2021-12-04 05:48:05 +05:30
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#include "LauncherLoginStep.h"
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#include <QNetworkRequest>
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#include "minecraft/auth/AuthRequest.h"
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#include "minecraft/auth/Parsers.h"
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#include "minecraft/auth/AccountTask.h"
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LauncherLoginStep::LauncherLoginStep(AccountData* data) : AuthStep(data) {
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}
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LauncherLoginStep::~LauncherLoginStep() noexcept = default;
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QString LauncherLoginStep::describe() {
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return tr("Accessing Mojang services.");
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}
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void LauncherLoginStep::perform() {
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auto requestURL = "https://api.minecraftservices.com/launcher/login";
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auto uhs = m_data->mojangservicesToken.extra["uhs"].toString();
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auto xToken = m_data->mojangservicesToken.token;
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QString mc_auth_template = R"XXX(
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{
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"xtoken": "XBL3.0 x=%1;%2",
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"platform": "PC_LAUNCHER"
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}
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)XXX";
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auto requestBody = mc_auth_template.arg(uhs, xToken);
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QNetworkRequest request = QNetworkRequest(QUrl(requestURL));
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request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
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request.setRawHeader("Accept", "application/json");
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AuthRequest *requestor = new AuthRequest(this);
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connect(requestor, &AuthRequest::finished, this, &LauncherLoginStep::onRequestDone);
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requestor->post(request, requestBody.toUtf8());
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qDebug() << "Getting Minecraft access token...";
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}
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void LauncherLoginStep::rehydrate() {
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// TODO: check the token validity
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}
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void LauncherLoginStep::onRequestDone(
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QNetworkReply::NetworkError error,
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QByteArray data,
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QList<QNetworkReply::RawHeaderPair> headers
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) {
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auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
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requestor->deleteLater();
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2022-04-20 22:03:33 +05:30
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#ifndef NDEBUG
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2021-12-04 05:48:05 +05:30
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qDebug() << data;
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2022-04-20 22:03:33 +05:30
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#endif
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2021-12-04 05:48:05 +05:30
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if (error != QNetworkReply::NoError) {
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qWarning() << "Reply error:" << error;
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#ifndef NDEBUG
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qDebug() << data;
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#endif
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emit finished(
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AccountTaskState::STATE_FAILED_SOFT,
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tr("Failed to get Minecraft access token: %1").arg(requestor->errorString_)
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);
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return;
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}
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if(!Parsers::parseMojangResponse(data, m_data->yggdrasilToken)) {
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qWarning() << "Could not parse login_with_xbox response...";
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#ifndef NDEBUG
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qDebug() << data;
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#endif
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emit finished(
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AccountTaskState::STATE_FAILED_SOFT,
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tr("Failed to parse the Minecraft access token response.")
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);
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return;
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}
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emit finished(AccountTaskState::STATE_WORKING, tr(""));
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}
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