implemented ModEditUI and mapped ModEditUI Buttons for implementation
enabled EditMods button on MainWindowUI added validation check for renaming instances
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@ -42,6 +42,7 @@
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#include "gui/versionselectdialog.h"
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#include "gui/lwjglselectdialog.h"
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#include "gui/consolewindow.h"
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#include "gui/modeditwindow.h"
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#include "kcategorizedview.h"
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#include "kcategorydrawer.h"
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@ -313,11 +314,14 @@ void MainWindow::on_actionRenameInstance_triggered()
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QString name ( inst->name() );
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name = QInputDialog::getText ( this, tr ( "Instance name" ), tr ( "Enter a new instance name." ),
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QLineEdit::Normal, name, &ok );
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//FIXME: dialog should do the validation!!!
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if (name.length() > 0)
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{
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if(ok && name.length() && name.length() <= 25)
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inst->setName(name);
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}
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}
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}
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void MainWindow::on_actionViewSelectedInstFolder_triggered()
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{
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@ -329,6 +333,15 @@ void MainWindow::on_actionViewSelectedInstFolder_triggered()
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}
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}
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void MainWindow::on_actionEditInstMods_triggered()
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{
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Instance* inst = selectedInstance();
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if (inst)
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{
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ModEditWindow dialog ( this, inst );
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dialog.exec();
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}
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}
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void MainWindow::closeEvent ( QCloseEvent *event )
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{
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@ -92,6 +92,8 @@ private slots:
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void on_actionChangeInstMCVersion_triggered();
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void on_actionEditInstMods_triggered();
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void doLogin(const QString& errorMsg = "");
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@ -342,7 +342,7 @@
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</action>
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<action name="actionEditInstMods">
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<property name="enabled">
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<bool>false</bool>
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Edit Mods</string>
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@ -15,8 +15,11 @@
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#include "modeditwindow.h"
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#include "ui_modeditwindow.h"
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#include "instance.h"
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ModEditWindow::ModEditWindow(QWidget *parent) :
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#include <QDebug>
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ModEditWindow::ModEditWindow(QWidget *parent, Instance* m_inst) :
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QDialog(parent),
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ui(new Ui::ModEditWindow)
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{
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@ -27,3 +30,8 @@ ModEditWindow::~ModEditWindow()
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{
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delete ui;
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}
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void ModEditWindow::on_buttonBox_rejected()
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{
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close();
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}
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@ -18,6 +18,8 @@
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#include <QDialog>
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#include "instance.h"
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namespace Ui {
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class ModEditWindow;
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}
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@ -27,9 +29,32 @@ class ModEditWindow : public QDialog
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Q_OBJECT
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public:
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explicit ModEditWindow(QWidget *parent = 0);
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explicit ModEditWindow(QWidget *parent = 0, Instance* m_inst = 0);
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~ModEditWindow();
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private slots:
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/* Mapped for implementation
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void on_addTPackButton_clicked();
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void on_delTPackButton_clicked();
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void on_viewTPackButton_clicked();
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void on_addMlModButton_clicked();
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void on_delMlModButton_clicked();
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void on_viewMlModbutton_clicked();
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void on_addCoreModButton_clicked();
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void on_delCoreModButton_clicked();
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void on_viewCoreModButton_clicked();
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void on_addJarModButton_clicked();
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void on_delJarModButton_clicked();
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void on_mcforgeButton_clicked();
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void on_jarModMoveUpButton_clicked();
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void on_jarModMoveDownButton_clicked();
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*/
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// Questionable: SettingsDialog doesn't need this for some reason?
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void on_buttonBox_rejected();
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private:
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Ui::ModEditWindow *ui;
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};
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