2022-03-19 17:16:56 +05:30
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AccountTask.h"
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#include "MinecraftAccount.h"
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#include <QObject>
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#include <QString>
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#include <QJsonObject>
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#include <QJsonDocument>
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#include <QNetworkReply>
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#include <QByteArray>
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#include <QDebug>
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AccountTask::AccountTask(AccountData *data, QObject *parent)
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: Task(parent), m_data(data)
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{
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changeState(AccountTaskState::STATE_CREATED);
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}
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QString AccountTask::getStateMessage() const
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{
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switch (m_taskState)
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{
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case AccountTaskState::STATE_CREATED:
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return "Waiting...";
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case AccountTaskState::STATE_WORKING:
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return tr("Sending request to auth servers...");
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case AccountTaskState::STATE_SUCCEEDED:
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return tr("Authentication task succeeded.");
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case AccountTaskState::STATE_OFFLINE:
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return tr("Failed to contact the authentication server.");
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case AccountTaskState::STATE_DISABLED:
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return tr("Client ID has changed. New session needs to be created.");
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case AccountTaskState::STATE_FAILED_SOFT:
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return tr("Encountered an error during authentication.");
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case AccountTaskState::STATE_FAILED_HARD:
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return tr("Failed to authenticate. The session has expired.");
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case AccountTaskState::STATE_FAILED_GONE:
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return tr("Failed to authenticate. The account no longer exists.");
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default:
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return tr("...");
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}
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}
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bool AccountTask::changeState(AccountTaskState newState, QString reason)
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{
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m_taskState = newState;
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// FIXME: virtual method invoked in constructor.
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// We want that behavior, but maybe make it less weird?
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setStatus(getStateMessage());
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switch(newState) {
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case AccountTaskState::STATE_CREATED: {
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m_data->errorString.clear();
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return true;
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}
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case AccountTaskState::STATE_WORKING: {
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m_data->accountState = AccountState::Working;
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return true;
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}
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case AccountTaskState::STATE_SUCCEEDED: {
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m_data->accountState = AccountState::Online;
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emitSucceeded();
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return false;
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}
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case AccountTaskState::STATE_OFFLINE: {
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m_data->errorString = reason;
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m_data->accountState = AccountState::Offline;
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emitFailed(reason);
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return false;
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}
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case AccountTaskState::STATE_DISABLED: {
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m_data->errorString = reason;
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m_data->accountState = AccountState::Disabled;
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emitFailed(reason);
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return false;
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}
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case AccountTaskState::STATE_FAILED_SOFT: {
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m_data->errorString = reason;
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m_data->accountState = AccountState::Errored;
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emitFailed(reason);
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return false;
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}
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case AccountTaskState::STATE_FAILED_HARD: {
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m_data->errorString = reason;
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m_data->accountState = AccountState::Expired;
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emitFailed(reason);
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return false;
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}
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case AccountTaskState::STATE_FAILED_GONE: {
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m_data->errorString = reason;
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m_data->accountState = AccountState::Gone;
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emitFailed(reason);
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return false;
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}
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default: {
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QString error = tr("Unknown account task state: %1").arg(int(newState));
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m_data->accountState = AccountState::Errored;
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emitFailed(error);
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return false;
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}
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}
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}
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