NOISSUE Use Vanilla logic for resolving servers
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@ -16,11 +16,6 @@ void LookupServerAddress::setLookupAddress(const QString &lookupAddress)
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m_dnsLookup->setName(QString("_minecraft._tcp.%1").arg(lookupAddress));
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}
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void LookupServerAddress::setPort(quint16 port)
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{
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m_port = port;
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}
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void LookupServerAddress::setOutputAddressPtr(MinecraftServerTargetPtr output)
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{
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m_output = std::move(output);
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@ -50,7 +45,7 @@ void LookupServerAddress::on_dnsLookupFinished()
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{
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emit logLine(QString("Failed to resolve server address (this is NOT an error!) %1: %2\n")
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.arg(m_dnsLookup->name(), m_dnsLookup->errorString()), MessageLevel::MultiMC);
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resolve(m_lookupAddress, m_port); // Technically the task failed, however, we don't abort the launch
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resolve(m_lookupAddress, 25565); // Technically the task failed, however, we don't abort the launch
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// and leave it up to minecraft to fail (or maybe not) when connecting
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return;
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}
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@ -61,28 +56,17 @@ void LookupServerAddress::on_dnsLookupFinished()
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emit logLine(
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QString("Failed to resolve server address %1: the DNS lookup succeeded, but no records were returned.\n")
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.arg(m_dnsLookup->name()), MessageLevel::Warning);
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resolve(m_lookupAddress, m_port); // Technically the task failed, however, we don't abort the launch
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resolve(m_lookupAddress, 25565); // Technically the task failed, however, we don't abort the launch
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// and leave it up to minecraft to fail (or maybe not) when connecting
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return;
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}
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const auto &firstRecord = records.at(0);
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if (firstRecord.port() != m_port && m_port != 0)
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{
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emit logLine(
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QString("DNS record for %1 suggested %2 as server port, but user supplied %3. Using user override,"
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" but the port may be wrong!\n").arg(m_dnsLookup->name(), QString::number(firstRecord.port()), QString::number(m_port)),
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MessageLevel::Warning);
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}
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else if (m_port == 0)
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{
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m_port = firstRecord.port();
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}
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quint16 port = firstRecord.port();
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emit logLine(QString("Resolved server address %1 to %2 with port %3\n").arg(
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m_dnsLookup->name(), firstRecord.target(), QString::number(m_port)),MessageLevel::MultiMC);
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resolve(firstRecord.target(), m_port);
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m_dnsLookup->name(), firstRecord.target(), QString::number(port)),MessageLevel::MultiMC);
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resolve(firstRecord.target(), port);
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}
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void LookupServerAddress::resolve(const QString &address, quint16 port)
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@ -35,7 +35,6 @@ public:
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}
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void setLookupAddress(const QString &lookupAddress);
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void setPort(quint16 port);
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void setOutputAddressPtr(MinecraftServerTargetPtr output);
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private slots:
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@ -46,6 +45,5 @@ private:
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QDnsLookup *m_dnsLookup;
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QString m_lookupAddress;
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quint16 m_port;
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MinecraftServerTargetPtr m_output;
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};
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@ -858,14 +858,22 @@ shared_qobject_ptr<LaunchTask> MinecraftInstance::createLaunchTask(AuthSessionPt
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MinecraftServerTargetPtr serverToJoin = std::make_shared<MinecraftServerTarget>();
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if (m_settings->get("JoinServerOnLaunch").toBool())
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{
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quint16 port = m_settings->get("JoinServerOnLaunchPort").toInt();
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QString address = m_settings->get("JoinServerOnLaunchAddress").toString();
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serverToJoin->port = port;
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serverToJoin->address = address;
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if(port == 25565)
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{
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// Resolve server address to join on launch
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auto *step = new LookupServerAddress(pptr);
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step->setLookupAddress(m_settings->get("JoinServerOnLaunchAddress").toString());
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step->setPort(m_settings->get("JoinServerOnLaunchPort").toInt());
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step->setLookupAddress(address);
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step->setOutputAddressPtr(serverToJoin);
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process->appendStep(step);
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}
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}
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// run pre-launch command if that's needed
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if(getPreLaunchCommand().size())
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@ -39,7 +39,7 @@
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<enum>QTabWidget::Rounded</enum>
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</property>
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<property name="currentIndex">
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<number>4</number>
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<number>0</number>
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</property>
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<widget class="QWidget" name="minecraftTab">
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<attribute name="title">
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