- convert qt connect calls to use function pointers instead of the signal/slot macros wherever practical (UI classes were mostly left alone, target was tasks and processes)
- give signals an explicit receivers to use the static method over the instance method wherever practical
- ensure networks tasks are using the `errorOccured` signal added in Qt5.15 over the deprecated `error` signal
- ensure all networks tasks have an sslErrors signal connected
- add seemingly missing `MinecraftAccount::authSucceeded` connection for `MSAInteractive` login flow
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This turns issues like creating two shared ptrs from a single raw ptr
from popping up at runtime, instead making them a compile error.
Signed-off-by: flow <flowlnlnln@gmail.com>
This would cause ODR violations when those headers were included in
other places that also included stuff like "Version.h" (note the
"meta/Version.h"), which can cause problems, especially in LTO.
Signed-off-by: flow <flowlnlnln@gmail.com>
The included snapcraft.yml can be used to build a Snap (the application
format used by Canonical's modern package manager) out of Prism. If the
project wants in the future, Prism can publish these Snaps to the Snap
Store so the Prism Launcher can be installed through the Ubuntu Software
app on vanilla Ubuntu.
I haven't registered the Snap name, so it's currently free for anyone to
reserve. I'd suggest that a Prism developer register the name
prismlauncher at https://snapcraft.io/register-snap to ensure the name
belongs to the project, even if there are no plans of setting up CI to
publish snaps in the short term.
I have also modified JavaUtils.cpp to be able to autodetect the Java
versions included in the Snap, and added "*.snap" to the .gitignore so
the compiled Snap isn't accidentally committed to the repository.
Signed-off-by: Piper McCorkle <contact@piperswe.me>
this should find java installs from scoop as well as any other installer, that registers java in the PATH environment variable.
Signed-off-by: Tayou <tayou@gmx.net>
Before this change, you had to specify custom LD_* variables using the
prefix GAME_LD_*. Now instead of dropping all LD_* variables by default,
we should just filter them and remove the values we *know* are from our
start script.
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>