Legacy versions downloaded from the new location are treated as legacy versions!
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@ -22,47 +22,15 @@
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#include <QNetworkAccessManager>
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#include <QUrl>
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#include "dlqueue.h"
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#include "task.h"
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#include "loginresponse.h"
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#include "instance.h"
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#include "libmmc_config.h"
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class FileToDownload;
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typedef QSharedPointer<FileToDownload> FileToDownloadPtr;
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class FileToDownload : public QObject
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{
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Q_OBJECT
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/*!
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* The URL to download the file from.
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*/
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Q_PROPERTY(QUrl url READ url WRITE setURL)
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/*!
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* The path to download to.
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* This path is relative to the instance's root directory.
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*/
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Q_PROPERTY(QString path READ path WRITE setPath)
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private:
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FileToDownload(const QUrl &url, const QString &path, QObject *parent = 0);
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public:
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static FileToDownloadPtr Create(const QUrl &url, const QString &path, QObject *parent = 0);
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virtual QUrl url() const { return m_dlURL; }
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virtual void setURL(const QUrl &url) { m_dlURL = url; }
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virtual QString path() const { return m_dlPath; }
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virtual void setPath(const QString &path) { m_dlPath = path; }
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private:
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QUrl m_dlURL;
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QString m_dlPath;
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};
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class MinecraftVersion;
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/*!
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* The game update task is the task that handles downloading instances' files.
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@ -92,9 +60,6 @@ public:
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virtual void executeTask();
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virtual bool downloadFile(const FileToDownloadPtr file);
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//////////////////////
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// STATE AND STATUS //
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//////////////////////
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@ -110,6 +75,10 @@ public:
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*/
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virtual QString getStateMessage(int state);
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private:
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void getLegacyJar();
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void determineNewVersion();
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public slots:
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/*!
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@ -122,7 +91,12 @@ public slots:
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private slots:
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virtual void updateDownloadProgress(qint64 current, qint64 total);
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void updateDownloadProgress(qint64 current, qint64 total);
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void legacyJarFinished();
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void legacyJarFailed();
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void versionFileFinished();
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void versionFileFailed();
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signals:
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/*!
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@ -143,23 +117,8 @@ private:
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///////////
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Instance *m_inst;
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LoginResponse m_response;
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QNetworkAccessManager *netMgr;
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////////////////////////
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// FILE DOWNLOAD LIST //
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////////////////////////
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// List of URLs that the game updater will need to download.
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QList<FileToDownloadPtr> m_downloadList;
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int m_currentDownload;
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////////////////////////////
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// STATE AND STATUS STUFF //
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////////////////////////////
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@ -184,6 +143,13 @@ private:
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// Finished
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StateFinished
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};
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JobListPtr legacyDownloadJob;
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JobListPtr specificVersionDownloadJob;
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JobListPtr jarlibDownloadJob;
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JobListQueue download_queue;
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// target version, determined during this task
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MinecraftVersion *targetVersion;
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};
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@ -27,25 +27,20 @@
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#include "minecraftversionlist.h"
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#include "pathutils.h"
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#include "netutils.h"
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GameUpdateTask::GameUpdateTask(const LoginResponse &response, Instance *inst, QObject *parent) :
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Task(parent), m_response(response)
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{
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m_inst = inst;
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m_updateState = StateInit;
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m_currentDownload = 0;
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}
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void GameUpdateTask::executeTask()
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{
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updateStatus();
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QNetworkAccessManager networkMgr;
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netMgr = &networkMgr;
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// Get a pointer to the version object that corresponds to the instance's version.
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MinecraftVersion *targetVersion = (MinecraftVersion *)MinecraftVersionList::getMainList().
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targetVersion = (MinecraftVersion *)MinecraftVersionList::getMainList().
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findVersion(m_inst->intendedVersion());
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if(targetVersion == NULL)
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{
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@ -55,6 +50,81 @@ void GameUpdateTask::executeTask()
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return;
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}
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/////////////////////////
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// BUILD DOWNLOAD LIST //
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/////////////////////////
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// Build a list of URLs that will need to be downloaded.
