This parses the pack format ID and the description from the local file,
from both a ZIP and a folder, and hooks it into the model.
Signed-off-by: flow <flowlnlnln@gmail.com>
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.
Signed-off-by: flow <flowlnlnln@gmail.com>
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
This moves the QSortFilterProxyModel to the resource model files,
acessible via a factory method, and moves the sorting and filtering to
the objects themselves, decoupling the code a bit.
This also adds a basic implementation of methods in the
ResourceFolderModel, simplifying the process of constructing a new model
from it.
Signed-off-by: flow <flowlnlnln@gmail.com>
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.
To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.
I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c
On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D
Signed-off-by: flow <flowlnlnln@gmail.com>
Shows a more helpful message if there's a parsing error when reading the
index file.
Also fixes a clazy warning with using the `.data()` method in a
temporary QByteArray object.
For now this doesn't mean much, but it will help when we need data
exclusive from the metadata, such as addon id and mod provider.
Also removes the metadata when the mod is deleted, and make the Mod.h
file a little more pleasing to look at :)