2022-03-21 00:31:08 +05:30
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2014-06-09 00:56:48 +05:30
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#pragma once
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2021-06-19 05:29:48 +05:30
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refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.
Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.
This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-03-12 02:33:21 +05:30
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#include "ExternalResourcesPage.h"
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#include "ui_ExternalResourcesPage.h"
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2014-06-09 00:56:48 +05:30
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2022-08-10 23:18:34 +05:30
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#include "minecraft/mod/TexturePackFolderModel.h"
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2022-09-04 18:15:09 +05:30
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#include "minecraft/mod/TexturePack.h"
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2022-08-10 23:18:34 +05:30
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refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.
Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.
This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-03-12 02:33:21 +05:30
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class TexturePackPage : public ExternalResourcesPage
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2014-06-09 00:56:48 +05:30
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{
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2018-12-23 05:35:11 +05:30
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Q_OBJECT
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2014-06-09 00:56:48 +05:30
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public:
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explicit TexturePackPage(MinecraftInstance *instance, std::shared_ptr<TexturePackFolderModel> model, QWidget *parent = 0)
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: ExternalResourcesPage(instance, model, parent)
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2018-07-15 18:21:05 +05:30
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{
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refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.
Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.
This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-03-12 02:33:21 +05:30
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ui->actionViewConfigs->setVisible(false);
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2018-07-15 18:21:05 +05:30
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}
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virtual ~TexturePackPage() {}
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2021-06-19 05:29:48 +05:30
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refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.
Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.
This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-03-12 02:33:21 +05:30
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QString displayName() const override { return tr("Texture packs"); }
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QIcon icon() const override { return APPLICATION->getThemedIcon("resourcepacks"); }
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QString id() const override { return "texturepacks"; }
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QString helpPage() const override { return "Texture-packs"; }
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2018-07-15 18:21:05 +05:30
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virtual bool shouldDisplay() const override
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{
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refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.
Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.
This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-03-12 02:33:21 +05:30
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return m_instance->traits().contains("texturepacks");
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2018-07-15 18:21:05 +05:30
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}
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2022-09-04 18:15:09 +05:30
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public slots:
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bool onSelectionChanged(const QModelIndex& current, const QModelIndex& previous) override
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{
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auto sourceCurrent = m_filterModel->mapToSource(current);
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int row = sourceCurrent.row();
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auto& rp = static_cast<TexturePack&>(m_model->at(row));
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ui->frame->updateWithTexturePack(rp);
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return true;
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}
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2014-06-09 00:56:48 +05:30
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};
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