Offline mode can be used even when online.
Allow the user to pick a player name for offline mode. Big auth refactor. Now using session objects instead of the accounts themselves. Sessions only last for one instance start and hold all the auth and player data.
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@@ -40,8 +40,8 @@ public:
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QString loaderModsDir() const;
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virtual QString instanceConfigFolder() const override;
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virtual std::shared_ptr<Task> doUpdate(bool only_prepare) override;
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virtual MinecraftProcess *prepareForLaunch(MojangAccountPtr account) override;
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virtual std::shared_ptr<Task> doUpdate() override;
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virtual MinecraftProcess *prepareForLaunch(AuthSessionPtr session) override;
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virtual void cleanupAfterRun() override;
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@@ -73,6 +73,6 @@ public:
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virtual QString getStatusbarDescription() override;
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private:
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QStringList processMinecraftArgs(MojangAccountPtr account);
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QStringList processMinecraftArgs(AuthSessionPtr account);
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QDir reconstructAssets(std::shared_ptr<OneSixVersion> version);
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};
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