Use player face in accounts dropdown, grab all valid account skins on startup

This commit is contained in:
Sky 2013-11-27 22:47:15 +00:00
parent 69d8ab16c5
commit 70973d111a

View File

@ -191,23 +191,29 @@ MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWi
ui->mainToolBar->addAction(accountMenuButtonAction); ui->mainToolBar->addAction(accountMenuButtonAction);
MojangAccountPtr account = MMC->accounts()->activeAccount(); std::shared_ptr<MojangAccountList> accounts = MMC->accounts();
if(account != nullptr)
// TODO: Nicer way to iterate?
for(int i = 0; i < accounts->count(); i++)
{ {
auto job = new NetJob("Startup player skins: " + account->username()); MojangAccountPtr account = accounts->at(i);
if(account != nullptr)
for(AccountProfile profile : account->profiles())
{ {
auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png"); auto job = new NetJob("Startup player skins: " + account->username());
auto action = CacheDownload::make(
QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
connect(job, SIGNAL(succeeded()), SLOT(activeAccountChanged())); for(AccountProfile profile : account->profiles())
job->start(); {
auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png");
auto action = CacheDownload::make(
QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
connect(job, SIGNAL(succeeded()), SLOT(activeAccountChanged()));
job->start();
}
} }
// run the things that load and download other things... FIXME: this is NOT the place // run the things that load and download other things... FIXME: this is NOT the place
@ -285,6 +291,7 @@ void MainWindow::repopulateAccountsMenu()
action->setChecked(true); action->setChecked(true);
} }
action->setIcon(SkinUtils::getFaceFromCache(profile.name()));
accountMenu->addAction(action); accountMenu->addAction(action);
connect(action, SIGNAL(triggered(bool)), SLOT(changeActiveAccount())); connect(action, SIGNAL(triggered(bool)), SLOT(changeActiveAccount()));
} }