refactor: combine portable and system builds

Portable builds now have the same layout as system builds. If you want
to build a portable bundle, you now need to additionally install the
`portable` component.

For example:

    $ cmake -Bbuild -DCMAKE_INSTALL_PREFIX=install ...
    $ cmake --build build
    $ cmake --install build
    $ cmake --install build --component portable
This commit is contained in:
Sefa Eyeoglu 2022-03-23 13:20:14 +01:00
parent a42d2afcee
commit 90d4acd1a1
No known key found for this signature in database
GPG Key ID: C10411294912A422
5 changed files with 58 additions and 59 deletions

View File

@ -165,13 +165,12 @@ add_subdirectory(program_info)
####################################### Install layout #######################################
# Install the build results according to platform
set(Launcher_PORTABLE 1 CACHE BOOL "The type of installation (Portable or System)")
# TODO: drop this?
# Target install directory, relative to CMAKE_INSTALL_PREFIx
set(BUNDLE_DEST_DIR ".")
if (Launcher_PORTABLE)
# launcher/Application.cpp will use this value
set(Launcher_APP_BINARY_DEFS "-DLAUNCHER_PORTABLE")
endif()
# Install "portable.txt" if selected component is "portable"
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_Portable_File}" DESTINATION ${BUNDLE_DEST_DIR} COMPONENT portable EXCLUDE_FROM_ALL)
if(UNIX AND APPLE)
set(BINARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
@ -180,8 +179,6 @@ if(UNIX AND APPLE)
set(RESOURCES_DEST_DIR "${Launcher_Name}.app/Contents/Resources")
set(JARS_DEST_DIR "${Launcher_Name}.app/Contents/MacOS/jars")
set(BUNDLE_DEST_DIR ".")
# Apps to bundle
set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.app")
@ -206,30 +203,12 @@ if(UNIX AND APPLE)
elseif(UNIX)
set(BINARY_DEST_DIR "bin")
if(Launcher_PORTABLE)
set(LIBRARY_DEST_DIR "bin")
set(BUNDLE_DEST_DIR ".")
set(JARS_DEST_DIR "bin/jars")
# Install basic runner script
configure_file(launcher/Launcher.in "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" @ONLY)
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${BUNDLE_DEST_DIR} RENAME ${Launcher_Name})
else()
set(LIBRARY_DEST_DIR "lib${LIB_SUFFIX}")
set(JARS_DEST_DIR "share/jars")
set(LAUNCHER_DESKTOP_DEST_DIR "share/applications" CACHE STRING "Path to the desktop file directory")
set(LAUNCHER_METAINFO_DEST_DIR "share/metainfo" CACHE STRING "Path to the metainfo directory")
set(LAUNCHER_ICON_DEST_DIR "share/icons/hicolor/scalable/apps" CACHE STRING "Path to the scalable icon directory")
set(LAUNCHER_MAN_DEST_DIR "share/man/man6" CACHE STRING "Path to the man page directory")
# jars path is determined on runtime, relative to "Application root path", generally /usr for Launcher_PORTABLE=0
set(Launcher_APP_BINARY_DEFS "-DLAUNCHER_JARS_LOCATION=${JARS_DEST_DIR}")
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_Desktop} DESTINATION ${LAUNCHER_DESKTOP_DEST_DIR})
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_MetaInfo} DESTINATION ${LAUNCHER_METAINFO_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_SVG} DESTINATION ${LAUNCHER_ICON_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_ManPage} DESTINATION ${LAUNCHER_MAN_DEST_DIR} RENAME "${Launcher_APP_BINARY_NAME}.6")
endif()
set(LIBRARY_DEST_DIR "lib${LIB_SUFFIX}")
set(JARS_DEST_DIR "share/jars")
set(LAUNCHER_DESKTOP_DEST_DIR "share/applications" CACHE STRING "Path to the desktop file directory")
set(LAUNCHER_METAINFO_DEST_DIR "share/metainfo" CACHE STRING "Path to the metainfo directory")
set(LAUNCHER_ICON_DEST_DIR "share/icons/hicolor/scalable/apps" CACHE STRING "Path to the scalable icon directory")
set(LAUNCHER_MAN_DEST_DIR "share/man/man6" CACHE STRING "Path to the man page directory")
# install as bundle with no dependencies included
set(INSTALL_BUNDLE "nodeps")
@ -237,11 +216,22 @@ elseif(UNIX)
# Set RPATH
SET(Launcher_BINARY_RPATH "$ORIGIN/")
# jars path is determined on runtime, relative to "Application root path", generally /usr or the root of the portable bundle
set(Launcher_APP_BINARY_DEFS "-DLAUNCHER_JARS_LOCATION=${JARS_DEST_DIR}")
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_Desktop} DESTINATION ${LAUNCHER_DESKTOP_DEST_DIR})
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_MetaInfo} DESTINATION ${LAUNCHER_METAINFO_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_SVG} DESTINATION ${LAUNCHER_ICON_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_ManPage} DESTINATION ${LAUNCHER_MAN_DEST_DIR} RENAME "${Launcher_APP_BINARY_NAME}.6")
# Install basic runner script if component "portable" is selected
configure_file(launcher/Launcher.in "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" @ONLY)
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${BUNDLE_DEST_DIR} RENAME ${Launcher_Name} COMPONENT portable EXCLUDE_FROM_ALL)
elseif(WIN32)
set(BINARY_DEST_DIR ".")
set(LIBRARY_DEST_DIR ".")
set(PLUGIN_DEST_DIR ".")
set(BUNDLE_DEST_DIR ".")
set(RESOURCES_DEST_DIR ".")
set(JARS_DEST_DIR "jars")

