Merge pull request #1154 from Scrumplex/epic-formatting-codes
This commit is contained in:
commit
fc3a64056c
@ -97,14 +97,6 @@ void InfoFrame::updateWithResource(const Resource& resource)
|
||||
setImage();
|
||||
}
|
||||
|
||||
// https://www.sportskeeda.com/minecraft-wiki/color-codes
|
||||
static const QMap<QChar, QString> s_value_to_color = {
|
||||
{'0', "#000000"}, {'1', "#0000AA"}, {'2', "#00AA00"}, {'3', "#00AAAA"}, {'4', "#AA0000"},
|
||||
{'5', "#AA00AA"}, {'6', "#FFAA00"}, {'7', "#AAAAAA"}, {'8', "#555555"}, {'9', "#5555FF"},
|
||||
{'a', "#55FF55"}, {'b', "#55FFFF"}, {'c', "#FF5555"}, {'d', "#FF55FF"}, {'e', "#FFFF55"},
|
||||
{'f', "#FFFFFF"}
|
||||
};
|
||||
|
||||
QString InfoFrame::renderColorCodes(QString input) {
|
||||
// We have to manually set the colors for use.
|
||||
//
|
||||
@ -113,32 +105,53 @@ QString InfoFrame::renderColorCodes(QString input) {
|
||||
// We traverse the description and, when one of those is found, we create
|
||||
// a span element with that color set.
|
||||
//
|
||||
// TODO: Make the same logic for font formatting too.
|
||||
// TODO: Wrap links inside <a> tags
|
||||
|
||||
// https://minecraft.fandom.com/wiki/Formatting_codes#Color_codes
|
||||
const QMap<QChar, QString> color_codes_map = {
|
||||
{'0', "#000000"}, {'1', "#0000AA"}, {'2', "#00AA00"}, {'3', "#00AAAA"}, {'4', "#AA0000"},
|
||||
{'5', "#AA00AA"}, {'6', "#FFAA00"}, {'7', "#AAAAAA"}, {'8', "#555555"}, {'9', "#5555FF"},
|
||||
{'a', "#55FF55"}, {'b', "#55FFFF"}, {'c', "#FF5555"}, {'d', "#FF55FF"}, {'e', "#FFFF55"},
|
||||
{'f', "#FFFFFF"}
|
||||
};
|
||||
// https://minecraft.fandom.com/wiki/Formatting_codes#Formatting_codes
|
||||
const QMap<QChar, QString> formatting_codes_map = {
|
||||
{'l', "b"}, {'m', "s"}, {'n', "u"}, {'o', "i"}
|
||||
};
|
||||
|
||||
QString html("<html>");
|
||||
bool in_div = false;
|
||||
QList<QString> tags{};
|
||||
|
||||
auto it = input.constBegin();
|
||||
while (it != input.constEnd()) {
|
||||
if (*it == u'§') {
|
||||
if (in_div)
|
||||
html += "</span>";
|
||||
// is current char § and is there a following char
|
||||
if (*it == u'§' && (it + 1) != input.constEnd()) {
|
||||
auto const& code = *(++it); // incrementing here!
|
||||
|
||||
auto const& num = *(++it);
|
||||
html += QString("<span style=\"color: %1;\">").arg(s_value_to_color.constFind(num).value());
|
||||
auto const color_entry = color_codes_map.constFind(code);
|
||||
auto const tag_entry = formatting_codes_map.constFind(code);
|
||||
|
||||
in_div = true;
|
||||
|
||||
it++;
|
||||
if (color_entry != color_codes_map.constEnd()) { // color code
|
||||
html += QString("<span style=\"color: %1;\">").arg(color_entry.value());
|
||||
tags << "span";
|
||||
} else if (tag_entry != formatting_codes_map.constEnd()) { // formatting code
|
||||
html += QString("<%1>").arg(tag_entry.value());
|
||||
tags << tag_entry.value();
|
||||
} else if (code == 'r') { // reset all formatting
|
||||
while (!tags.isEmpty()) {
|
||||
html += QString("</%1>").arg(tags.takeLast());
|
||||
}
|
||||
} else { // pass unknown codes through
|
||||
html += QString("§%1").arg(code);
|
||||
}
|
||||
} else {
|
||||
html += *it;
|
||||
}
|
||||
|
||||
html += *it;
|
||||
it++;
|
||||
}
|
||||
|
||||
if (in_div)
|
||||
html += "</span>";
|
||||
while (!tags.isEmpty()) {
|
||||
html += QString("</%1>").arg(tags.takeLast());
|
||||
}
|
||||
html += "</html>";
|
||||
|
||||
html.replace("\n", "<br>");
|
||||
@ -147,14 +160,14 @@ QString InfoFrame::renderColorCodes(QString input) {
|
||||
|
||||
void InfoFrame::updateWithResourcePack(ResourcePack& resource_pack)
|
||||
{
|
||||
setName(resource_pack.name());
|
||||
setName(renderColorCodes(resource_pack.name()));
|
||||
setDescription(renderColorCodes(resource_pack.description()));
|
||||
setImage(resource_pack.image({64, 64}));
|
||||
}
|
||||
|
||||
void InfoFrame::updateWithTexturePack(TexturePack& texture_pack)
|
||||
{
|
||||
setName(texture_pack.name());
|
||||
setName(renderColorCodes(texture_pack.name()));
|
||||
setDescription(renderColorCodes(texture_pack.description()));
|
||||
setImage(texture_pack.image({64, 64}));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user