Fix typos and inconsistent capitalization in sort options
This commit is contained in:
		@@ -27,9 +27,9 @@ namespace Atl {
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FilterModel::FilterModel(QObject *parent) : QSortFilterProxyModel(parent)
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{
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    currentSorting = Sorting::ByPopularity;
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    sortings.insert(tr("Sort by popularity"), Sorting::ByPopularity);
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    sortings.insert(tr("Sort by name"), Sorting::ByName);
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    sortings.insert(tr("Sort by game version"), Sorting::ByGameVersion);
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    sortings.insert(tr("Sort by Popularity"), Sorting::ByPopularity);
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    sortings.insert(tr("Sort by Name"), Sorting::ByName);
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    sortings.insert(tr("Sort by Game Version"), Sorting::ByGameVersion);
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    searchTerm = "";
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}
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@@ -48,7 +48,7 @@ FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance)
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    // index is used to set the sorting with the flame api
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    ui->sortByBox->addItem(tr("Sort by Featured"));
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    ui->sortByBox->addItem(tr("Sort by Popularity"));
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    ui->sortByBox->addItem(tr("Sort by last updated"));
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    ui->sortByBox->addItem(tr("Sort by Last Updated"));
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    ui->sortByBox->addItem(tr("Sort by Name"));
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    ui->sortByBox->addItem(tr("Sort by Author"));
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    ui->sortByBox->addItem(tr("Sort by Downloads"));
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@@ -57,12 +57,12 @@ FlamePage::FlamePage(NewInstanceDialog* dialog, QWidget *parent)
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    ui->versionSelectionBox->view()->parentWidget()->setMaximumHeight(300);
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    // index is used to set the sorting with the curseforge api
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    ui->sortByBox->addItem(tr("Sort by featured"));
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    ui->sortByBox->addItem(tr("Sort by popularity"));
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    ui->sortByBox->addItem(tr("Sort by last updated"));
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    ui->sortByBox->addItem(tr("Sort by name"));
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    ui->sortByBox->addItem(tr("Sort by author"));
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    ui->sortByBox->addItem(tr("Sort by total downloads"));
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    ui->sortByBox->addItem(tr("Sort by Featured"));
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    ui->sortByBox->addItem(tr("Sort by Popularity"));
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    ui->sortByBox->addItem(tr("Sort by Last Updated"));
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    ui->sortByBox->addItem(tr("Sort by Name"));
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    ui->sortByBox->addItem(tr("Sort by Author"));
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    ui->sortByBox->addItem(tr("Sort by Total Downloads"));
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    connect(ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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    connect(ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlamePage::onSelectionChanged);
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@@ -26,9 +26,9 @@ namespace Ftb {
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FilterModel::FilterModel(QObject *parent) : QSortFilterProxyModel(parent)
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{
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    currentSorting = Sorting::ByPlays;
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    sortings.insert(tr("Sort by plays"), Sorting::ByPlays);
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    sortings.insert(tr("Sort by installs"), Sorting::ByInstalls);
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    sortings.insert(tr("Sort by name"), Sorting::ByName);
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    sortings.insert(tr("Sort by Plays"), Sorting::ByPlays);
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    sortings.insert(tr("Sort by Installs"), Sorting::ByInstalls);
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    sortings.insert(tr("Sort by Name"), Sorting::ByName);
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}
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const QMap<QString, FilterModel::Sorting> FilterModel::getAvailableSortings()
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@@ -16,8 +16,8 @@ namespace LegacyFTB {
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FilterModel::FilterModel(QObject *parent) : QSortFilterProxyModel(parent)
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{
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    currentSorting = Sorting::ByGameVersion;
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    sortings.insert(tr("Sort by name"), Sorting::ByName);
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    sortings.insert(tr("Sort by game version"), Sorting::ByGameVersion);
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    sortings.insert(tr("Sort by Name"), Sorting::ByName);
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    sortings.insert(tr("Sort by Game Version"), Sorting::ByGameVersion);
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}
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bool FilterModel::lessThan(const QModelIndex &left, const QModelIndex &right) const
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@@ -46,14 +46,14 @@ ModrinthPage::ModrinthPage(ModDownloadDialog* dialog, BaseInstance* instance)
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    ui->packView->setModel(listModel);
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    // index is used to set the sorting with the modrinth api
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    ui->sortByBox->addItem(tr("Sort by Relevence"));
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    ui->sortByBox->addItem(tr("Sort by Relevance"));
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    ui->sortByBox->addItem(tr("Sort by Downloads"));
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    ui->sortByBox->addItem(tr("Sort by Follows"));
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    ui->sortByBox->addItem(tr("Sort by last updated"));
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    ui->sortByBox->addItem(tr("Sort by newest"));
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    ui->sortByBox->addItem(tr("Sort by Last Updated"));
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    ui->sortByBox->addItem(tr("Sort by Newest"));
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    // sometimes Qt just ignores virtual slots and doesn't work as intended it seems, 
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    // so it's best not to connect them in the parent's contructor...
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    // so it's best not to connect them in the parent's constructor...
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    connect(ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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    connect(ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthPage::onSelectionChanged);
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    connect(ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthPage::onVersionSelectionChanged);
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