refactor: use std::filesystem::rename insted of copy and then moving.

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers 2022-12-29 17:21:54 -07:00
parent 3691f3a296
commit c470f05abf
3 changed files with 25 additions and 14 deletions

View File

@ -213,6 +213,22 @@ bool copy::operator()(const QString& offset, bool dryRun)
return err.value() == 0; return err.value() == 0;
} }
bool move(const QString& source, const QString& dest)
{
std::error_code err;
ensureFilePathExists(dest);
fs::rename(StringUtils::toStdString(source), StringUtils::toStdString(dest), err);
if (err) {
qWarning() << "Failed to move file:" << QString::fromStdString(err.message());
qDebug() << "Source file:" << source;
qDebug() << "Destination file:" << dest;
}
return err.value() == 0;
}
bool deletePath(QString path) bool deletePath(QString path)
{ {
std::error_code err; std::error_code err;

View File

@ -121,6 +121,14 @@ class copy : public QObject {
int m_copied; int m_copied;
}; };
/**
* @brief moves a file by renaming it
* @param source source file path
* @param dest destination filepath
*
*/
bool move(const QString& source, const QString& dest);
/** /**
* Delete a folder recursively * Delete a folder recursively
*/ */

View File

@ -539,19 +539,6 @@ void FlameCreationTask::copyBlockedMods(QList<BlockedMod> const& blocked_mods)
setAbortable(true); setAbortable(true);
} }
bool moveFile(QString src, QString dst)
{
if (!FS::copy(src, dst)()) { // copy
qDebug() << "Copy of" << src << "to" << dst << "failed!";
return false;
} else {
if (!FS::deletePath(src)) { // remove original
qDebug() << "Deletion of" << src << "failed!";
return false;
};
}
return true;
}
void FlameCreationTask::validateZIPResouces() void FlameCreationTask::validateZIPResouces()
{ {
@ -567,7 +554,7 @@ void FlameCreationTask::validateZIPResouces()
qDebug() << "Target folder of" << fileName << "is incorrect, it belongs in" << realTarget; qDebug() << "Target folder of" << fileName << "is incorrect, it belongs in" << realTarget;
auto destPath = FS::PathCombine(m_stagingPath, "minecraft", realTarget, fileName); auto destPath = FS::PathCombine(m_stagingPath, "minecraft", realTarget, fileName);
qDebug() << "Moving" << localPath << "to" << destPath; qDebug() << "Moving" << localPath << "to" << destPath;
if (moveFile(localPath, destPath)) { if (FS::move(localPath, destPath)) {
return destPath; return destPath;
} }
} }