54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
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#include "EntitlementsStep.h"
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#include <QNetworkRequest>
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#include <QUuid>
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#include "minecraft/auth/AuthRequest.h"
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#include "minecraft/auth/Parsers.h"
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EntitlementsStep::EntitlementsStep(AccountData* data) : AuthStep(data) {}
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EntitlementsStep::~EntitlementsStep() noexcept = default;
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QString EntitlementsStep::describe() {
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return tr("Determining game ownership.");
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}
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void EntitlementsStep::perform() {
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auto uuid = QUuid::createUuid();
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m_entitlementsRequestId = uuid.toString().remove('{').remove('}');
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auto url = "https://api.minecraftservices.com/entitlements/license?requestId=" + m_entitlementsRequestId;
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QNetworkRequest request = QNetworkRequest(url);
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request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
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request.setRawHeader("Accept", "application/json");
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request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8());
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AuthRequest *requestor = new AuthRequest(this);
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connect(requestor, &AuthRequest::finished, this, &EntitlementsStep::onRequestDone);
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requestor->get(request);
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qDebug() << "Getting entitlements...";
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}
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void EntitlementsStep::rehydrate() {
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// NOOP, for now. We only save bools and there's nothing to check.
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}
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void EntitlementsStep::onRequestDone(
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QNetworkReply::NetworkError error,
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QByteArray data,
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QList<QNetworkReply::RawHeaderPair> headers
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) {
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auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
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requestor->deleteLater();
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#ifndef NDEBUG
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qDebug() << data;
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#endif
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// TODO: check presence of same entitlementsRequestId?
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// TODO: validate JWTs?
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Parsers::parseMinecraftEntitlements(data, m_data->minecraftEntitlement);
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emit finished(AccountTaskState::STATE_WORKING, tr("Got entitlements"));
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}
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