NOISSUE rename MinecraftProfile to ComponentList
It is realistically a list of components. The fact that it also holds the final launch parameters is a design bug.
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@@ -1,7 +1,7 @@
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#include "Env.h"
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#include "AssetUpdateTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/MinecraftProfile.h"
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#include "minecraft/ComponentList.h"
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#include "net/ChecksumValidator.h"
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#include "minecraft/AssetsUtils.h"
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@@ -12,7 +12,7 @@ AssetUpdateTask::AssetUpdateTask(MinecraftInstance * inst)
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void AssetUpdateTask::executeTask()
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{
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setStatus(tr("Updating assets index..."));
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auto profile = m_inst->getMinecraftProfile();
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auto profile = m_inst->getComponentList();
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auto assets = profile->getMinecraftAssets();
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QUrl indexUrl = assets->url;
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QString localPath = assets->id + ".json";
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@@ -48,7 +48,7 @@ void AssetUpdateTask::assetIndexFinished()
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AssetsIndex index;
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qDebug() << m_inst->name() << ": Finished asset index download";
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auto profile = m_inst->getMinecraftProfile();
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auto profile = m_inst->getComponentList();
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auto assets = profile->getMinecraftAssets();
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QString asset_fname = "assets/indexes/" + assets->id + ".json";
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@@ -3,7 +3,7 @@
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#include <minecraft/VersionFilterData.h>
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#include "FMLLibrariesTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/MinecraftProfile.h"
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#include "minecraft/ComponentList.h"
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FMLLibrariesTask::FMLLibrariesTask(MinecraftInstance * inst)
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{
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@@ -13,7 +13,7 @@ void FMLLibrariesTask::executeTask()
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{
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// Get the mod list
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MinecraftInstance *inst = (MinecraftInstance *)m_inst;
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std::shared_ptr<MinecraftProfile> profile = inst->getMinecraftProfile();
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std::shared_ptr<ComponentList> profile = inst->getComponentList();
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bool forge_present = false;
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if (!profile->hasTrait("legacyFML"))
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@@ -1,7 +1,7 @@
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#include "Env.h"
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#include "LibrariesTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/MinecraftProfile.h"
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#include "minecraft/ComponentList.h"
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LibrariesTask::LibrariesTask(MinecraftInstance * inst)
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{
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@@ -21,7 +21,7 @@ void LibrariesTask::executeTask()
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}
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// Build a list of URLs that will need to be downloaded.
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std::shared_ptr<MinecraftProfile> profile = inst->getMinecraftProfile();
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std::shared_ptr<ComponentList> profile = inst->getComponentList();
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auto job = new NetJob(tr("Libraries for instance %1").arg(inst->name()));
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downloadJob.reset(job);
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