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setState(StateDetermineURLs);
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if (targetVersion->launcherVersion() == MinecraftVersion::Launcher16)
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{
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determineNewVersion();
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}
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else
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{
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getLegacyJar();
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}
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QEventLoop loop;
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loop.exec();
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}
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void GameUpdateTask::determineNewVersion()
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{
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QString urlstr("http://s3.amazonaws.com/Minecraft.Download/versions/");
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urlstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".json";
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auto dljob = DownloadJob::create(QUrl(urlstr));
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specificVersionDownloadJob.reset(new JobList());
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specificVersionDownloadJob->add(dljob);
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connect(specificVersionDownloadJob.data(), SIGNAL(finished()), SLOT(versionFileFinished()));
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connect(specificVersionDownloadJob.data(), SIGNAL(failed()), SLOT(versionFileFailed()));
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connect(specificVersionDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64)));
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download_queue.enqueue(specificVersionDownloadJob);
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}
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void GameUpdateTask::versionFileFinished()
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{
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JobPtr firstJob = specificVersionDownloadJob->getFirstJob();
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auto DlJob = firstJob.dynamicCast<DownloadJob>();
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QJsonParseError jsonError;
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QJsonDocument jsonDoc = QJsonDocument::fromJson(DlJob->m_data, &jsonError);
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if (jsonError.error != QJsonParseError::NoError)
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{
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error(QString( "Error reading version file :") + " " + jsonError.errorString());
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exit(0);
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}
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Q_ASSERT_X(jsonDoc.isObject(), "loadFromVList", "jsonDoc is not an object");
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if(!jsonDoc.isObject())
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{
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error("Error reading version file.");
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exit(0);
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}
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QJsonObject root = jsonDoc.object();
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QString args = root.value("processArguments").toString("legacy");
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if(args == "legacy")
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{
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getLegacyJar();
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return;
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}
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error("MC 1.6 isn't supported yet...");
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exit(0);
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}
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void GameUpdateTask::versionFileFailed()
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{
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error("Failed to download the version description. Try again.");
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exit(0);
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}
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// this is legacy minecraft...
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void GameUpdateTask::getLegacyJar()
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{
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// Make directories
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QDir binDir(m_inst->binDir());
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if (!binDir.exists() && !binDir.mkpath("."))
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@ -63,99 +133,40 @@ void GameUpdateTask::executeTask()
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return;
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}
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/////////////////////////
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// BUILD DOWNLOAD LIST //
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/////////////////////////
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// Build a list of URLs that will need to be downloaded.
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setState(StateDetermineURLs);
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// Add the URL for minecraft.jar
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// This will be either 'minecraft' or the version number, depending on where
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// we're downloading from.
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QString jarFilename = "minecraft";
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// FIXME: this is NOT enough
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if (targetVersion->launcherVersion() == MinecraftVersion::Launcher16)
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{
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jarFilename = targetVersion->descriptor();
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}
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QUrl mcJarURL = targetVersion->downloadURL() + jarFilename + ".jar";
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qDebug() << mcJarURL.toString();
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m_downloadList.append(FileToDownload::Create(mcJarURL, PathCombine(m_inst->minecraftDir(), "bin/minecraft.jar")));
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auto dljob = DownloadJob::create(mcJarURL, PathCombine(m_inst->minecraftDir(), "bin/minecraft.jar"));
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legacyDownloadJob.reset(new JobList());
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legacyDownloadJob->add(dljob);
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connect(legacyDownloadJob.data(), SIGNAL(finished()), SLOT(legacyJarFinished()));
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connect(legacyDownloadJob.data(), SIGNAL(failed()), SLOT(legacyJarFailed()));
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connect(legacyDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64)));
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////////////////////
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// DOWNLOAD FILES //
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////////////////////
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setState(StateDownloadFiles);
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for (int i = 0; i < m_downloadList.length(); i++)
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{
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m_currentDownload = i;
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if (!downloadFile(m_downloadList[i]))
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return;
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}
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///////////////////
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// INSTALL FILES //
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///////////////////
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setState(StateInstall);
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// Nothing to do here yet
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//////////////
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// FINISHED //
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//////////////
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setState(StateFinished);
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emit gameUpdateComplete(m_response);
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download_queue.enqueue(legacyDownloadJob);
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}
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bool GameUpdateTask::downloadFile( const FileToDownloadPtr file )
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void GameUpdateTask::legacyJarFinished()
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{
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setSubStatus("Downloading " + file->url().toString());
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QNetworkReply *reply = netMgr->get(QNetworkRequest(file->url()));
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setState(StateFinished);
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emit gameUpdateComplete(m_response);
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exit(1);
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}
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this->connect(reply, SIGNAL(downloadProgress(qint64,qint64)),
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SLOT(updateDownloadProgress(qint64,qint64)));
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NetUtils::waitForNetRequest(reply);
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if (reply->error() == QNetworkReply::NoError)
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{
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QString filePath = file->path();
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QFile outFile(filePath);
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if (outFile.exists() && !outFile.remove())
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{
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error("Can't delete old file " + file->path() + ": " + outFile.errorString());
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return false;
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}
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if (!outFile.open(QIODevice::WriteOnly))
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{
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error("Can't write to " + file->path() + ": " + outFile.errorString());
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return false;
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}
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outFile.write(reply->readAll());
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outFile.close();
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}
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else
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{
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error("Can't download " + file->url().toString() + ": " + reply->errorString());
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return false;
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}
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// TODO: Check file integrity after downloading.
