Split MultiMC up into a few separate libraries.
Fixed plugin system. Tons of other stuff...
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libinstance/include/instversionlist.h
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45
libinstance/include/instversionlist.h
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef INSTVERSIONLIST_H
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#define INSTVERSIONLIST_H
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#include <QObject>
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#include "libinstance_config.h"
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class InstVersion;
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// Class that each instance type's version list derives from. Version lists are
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// the lists that keep track of the available game versions for that instance.
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// This list will not be loaded on startup. It will be loaded when the list's
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// load function is called.
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class LIBMMCINST_EXPORT InstVersionList : public QObject
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{
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Q_OBJECT
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public:
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explicit InstVersionList();
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// Reloads the version list.
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virtual void loadVersionList() = 0;
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// Gets the version at the given index.
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virtual const InstVersion *at(int i) const = 0;
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// Returns the number of versions in the list.
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virtual int count() const = 0;
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};
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#endif // INSTVERSIONLIST_H
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