GH-3602 Create .minecraft before running pre-launch commands

This commit is contained in:
Petr Mrázek 2021-03-10 03:52:35 +01:00
parent 0a869fc9ed
commit 0c98589a7f
5 changed files with 42 additions and 32 deletions

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@ -226,8 +226,8 @@ set(MINECRAFT_SOURCES
minecraft/launch/ClaimAccount.cpp minecraft/launch/ClaimAccount.cpp
minecraft/launch/ClaimAccount.h minecraft/launch/ClaimAccount.h
minecraft/launch/CreateServerResourcePacksFolder.cpp minecraft/launch/CreateGameFolders.cpp
minecraft/launch/CreateServerResourcePacksFolder.h minecraft/launch/CreateGameFolders.h
minecraft/launch/ModMinecraftJar.cpp minecraft/launch/ModMinecraftJar.cpp
minecraft/launch/ModMinecraftJar.h minecraft/launch/ModMinecraftJar.h
minecraft/launch/DirectJavaLaunch.cpp minecraft/launch/DirectJavaLaunch.cpp

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@ -1,5 +1,5 @@
#include "MinecraftInstance.h" #include "MinecraftInstance.h"
#include <minecraft/launch/CreateServerResourcePacksFolder.h> #include <minecraft/launch/CreateGameFolders.h>
#include <minecraft/launch/ExtractNatives.h> #include <minecraft/launch/ExtractNatives.h>
#include <minecraft/launch/PrintInstanceInfo.h> #include <minecraft/launch/PrintInstanceInfo.h>
#include <settings/Setting.h> #include <settings/Setting.h>
@ -38,6 +38,7 @@
#include "MinecraftUpdate.h" #include "MinecraftUpdate.h"
#include "MinecraftLoadAndCheck.h" #include "MinecraftLoadAndCheck.h"
#include <minecraft/gameoptions/GameOptions.h> #include <minecraft/gameoptions/GameOptions.h>
#include <minecraft/update/FoldersTask.h>
#define IBUS "@im=ibus" #define IBUS "@im=ibus"
@ -810,6 +811,11 @@ shared_qobject_ptr<LaunchTask> MinecraftInstance::createLaunchTask(AuthSessionPt
return process; return process;
} }
// create the .minecraft folder and server-resource-packs (workaround for Minecraft bug MCL-3732)
{
process->appendStep(new CreateGameFolders(pptr));
}
// run pre-launch command if that's needed // run pre-launch command if that's needed
if(getPreLaunchCommand().size()) if(getPreLaunchCommand().size())
{ {
@ -834,7 +840,7 @@ shared_qobject_ptr<LaunchTask> MinecraftInstance::createLaunchTask(AuthSessionPt
process->appendStep(new ModMinecraftJar(pptr)); process->appendStep(new ModMinecraftJar(pptr));
} }
// if there are any jar mods // Scan mods folders for mods
{ {
process->appendStep(new ScanModFolders(pptr)); process->appendStep(new ScanModFolders(pptr));
} }
@ -844,11 +850,6 @@ shared_qobject_ptr<LaunchTask> MinecraftInstance::createLaunchTask(AuthSessionPt
process->appendStep(new PrintInstanceInfo(pptr, session)); process->appendStep(new PrintInstanceInfo(pptr, session));
} }
// create the server-resource-packs folder (workaround for Minecraft bug MCL-3732)
{
process->appendStep(new CreateServerResourcePacksFolder(pptr));
}
// extract native jars if needed // extract native jars if needed
{ {
process->appendStep(new ExtractNatives(pptr)); process->appendStep(new ExtractNatives(pptr));

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@ -0,0 +1,28 @@
#include "CreateGameFolders.h"
#include "minecraft/MinecraftInstance.h"
#include "launch/LaunchTask.h"
#include "FileSystem.h"
CreateGameFolders::CreateGameFolders(LaunchTask* parent): LaunchStep(parent)
{
}
void CreateGameFolders::executeTask()
{
auto instance = m_parent->instance();
std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
if(!FS::ensureFolderPathExists(minecraftInstance->gameRoot()))
{
emit logLine("Couldn't create the main game folder", MessageLevel::Error);
emitFailed("Couldn't create the main game folder");
return;
}
// HACK: this is a workaround for MCL-3732 - 'server-resource-packs' folder is created.
if(!FS::ensureFolderPathExists(FS::PathCombine(minecraftInstance->gameRoot(), "server-resource-packs")))
{
emit logLine("Couldn't create the 'server-resource-packs' folder", MessageLevel::Error);
}
emitSucceeded();
}

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@ -19,13 +19,13 @@
#include <LoggedProcess.h> #include <LoggedProcess.h>
#include <minecraft/auth/AuthSession.h> #include <minecraft/auth/AuthSession.h>
// HACK: this is a workaround for MCL-3732 - 'server-resource-packs' folder is created. // Create the main .minecraft for the instance and any other necessary folders
class CreateServerResourcePacksFolder: public LaunchStep class CreateGameFolders: public LaunchStep
{ {
Q_OBJECT Q_OBJECT
public: public:
explicit CreateServerResourcePacksFolder(LaunchTask *parent); explicit CreateGameFolders(LaunchTask *parent);
virtual ~CreateServerResourcePacksFolder() {}; virtual ~CreateGameFolders() {};
virtual void executeTask(); virtual void executeTask();
virtual bool canAbort() const virtual bool canAbort() const

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@ -1,19 +0,0 @@
#include "CreateServerResourcePacksFolder.h"
#include "minecraft/MinecraftInstance.h"
#include "launch/LaunchTask.h"
#include "FileSystem.h"
CreateServerResourcePacksFolder::CreateServerResourcePacksFolder(LaunchTask* parent): LaunchStep(parent)
{
}
void CreateServerResourcePacksFolder::executeTask()
{
auto instance = m_parent->instance();
std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
if(!FS::ensureFolderPathExists(FS::PathCombine(minecraftInstance->gameRoot(), "server-resource-packs")))
{
emit logLine(tr("Couldn't create the 'server-resource-packs' folder"), MessageLevel::Error);
}
emitSucceeded();
}