2022-03-21 00:31:08 +05:30
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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2022-11-08 16:50:13 +05:30
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* Prism Launcher - Minecraft Launcher
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2022-03-21 00:31:08 +05:30
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* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
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2022-11-08 16:50:13 +05:30
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* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
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2014-06-02 04:19:53 +05:30
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*
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2022-03-21 00:31:08 +05:30
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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2014-06-02 04:19:53 +05:30
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2014-06-02 04:19:53 +05:30
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*
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2022-03-21 00:31:08 +05:30
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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2014-06-02 04:19:53 +05:30
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*/
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#pragma once
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2014-07-13 02:32:52 +05:30
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2019-07-14 09:07:10 +05:30
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#include <QMainWindow>
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2014-06-02 04:19:53 +05:30
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2017-07-24 12:31:37 +05:30
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#include "minecraft/MinecraftInstance.h"
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2020-06-27 15:32:31 +05:30
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#include "minecraft/PackProfile.h"
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#include "ui/pages/BasePage.h"
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namespace Ui
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{
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class VersionPage;
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}
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class VersionPage : public QMainWindow, public BasePage
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{
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Q_OBJECT
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public:
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explicit VersionPage(MinecraftInstance *inst, QWidget *parent = 0);
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virtual ~VersionPage();
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virtual QString displayName() const override
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{
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return tr("Version");
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}
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virtual QIcon icon() const override;
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virtual QString id() const override
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{
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return "version";
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}
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virtual QString helpPage() const override
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{
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return "Instance-Version";
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}
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virtual bool shouldDisplay() const override;
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void retranslate() override;
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2014-06-02 04:19:53 +05:30
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2015-05-18 03:08:28 +05:30
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private slots:
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void on_actionChange_version_triggered();
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void on_actionInstall_Forge_triggered();
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void on_actionInstall_Fabric_triggered();
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void on_actionInstall_Quilt_triggered();
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void on_actionAdd_Empty_triggered();
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void on_actionInstall_LiteLoader_triggered();
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void on_actionReload_triggered();
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void on_actionRemove_triggered();
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void on_actionMove_up_triggered();
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void on_actionMove_down_triggered();
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void on_actionAdd_to_Minecraft_jar_triggered();
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void on_actionReplace_Minecraft_jar_triggered();
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void on_actionAdd_Agents_triggered();
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void on_actionRevert_triggered();
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void on_actionEdit_triggered();
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void on_actionInstall_mods_triggered();
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void on_actionCustomize_triggered();
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void on_actionDownload_All_triggered();
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2020-01-09 18:15:46 +05:30
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void on_actionMinecraftFolder_triggered();
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void on_actionLibrariesFolder_triggered();
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void updateVersionControls();
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2015-05-18 03:08:28 +05:30
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private:
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Component * current();
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int currentRow();
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void updateButtons(int row = -1);
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void preselect(int row = 0);
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int doUpdate();
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protected:
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QMenu * createPopupMenu() override;
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/// FIXME: this shouldn't be necessary!
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bool reloadPackProfile();
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private:
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Ui::VersionPage *ui;
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QSortFilterProxyModel *m_filterModel;
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std::shared_ptr<PackProfile> m_profile;
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MinecraftInstance *m_inst;
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int currentIdx = 0;
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bool controlsEnabled = false;
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2014-06-02 04:19:53 +05:30
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2015-05-18 03:08:28 +05:30
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public slots:
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void versionCurrent(const QModelIndex ¤t, const QModelIndex &previous);
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2015-04-08 17:20:21 +05:30
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private slots:
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void updateRunningStatus(bool running);
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void onGameUpdateError(QString error);
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void packageCurrent(const QModelIndex ¤t, const QModelIndex &previous);
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void showContextMenu(const QPoint &pos);
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void onFilterTextChanged(const QString & newContents);
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};
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