refactor: add an identify function to make easy to reuse

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers 2022-12-29 19:47:19 -07:00
parent c470f05abf
commit 7f438425aa
4 changed files with 132 additions and 37 deletions

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@ -363,6 +363,8 @@ set(MINECRAFT_SOURCES
minecraft/mod/tasks/LocalShaderPackParseTask.cpp
minecraft/mod/tasks/LocalWorldSaveParseTask.h
minecraft/mod/tasks/LocalWorldSaveParseTask.cpp
minecraft/mod/tasks/LocalResourceParse.h
minecraft/mod/tasks/LocalResourceParse.cpp
# Assets
minecraft/AssetsUtils.h

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@ -0,0 +1,60 @@
// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "LocalResourceParse.h"
#include "LocalDataPackParseTask.h"
#include "LocalModParseTask.h"
#include "LocalResourcePackParseTask.h"
#include "LocalShaderPackParseTask.h"
#include "LocalTexturePackParseTask.h"
#include "LocalWorldSaveParseTask.h"
namespace ResourceUtils {
PackedResourceType identify(QFileInfo file){
if (file.exists() && file.isFile()) {
if (ResourcePackUtils::validate(file)) {
qDebug() << file.fileName() << "is a resource pack";
return PackedResourceType::ResourcePack;
} else if (TexturePackUtils::validate(file)) {
qDebug() << file.fileName() << "is a pre 1.6 texture pack";
return PackedResourceType::TexturePack;
} else if (DataPackUtils::validate(file)) {
qDebug() << file.fileName() << "is a data pack";
return PackedResourceType::DataPack;
} else if (ModUtils::validate(file)) {
qDebug() << file.fileName() << "is a mod";
return PackedResourceType::Mod;
} else if (WorldSaveUtils::validate(file)) {
qDebug() << file.fileName() << "is a world save";
return PackedResourceType::WorldSave;
} else if (ShaderPackUtils::validate(file)) {
qDebug() << file.fileName() << "is a shader pack";
return PackedResourceType::ShaderPack;
} else {
qDebug() << "Can't Identify" << file.fileName() ;
}
} else {
qDebug() << "Can't find" << file.absolutePath();
}
return PackedResourceType::UNKNOWN;
}
}

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@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QDebug>
#include <QFileInfo>
#include <QObject>
enum class PackedResourceType { DataPack, ResourcePack, TexturePack, ShaderPack, WorldSave, Mod, UNKNOWN };
namespace ResourceUtils {
PackedResourceType identify(QFileInfo file);
} // namespace ResourceUtils

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@ -57,12 +57,8 @@
#include <QFileInfo>
#include "minecraft/World.h"
#include "minecraft/mod/tasks/LocalDataPackParseTask.h"
#include "minecraft/mod/tasks/LocalModParseTask.h"
#include "minecraft/mod/tasks/LocalResourcePackParseTask.h"
#include "minecraft/mod/tasks/LocalShaderPackParseTask.h"
#include "minecraft/mod/tasks/LocalTexturePackParseTask.h"
#include "minecraft/mod/tasks/LocalWorldSaveParseTask.h"
#include "minecraft/mod/tasks/LocalResourceParse.h"
const static QMap<QString, QString> forgemap = { { "1.2.5", "3.4.9.171" },
{ "1.4.2", "6.0.1.355" },
@ -561,42 +557,48 @@ void FlameCreationTask::validateZIPResouces()
return localPath;
};
QFileInfo localFileInfo(localPath);
if (localFileInfo.exists() && localFileInfo.isFile()) {
if (ResourcePackUtils::validate(localFileInfo)) {
qDebug() << fileName << "is a resource pack";
validatePath(fileName, targetFolder, "resourcepacks");
} else if (TexturePackUtils::validate(localFileInfo)) {
qDebug() << fileName << "is a pre 1.6 texture pack";
validatePath(fileName, targetFolder, "texturepacks");
} else if (DataPackUtils::validate(localFileInfo)) {
qDebug() << fileName << "is a data pack";
validatePath(fileName, targetFolder, "datapacks");
} else if (ModUtils::validate(localFileInfo)) {
qDebug() << fileName << "is a mod";
validatePath(fileName, targetFolder, "mods");
} else if (WorldSaveUtils::validate(localFileInfo)) {
qDebug() << fileName << "is a world save";
QString worldPath = validatePath(fileName, targetFolder, "saves");
auto installWorld = [this](QString worldPath){
qDebug() << "Installing World from" << worldPath;
QFileInfo worldFileInfo(worldPath);
World w(worldFileInfo);
if (!w.isValid()) {
qDebug() << "World at" << worldPath << "is not valid, skipping install.";
} else {
w.install(FS::PathCombine(m_stagingPath, "minecraft", "saves"));
}
};
qDebug() << "Installing World from" << worldPath;
QFileInfo worldFileInfo(worldPath);
World w(worldFileInfo);
if (!w.isValid()) {
qDebug() << "World at" << worldPath << "is not valid, skipping install.";
} else {
w.install(FS::PathCombine(m_stagingPath, "minecraft", "saves"));
}
} else if (ShaderPackUtils::validate(localFileInfo)) {
QFileInfo localFileInfo(localPath);
auto type = ResourceUtils::identify(localFileInfo);
QString worldPath;
switch (type) {
case PackedResourceType::ResourcePack :
validatePath(fileName, targetFolder, "resourcepacks");
break;
case PackedResourceType::TexturePack :
validatePath(fileName, targetFolder, "texturepacks");
break;
case PackedResourceType::DataPack :
validatePath(fileName, targetFolder, "datapacks");
break;
case PackedResourceType::Mod :
validatePath(fileName, targetFolder, "mods");
break;
case PackedResourceType::ShaderPack :
// in theroy flame API can't do this but who knows, that *may* change ?
// better to handle it if it *does* occure in the future
qDebug() << fileName << "is a shader pack";
validatePath(fileName, targetFolder, "shaderpacks");
} else {
break;
case PackedResourceType::WorldSave :
worldPath = validatePath(fileName, targetFolder, "saves");
installWorld(worldPath);
break;
case PackedResourceType::UNKNOWN :
default :
qDebug() << "Can't Identify" << fileName << "at" << localPath << ", leaving it where it is.";
}
} else {
qDebug() << "Can't find" << localPath << "to validate it, ignoring";
break;
}
}
}