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return true;
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void GameUpdateTask::legacyJarFailed()
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{
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emit gameUpdateError("failed to download the minecraft.jar");
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exit(0);
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}
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int GameUpdateTask::state() const
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@ -229,22 +240,7 @@ void GameUpdateTask::error(const QString &msg)
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void GameUpdateTask::updateDownloadProgress(qint64 current, qint64 total)
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{
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// The progress on the current file is current / total
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float currentDLProgress = (float) current / (float) total; // Cast ALL the values!
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// The overall progress is (current progress + files downloaded) / total files to download
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float overallDLProgress = ((currentDLProgress + m_currentDownload) / (float) m_downloadList.length());
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// Multiply by 100 to make it a percentage.
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setProgress((int)(overallDLProgress * 100));
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float currentDLProgress = (float) current / (float) total;
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setProgress((int)(currentDLProgress * 100)); // convert to percentage
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}
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FileToDownloadPtr FileToDownload::Create(const QUrl &url, const QString &path, QObject *parent)
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{
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return FileToDownloadPtr(new FileToDownload (url, path, parent));
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}
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FileToDownload::FileToDownload(const QUrl &url, const QString &path, QObject *parent) :
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QObject(parent), m_dlURL(url), m_dlPath(path)
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{
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}
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@ -38,7 +38,7 @@ public:
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/// save to file?
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bool m_save_to_file;
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/// if saving to file, use the one specified in this string
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QString m_rel_target_path;
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QString m_target_path;
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/// this is the output file, if any
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QFile m_output_file;
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/// if not saving to file, downloaded data is placed here
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@ -1,20 +1,20 @@
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#include "include/dlqueue.h"
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DownloadJob::DownloadJob ( QUrl url, QString rel_target_path, QString expected_md5 )
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DownloadJob::DownloadJob ( QUrl url, QString target_path, QString expected_md5 )
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:Job()
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{
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m_url = url;
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m_rel_target_path = rel_target_path;
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m_target_path = target_path;
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m_expected_md5 = expected_md5;
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m_check_md5 = m_expected_md5.size();
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m_save_to_file = m_rel_target_path.size();
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m_save_to_file = m_target_path.size();
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m_status = Job_NotStarted;
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}
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JobPtr DownloadJob::create ( QUrl url, QString rel_target_path, QString expected_md5 )
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JobPtr DownloadJob::create ( QUrl url, QString target_path, QString expected_md5 )
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{
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return JobPtr ( new DownloadJob ( url, rel_target_path, expected_md5 ) );
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return JobPtr ( new DownloadJob ( url, target_path, expected_md5 ) );
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}
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void DownloadJob::start()
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@ -22,7 +22,7 @@ void DownloadJob::start()
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m_manager.reset ( new QNetworkAccessManager() );
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if ( m_save_to_file )
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{
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QString filename = m_rel_target_path;
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QString filename = m_target_path;
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m_output_file.setFileName ( filename );
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// if there already is a file and md5 checking is in effect
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if ( m_output_file.exists() && m_check_md5 )
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