This subclasses the Review mods dialog to make a "Update review" one.
Also, all the necessary components built until now are put together in a
coherent unity that checks and generates metadata on-the-fly and checks for
mod updates, while giving and receiving feedback to the user.
Signed-off-by: flow <flowlnlnln@gmail.com>
Those tasks take a list of mods and check on the mod providers for
updates. They assume that the mods have metadata already.
Signed-off-by: flow <flowlnlnln@gmail.com>
The Modrinth changelog is fairly straight-forward, as it's given to us
directly with the API call we already did. Flame, on the other hand,
requires us to do another call to get the changelog, so it can introduce
quite a heavy performance impact. This way, we make it optional to get
such changelog.
Signed-off-by: flow <flowlnlnln@gmail.com>
This task is responsible for checking if the mod has metadata for a
specific provider, and create it if it doesn't.
In the context of the mod updater, this is not the best architecture,
since we do a single task for each mod. However, this way of structuring
it allows us to use it later on in more diverse scenarios.
This way we decouple this task from the mod updater, trading off some performance
(though that will be mitigated when we have a way of running arbitrary tasks
concurrently).
Signed-off-by: flow <flowlnlnln@gmail.com>
Calls added:
- Get version from hash
- Get versions from hashes
- Latest version of a project from a hash, loader(s), and game version(s)
- Latest versions of multiple project from hashes, loader(s), and game version(s)
Some of those are not used yet, but may be of use later on, so we have
it if we need it :)
Signed-off-by: flow <flowlnlnln@gmail.com>
This is a variation of a Sequential Task, in which a subtask failing
will prompt the next one to execute, and a subtask being successful will
stop the task.
This way, this can be used for easily managing fallbacks with tasks. :D
Signed-off-by: flow <flowlnlnln@gmail.com>
Allows you to prompt the user for choosing a (mod) provider. This should
be fairly independent of the mod updater logic, so it can be used for
other ends later down the road :^)
Signed-off-by: flow <flowlnlnln@gmail.com>
Previously, it would not update the global counter if the subTask didn't
update its progress, even though progress was being made.
This also prevents a segmentation fault while aborting the task.
Signed-off-by: flow <flowlnlnln@gmail.com>
This is to prevent problems where the cache entry would still be used
way after the remote resource got updated. The limit is hardcoded for 1
week, which I think is a reasonable time, but this could be further
tweaked.
Signed-off-by: flow <flowlnlnln@gmail.com>
This is needed so that we can show time stats in the UI without having
to load all type-specific settings, which would make all the previous
changes useless :c
This is apparently done with console settings too, so I don't think
there's a problem doing this too :>
Signed-off-by: flow <flowlnlnln@gmail.com>
Some mods (like DiscordRichPresence) require libstdc++.
This commit adds stdenv.cc.cc.lib to $GAME_LIBRARY_PATH so that these
mods function correctly.
Signed-off-by: Vir Chaudhury <virchau13@hexular.net>
DCO Remediation Commit for Kenneth Chew <kenneth.c0@protonmail.com>
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