox::selectable(
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m_parentWidget, tr("No Accounts"),
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tr("In order to play Minecraft, you must have at least one Mojang or Minecraft "
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"account logged in to MultiMC."
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"Would you like to open the account manager to add an account now?"),
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QMessageBox::Information, QMessageBox::Yes | QMessageBox::No)->exec();
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if (reply == QMessageBox::Yes)
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{
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// Open the account manager.
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//on_actionManageAccounts_triggered();
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}
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}
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else if (account.get() == nullptr)
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{
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// If no default account is set, ask the user which one to use.
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AccountSelectDialog selectDialog(tr("Which account would you like to use?"),
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AccountSelectDialog::GlobalDefaultCheckbox, m_parentWidget);
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selectDialog.exec();
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// Launch the instance with the selected account.
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account = selectDialog.selectedAccount();
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// If the user said to use the account as default, do that.
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if (selectDialog.useAsGlobalDefault() && account.get() != nullptr)
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accounts->setActiveAccount(account->username());
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}
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// if no account is selected, we bail
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if (!account.get())
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return;
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// we try empty password first :)
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QString password;
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// we loop until the user succeeds in logging in or gives up
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bool tryagain = true;
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// the failure. the default failure.
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QString failReason = tr("Your account is currently not logged in. Please enter "
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"your password to log in again.");
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while (tryagain)
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{
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m_session = std::make_shared<AuthSession>();
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m_session->wants_online = m_online;
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auto task = account->login(m_session, password);
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if (task)
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{
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// We'll need to validate the access token to make sure the account
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// is still logged in.
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ProgressDialog progDialog(m_parentWidget);
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if (m_online)
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progDialog.setSkipButton(true, tr("Play Offline"));
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progDialog.exec(task.get());
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if (!task->successful())
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{
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failReason = task->failReason();
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}
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}
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switch (m_session->status)
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{
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case AuthSession::Undetermined:
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{
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qCritical() << "Received undetermined session status during login. Bye.";
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tryagain = false;
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break;
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}
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case AuthSession::RequiresPassword:
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{
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EditAccountDialog passDialog(failReason, m_parentWidget, EditAccountDialog::PasswordField);
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if (passDialog.exec() == QDialog::Accepted)
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{
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password = passDialog.password();
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}
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else
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{
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tryagain = false;
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}
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break;
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}
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case AuthSession::PlayableOffline:
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{
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// we ask the user for a player name
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bool ok = false;
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QString usedname = m_session->player_name;
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QString name = QInputDialog::getText(m_parentWidget, tr("Player name"),
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tr("Choose your offline mode player name."),
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QLineEdit::Normal, m_session->player_name, &ok);
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if (!ok)
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{
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tryagain = false;
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break;
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}
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if (name.length())
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{
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usedname = name;
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}
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m_session->MakeOffline(usedname);
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// offline flavored game from here :3
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}
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case AuthSession::PlayableOnline:
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{
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launchInstance();
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tryagain = false;
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}
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}
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}
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}
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void LaunchController::launchInstance()
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{
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Q_ASSERT_X(m_instance != NULL, "launchInstance", "instance is NULL");
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Q_ASSERT_X(m_session.get() != nullptr, "launchInstance", "session is NULL");
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if(!m_instance->reload())
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{
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QMessageBox::critical(m_parentWidget, tr("Error"), tr("Couldn't load the instance profile."));
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return;
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}
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m_launcher = m_instance->prepareForLaunch(m_session);
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if (!m_launcher)
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{
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return;
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}
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m_launcher->setProfiler(m_profiler);
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if(m_parentWidget)
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{
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m_parentWidget->hide();
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}
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m_console = new ConsoleWindow(m_launcher);
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connect(m_console, &ConsoleWindow::isClosing, this, &LaunchController::instanceEnded);
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connect(m_launcher.get(), &BaseLauncher::readyForLaunch, this, &LaunchController::readyForLaunch);
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m_launcher->setHeader("MultiMC version: " + BuildConfig.printableVersionString() + "\n\n");
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m_launcher->start();
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}
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void LaunchController::readyForLaunch()
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{
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auto profiler = m_launcher->getProfiler();
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if (!profiler)
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{
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m_launcher->launch();
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return;
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}
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QString error;
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if (!profiler->check(&error))
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{
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m_launcher->abort();
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QMessageBox::critical(m_parentWidget, tr("Error"), tr("Couldn't start profiler: %1").arg(error));
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return;
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}
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BaseProfiler *profilerInstance = profiler->createProfiler(m_launcher->instance(), this);
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connect(profilerInstance, &BaseProfiler::readyToLaunch, [this](const QString & message)
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{
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QMessageBox msg;
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msg.setText(tr("The game launch is delayed until you press the "
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"button. This is the right time to setup the profiler, as the "
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"profiler server is running now.\n\n%1").arg(message));
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msg.setWindowTitle(tr("Waiting"));
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msg.setIcon(QMessageBox::Information);
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msg.addButton(tr("Launch"), QMessageBox::AcceptRole);
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msg.setModal(true);
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msg.exec();
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m_launcher->launch();
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});
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connect(profilerInstance, &BaseProfiler::abortLaunch, [this](const QString & message)
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{
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QMessageBox msg;
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msg.setText(tr("Couldn't start the profiler: %1").arg(message));
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msg.setWindowTitle(tr("Error"));
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msg.setIcon(QMessageBox::Critical);
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msg.addButton(QMessageBox::Ok);
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msg.setModal(true);
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msg.exec();
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m_launcher->abort();
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});
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profilerInstance->beginProfiling(m_launcher);
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}
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void LaunchController::instanceEnded()
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{
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if(m_parentWidget)
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{
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m_parentWidget->show();
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}
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}
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