Another attempt at fixing windows build
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@ -1,6 +1,9 @@
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#include "BaseProfiler.h"
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#include "BaseProfiler.h"
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#include <QProcess>
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#include <QProcess>
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#ifdef Q_OS_WIN
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#include <windows.h>
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#endif
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BaseProfiler::BaseProfiler(OneSixInstance *instance, QObject *parent)
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BaseProfiler::BaseProfiler(OneSixInstance *instance, QObject *parent)
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: QObject(parent), m_instance(instance)
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: QObject(parent), m_instance(instance)
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@ -18,10 +21,11 @@ void BaseProfiler::beginProfiling(MinecraftProcess *process)
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qint64 BaseProfiler::pid(QProcess *process)
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qint64 BaseProfiler::pid(QProcess *process)
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{
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{
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#ifdef Q_OS_UNIX
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#ifdef Q_OS_WIN
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return process->pid();
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struct _PROCESS_INFORMATION *procinfo = process->pid();
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return procinfo->dwProcessId;
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#else
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#else
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return (qint64)process->pid();
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return process->pid();
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#endif
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#endif
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}
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}
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@ -14,7 +14,7 @@ JVisualVM::JVisualVM(OneSixInstance *instance, QObject *parent) : BaseProfiler(i
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void JVisualVM::beginProfilingImpl(MinecraftProcess *process)
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void JVisualVM::beginProfilingImpl(MinecraftProcess *process)
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{
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{
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QProcess *profiler = new QProcess(this);
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QProcess *profiler = new QProcess(this);
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profiler->setArguments(QStringList() << "--openpid" << QString::number(process->pid()));
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profiler->setArguments(QStringList() << "--openpid" << QString::number(pid(process)));
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profiler->setProgram("jvisualvm");
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profiler->setProgram("jvisualvm");
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connect(profiler, &QProcess::started, [this]()
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connect(profiler, &QProcess::started, [this]()
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{ emit readyToLaunch(tr("JVisualVM started")); });
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{ emit readyToLaunch(tr("JVisualVM started")); });
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