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@ -316,6 +316,26 @@ Application::Application(int &argc, char **argv) : QApplication(argc, argv)
QString origcwdPath = QDir::currentPath();
QString binPath = applicationDirPath();
{
// Root path is used for updates and portable data
#if defined(Q_OS_LINUX) || defined(Q_OS_FREEBSD)
QDir foo(FS::PathCombine(binPath, "..")); // typically portable-root or /usr
m_rootPath = foo.absolutePath();
#elif defined(Q_OS_WIN32)
m_rootPath = binPath;
#elif defined(Q_OS_MAC)
QDir foo(FS::PathCombine(binPath, "../.."));
m_rootPath = foo.absolutePath();
// on macOS, touch the root to force Finder to reload the .app metadata (and fix any icon change issues)
FS::updateTimestamp(m_rootPath);
#endif
#ifdef LAUNCHER_JARS_LOCATION
m_jarsPath = TOSTRING(LAUNCHER_JARS_LOCATION);
#endif
}
QString adjustedBy;
QString dataPath;
// change folder
@ -324,15 +344,14 @@ Application::Application(int &argc, char **argv) : QApplication(argc, argv)
{
// the dir param. it makes multimc data path point to whatever the user specified
// on command line
adjustedBy += "Command line " + dirParam;
adjustedBy = "Command line";
dataPath = dirParam;
}
else
{
#if !defined(LAUNCHER_PORTABLE) || defined(Q_OS_MAC)
QDir foo(FS::PathCombine(QStandardPaths::writableLocation(QStandardPaths::AppDataLocation), ".."));
dataPath = foo.absolutePath();
adjustedBy += dataPath;
adjustedBy = "Persistent data path";
#ifdef Q_OS_LINUX
// TODO: this should be removed in a future version
@ -340,13 +359,14 @@ Application::Application(int &argc, char **argv) : QApplication(argc, argv)
QDir bar(FS::PathCombine(QStandardPaths::writableLocation(QStandardPaths::GenericDataLocation), "polymc"));
if (bar.exists()) {
dataPath = bar.absolutePath();
adjustedBy += "Legacy data path " + dataPath;
adjustedBy = "Legacy data path";
}
#endif
#else
dataPath = applicationDirPath();
adjustedBy += "Fallback to binary path " + dataPath;
#endif
if (QFile::exists(FS::PathCombine(m_rootPath, "portable.txt"))) {
dataPath = m_rootPath;
adjustedBy = "Portable data path";
}
}
if (!FS::ensureFolderPathExists(dataPath))
@ -535,24 +555,7 @@ Application::Application(int &argc, char **argv) : QApplication(argc, argv)
qDebug() << "<> Log initialized.";
}
// Set up paths
{
// Root path is used for updates.
#if defined(Q_OS_LINUX) || defined(Q_OS_FREEBSD)
QDir foo(FS::PathCombine(binPath, ".."));
m_rootPath = foo.absolutePath();
#elif defined(Q_OS_WIN32)
m_rootPath = binPath;
#elif defined(Q_OS_MAC)
QDir foo(FS::PathCombine(binPath, "../.."));
m_rootPath = foo.absolutePath();
// on macOS, touch the root to force Finder to reload the .app metadata (and fix any icon change issues)
FS::updateTimestamp(m_rootPath);
#endif
#ifdef LAUNCHER_JARS_LOCATION
m_jarsPath = TOSTRING(LAUNCHER_JARS_LOCATION);
#endif
qDebug() << BuildConfig.LAUNCHER_DISPLAYNAME << ", (c) 2013-2021 " << BuildConfig.LAUNCHER_COPYRIGHT;
qDebug() << "Version : " << BuildConfig.printableVersionString();

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@ -21,7 +21,7 @@ echo "Launcher Dir: ${LAUNCHER_DIR}"
# Set up env - filter out input LD_ variables but pass them in under different names
export GAME_LIBRARY_PATH=${GAME_LIBRARY_PATH-${LD_LIBRARY_PATH}}
export GAME_PRELOAD=${GAME_PRELOAD-${LD_PRELOAD}}
export LD_LIBRARY_PATH="${LAUNCHER_DIR}/bin":$LAUNCHER_LIBRARY_PATH
export LD_LIBRARY_PATH="${LAUNCHER_DIR}/lib@LIB_SUFFIX@":$LAUNCHER_LIBRARY_PATH
export LD_PRELOAD=$LAUNCHER_PRELOAD
export QT_PLUGIN_PATH="${LAUNCHER_DIR}/plugins"
export QT_FONTPATH="${LAUNCHER_DIR}/fonts"

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@ -17,5 +17,7 @@ set(Launcher_Branding_ICNS "program_info/polymc.icns" PARENT_SCOPE)
set(Launcher_Branding_WindowsRC "program_info/polymc.rc" PARENT_SCOPE)
set(Launcher_Branding_LogoQRC "program_info/polymc.qrc" PARENT_SCOPE)
set(Launcher_Portable_File "program_info/portable.txt" PARENT_SCOPE)
configure_file(org.polymc.PolyMC.desktop.in org.polymc.PolyMC.desktop)
configure_file(org.polymc.PolyMC.metainfo.xml.in org.polymc.PolyMC.metainfo.xml)

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@ -0,0 +1,4 @@
This file enables the portable mode for the launcher.
If this file is present in the root directory of the launcher, it will store all data here. Otherwise it will store your data in your appdata directory.
You can safely delete this file, if you don't want the launcher to store your data here.