Commit Graph

8 Commits

Author SHA1 Message Date
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
flow
d394235ee0
refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
Sefa Eyeoglu
a70d1f1a91
refactor: drop LegacyInstance 2022-02-21 22:30:44 +01:00
swirl
3cf81faabc
change "loader mods" to "mods"
Closes: #128
2022-02-11 22:09:47 -05:00
Petr Mrázek
b258eac215 NOISSUE continue reshuffling the codebase 2021-11-22 03:55:16 +01:00
Petr Mrázek
69213b1206 NOISSUE continue refactoring things to make tests pass 2021-11-21 23:21:12 +01:00
Petr Mrázek
0f3cf0595b NOISSUE add shader pack page for instances
Only theme with an icon is simple colored, rest is TBD
2021-09-23 21:26:56 +02:00
Petr Mrázek
20b9f2b42a NOISSUE Flatten gui and logic libraries into MultiMC 2021-07-25 19:50:44 +02:00