pollymc/launcher/minecraft/auth/AccountTask.cpp

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// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountTask.h"
#include "MinecraftAccount.h"
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonDocument>
#include <QNetworkReply>
#include <QByteArray>
#include <QDebug>
AccountTask::AccountTask(AccountData *data, QObject *parent)
: Task(parent), m_data(data)
{
changeState(AccountTaskState::STATE_CREATED);
}
QString AccountTask::getStateMessage() const
{
switch (m_taskState)
{
case AccountTaskState::STATE_CREATED:
return "Waiting...";
case AccountTaskState::STATE_WORKING:
return tr("Sending request to auth servers...");
case AccountTaskState::STATE_SUCCEEDED:
return tr("Authentication task succeeded.");
case AccountTaskState::STATE_OFFLINE:
return tr("Failed to contact the authentication server.");
case AccountTaskState::STATE_DISABLED:
return tr("Client ID has changed. New session needs to be created.");
case AccountTaskState::STATE_FAILED_SOFT:
return tr("Encountered an error during authentication.");
case AccountTaskState::STATE_FAILED_HARD:
return tr("Failed to authenticate. The session has expired.");
case AccountTaskState::STATE_FAILED_GONE:
return tr("Failed to authenticate. The account no longer exists.");
default:
return tr("...");
}
}
bool AccountTask::changeState(AccountTaskState newState, QString reason)
{
m_taskState = newState;
2022-06-17 20:04:32 +05:30
// FIXME: virtual method invoked in constructor.
// We want that behavior, but maybe make it less weird?
setStatus(getStateMessage());
switch(newState) {
case AccountTaskState::STATE_CREATED: {
m_data->errorString.clear();
return true;
}
case AccountTaskState::STATE_WORKING: {
m_data->accountState = AccountState::Working;
return true;
}
case AccountTaskState::STATE_SUCCEEDED: {
m_data->accountState = AccountState::Online;
emitSucceeded();
return false;
}
case AccountTaskState::STATE_OFFLINE: {
m_data->errorString = reason;
m_data->accountState = AccountState::Offline;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_DISABLED: {
m_data->errorString = reason;
m_data->accountState = AccountState::Disabled;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_FAILED_SOFT: {
m_data->errorString = reason;
m_data->accountState = AccountState::Errored;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_FAILED_HARD: {
m_data->errorString = reason;
m_data->accountState = AccountState::Expired;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_FAILED_GONE: {
m_data->errorString = reason;
m_data->accountState = AccountState::Gone;
emitFailed(reason);
return false;
}
default: {
QString error = tr("Unknown account task state: %1").arg(int(newState));
m_data->accountState = AccountState::Errored;
emitFailed(error);
return false;
}
}
}