2019-01-30 05:05:24 +05:30
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#include "GameOptions.h"
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#include "FileSystem.h"
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#include <QDebug>
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#include <QSaveFile>
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namespace {
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bool load(const QString& path, std::vector<GameOptionItem> &contents, int & version)
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{
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contents.clear();
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QFile file(path);
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if (!file.open(QFile::ReadOnly))
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{
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qWarning() << "Failed to read options file.";
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return false;
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}
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version = 0;
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while(!file.atEnd())
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{
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auto line = file.readLine();
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2019-01-30 05:42:21 +05:30
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if(line.endsWith('\n'))
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2019-01-30 05:05:24 +05:30
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{
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line.chop(1);
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}
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auto separatorIndex = line.indexOf(':');
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if(separatorIndex == -1)
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{
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continue;
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}
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auto key = QString::fromUtf8(line.data(), separatorIndex);
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auto value = QString::fromUtf8(line.data() + separatorIndex + 1, line.size() - 1 - separatorIndex);
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qDebug() << "!!" << key << "!!";
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if(key == "version")
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{
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version = value.toInt();
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continue;
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}
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contents.emplace_back(GameOptionItem{key, value});
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}
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qDebug() << "Loaded" << path << "with version:" << version;
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return true;
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}
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bool save(const QString& path, std::vector<GameOptionItem> &mapping, int version)
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{
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QSaveFile out(path);
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if(!out.open(QIODevice::WriteOnly))
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{
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return false;
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}
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if(version != 0)
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{
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QString versionLine = QString("version:%1\n").arg(version);
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out.write(versionLine.toUtf8());
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}
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auto iter = mapping.begin();
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while (iter != mapping.end())
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{
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out.write(iter->key.toUtf8());
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out.write(":");
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out.write(iter->value.toUtf8());
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out.write("\n");
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iter++;
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}
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return out.commit();
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}
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}
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GameOptions::GameOptions(const QString& path):
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path(path)
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{
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reload();
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}
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QVariant GameOptions::headerData(int section, Qt::Orientation orientation, int role) const
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{
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if(role != Qt::DisplayRole)
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{
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return QAbstractListModel::headerData(section, orientation, role);
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}
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switch(section)
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{
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case 0:
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return tr("Key");
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case 1:
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return tr("Value");
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default:
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return QVariant();
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}
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}
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QVariant GameOptions::data(const QModelIndex& index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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int row = index.row();
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int column = index.column();
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if (row < 0 || row >= int(contents.size()))
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return QVariant();
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switch (role)
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{
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case Qt::DisplayRole:
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if(column == 0)
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{
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return contents[row].key;
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}
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else
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{
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return contents[row].value;
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}
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default:
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return QVariant();
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}
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return QVariant();
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}
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int GameOptions::rowCount(const QModelIndex&) const
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{
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return contents.size();
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}
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int GameOptions::columnCount(const QModelIndex&) const
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{
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return 2;
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}
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bool GameOptions::isLoaded() const
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{
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return loaded;
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}
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bool GameOptions::reload()
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{
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beginResetModel();
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loaded = load(path, contents, version);
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endResetModel();
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return loaded;
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}
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bool GameOptions::save()
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{
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return ::save(path, contents, version);
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}
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