Commit Graph

11 Commits

Author SHA1 Message Date
Sefa Eyeoglu
afb9ebcd99
fix: distinguish Coremods
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-20 12:53:13 +02:00
Gingeh
0d10ebb7ca Update launcher/ui/pages/instance/ModFolderPage.h
Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 12:50:25 +10:00
Gingeh
77b640b76b Disable "Check for Updates" and "Download Mods" while the game is running
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
flow
2d10c246a8
feat: add update mods to the ui / mod model
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
Sefa Eyeoglu
3b4539de79
chore: update license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
flow
d394235ee0
refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
Sefa Eyeoglu
2ff0aa09e3
fix: remove updater if it is not used 2022-06-12 13:39:47 +02:00
Sefa Eyeoglu
cafff5e504
chore: add license header 2022-03-20 21:40:49 +01:00
Jamie Mansfield
dd5c4b6864
App: Retranslate all pages when the language is changed 2022-03-20 20:48:12 +01:00
timoreo
4e9039be2d
Start of mod downloading 2022-01-14 09:56:27 +01:00
Petr Mrázek
b258eac215 NOISSUE continue reshuffling the codebase 2021-11-22 03:55:16 +01:00