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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
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2013-11-04 07:23:05 +05:30
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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2013-11-04 07:23:05 +05:30
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2013-11-04 07:23:05 +05:30
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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2013-11-04 07:23:05 +05:30
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*/
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2013-07-22 05:31:56 +05:30
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#pragma once
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2014-01-24 22:42:02 +05:30
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#include <QAbstractListModel>
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#include <QString>
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#include <QList>
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2013-10-06 04:43:40 +05:30
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#include <memory>
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#include "Library.h"
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#include "LaunchProfile.h"
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#include "Component.h"
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#include "ProfileUtils.h"
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#include "BaseVersion.h"
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#include "MojangDownloadInfo.h"
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#include "net/Mode.h"
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#include "modplatform/ResourceAPI.h"
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class MinecraftInstance;
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struct PackProfileData;
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class ComponentUpdateTask;
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class PackProfile : public QAbstractListModel
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{
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Q_OBJECT
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friend ComponentUpdateTask;
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public:
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enum Columns
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{
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NameColumn = 0,
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VersionColumn,
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NUM_COLUMNS
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};
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explicit PackProfile(MinecraftInstance * instance);
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virtual ~PackProfile();
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virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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virtual bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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virtual int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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virtual int columnCount(const QModelIndex &parent) const override;
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virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
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/// call this to explicitly mark the component list as loaded - this is used to build a new component list from scratch.
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void buildingFromScratch();
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/// install more jar mods
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void installJarMods(QStringList selectedFiles);
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/// install a jar/zip as a replacement for the main jar
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void installCustomJar(QString selectedFile);
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/// install Java agent files
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void installAgents(QStringList selectedFiles);
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enum MoveDirection { MoveUp, MoveDown };
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/// move component file # up or down the list
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void move(const int index, const MoveDirection direction);
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/// remove component file # - including files/records
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bool remove(const int index);
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/// remove component file by id - including files/records
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bool remove(const QString id);
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bool customize(int index);
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bool revertToBase(int index);
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/// reload the list, reload all components, resolve dependencies
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void reload(Net::Mode netmode);
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// reload all components, resolve dependencies
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void resolve(Net::Mode netmode);
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/// get current running task...
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Task::Ptr getCurrentTask();
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std::shared_ptr<LaunchProfile> getProfile() const;
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// NOTE: used ONLY by MinecraftInstance to provide legacy version mappings from instance config
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void setOldConfigVersion(const QString &uid, const QString &version);
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QString getComponentVersion(const QString &uid) const;
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bool setComponentVersion(const QString &uid, const QString &version, bool important = false);
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bool installEmpty(const QString &uid, const QString &name);
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QString patchFilePathForUid(const QString &uid) const;
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/// if there is a save scheduled, do it now.
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void saveNow();
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/// helper method, returns RuntimeContext of instance
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RuntimeContext runtimeContext();
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signals:
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void minecraftChanged();
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public:
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/// get the profile component by id
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ComponentPtr getComponent(const QString &id);
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/// get the profile component by index
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ComponentPtr getComponent(int index);
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/// Add the component to the internal list of patches
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// todo(merged): is this the best approach
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void appendComponent(ComponentPtr component);
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std::optional<ResourceAPI::ModLoaderTypes> getModLoaders();
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private:
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void scheduleSave();
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bool saveIsScheduled() const;
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/// apply the component patches. Catches all the errors and returns true/false for success/failure
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void invalidateLaunchProfile();
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/// insert component so that its index is ideally the specified one (returns real index)
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void insertComponent(size_t index, ComponentPtr component);
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QString componentsFilePath() const;
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QString patchesPattern() const;
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private slots:
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void save_internal();
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void updateSucceeded();
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void updateFailed(const QString & error);
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void componentDataChanged();
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void disableInteraction(bool disable);
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private:
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bool load();
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bool installJarMods_internal(QStringList filepaths);
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bool installCustomJar_internal(QString filepath);
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bool installAgents_internal(QStringList filepaths);
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bool removeComponent_internal(ComponentPtr patch);
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private: /* data */
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std::unique_ptr<PackProfileData> d;
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};
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