In a way, sequential tasks are just concurrent tasks with only a single
task running concurrently, so we can remove LOTS of duplicated logic :)
Signed-off-by: flow <flowlnlnln@gmail.com>
This fixes an annoying issue where concurrent tasks would try to start
multiple tasks even when there was not that many tasks to run in the
first place, causing some amount of log spam.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it possible to run a task in another thread.
I added a variable to toggle debug prints because they seem to trigger
an assertion on Qt internals when the task in on another thread. Of
course, this isn't awesome, but can wait until we improve our logging.
Signed-off-by: flow <flowlnlnln@gmail.com>
Heavy workloads can consume a ton of time doing their stuff, and starve
the event loop out of events. This adds an event processing call after
every concurrent task has been completed, to decrease the event loop
stravation on such loads.
Signed-off-by: flow <flowlnlnln@gmail.com>
This is a variation of a Sequential Task, in which a subtask failing
will prompt the next one to execute, and a subtask being successful will
stop the task.
This way, this can be used for easily managing fallbacks with tasks. :D
Signed-off-by: flow <flowlnlnln@gmail.com>
Previously, it would not update the global counter if the subTask didn't
update its progress, even though progress was being made.
This also prevents a segmentation fault while aborting the task.
Signed-off-by: flow <flowlnlnln@gmail.com>
This puts all mod downloading tasks inside a SequentialTask, which is,
for more than one task, a multi step task. This is handled by the
ProgressDialog by showing both the global progress of tasks executed,
and the individual progress of each of them.