flow
ddf1e1ccee
fix: make FML libraries cache eternal
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-21 13:47:49 -03:00
flow
5ac4e73697
fix: make libraries cache eternal
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This restores the behavior prior to PR #920 .
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-21 13:47:49 -03:00
flow
0b81b283bf
fix: LGTM warnings
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:56 -03:00
flow
e2ab2aea32
change: add enable/disable to resources
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TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
flow
c3ceefbafb
refactor+fix: add new tests for Resource models and fix issues
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00
flow
e7cf9932a9
refactor: simplify Mod structure
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No need to keep track of pointers left and right. A single one already
gives enough headaches!
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:51 -03:00
flow
0c9d03f5df
fix(tests): add timeout on ModFolderModel's tests
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If the update never ends, the signal is not emitted and we become stuck
in the event loop forever. So a very lenient timer is added to prevent
that.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:01 -03:00
flow
92aa24ae34
fix: don't give shared pointer to obj. external to the model
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It causes some weird problems and adds refcounting overhead.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:00 -03:00
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
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In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
flow
256f8094f5
refactor: make Resource Pack model inherit from ResourceFolderModel
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:11 -03:00
flow
1e2f0ab308
refactor: move more tied logic to model and move logic to the resources
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This moves the QSortFilterProxyModel to the resource model files,
acessible via a factory method, and moves the sorting and filtering to
the objects themselves, decoupling the code a bit.
This also adds a basic implementation of methods in the
ResourceFolderModel, simplifying the process of constructing a new model
from it.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:08 -03:00
flow
af2cf2734d
refactor: move things around in the mod model
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Makes the method order in the cpp file the same as in the header file.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:46:33 -03:00
flow
ec62d8e973
refactor: move general code from mod model to its own model
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This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.
To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.
I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c
On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
flow
3225f514f6
refactor: move general info from Mod to Resource
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This allows us to create other resources that are not Mods, but can
still share a significant portion of code.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:41:59 -03:00
Sefa Eyeoglu
92d7e44525
Merge pull request #878 from flowln/lazy_settings
2022-08-20 12:50:56 +02:00
Sefa Eyeoglu
a517f442ea
Merge pull request #1023 from flowln/better_shared_ptr
2022-08-20 12:50:50 +02:00
Sefa Eyeoglu
01505910f4
refactor: move classpath definition into NewLaunch itself
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-18 18:14:01 +02:00
flow
2f5e55bea0
fix: only remove orphaned metadata on first opening
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This avoids deleting the metadata while one is updating their mods.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-11 13:11:56 -03:00
Sefa Eyeoglu
d82bb29919
fix: don't apply GameMode/MangoHud, if they aren't supported
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-08 21:19:46 +02:00
Sefa Eyeoglu
33af0c6a7c
refactor: don't include mangohud's library path
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This could cause issues on some environments. Users should just put
MangoHud libs into global LD_LIBRARY_PATH, just like with any other
library
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-08 21:16:37 +02:00
flow
362ecdb583
refactor+fix: use QSharedPointer for shared_qobject_ptr
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-04 15:33:51 -03:00
flow
31ba1de53b
fix: remove orphaned metadata to avoid problems with auto-updating insts
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Just as my master has taught me. 🔫
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-02 16:15:39 -03:00
LennyMcLennington
94a63e3859
Merge pull request #941 from Scrumplex/bump-cxx-standard
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Bump to C++17
2022-07-30 17:10:59 +01:00
flow
1a6cb9ee99
chore: add some debugging prints in AccountList
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-26 15:11:56 -03:00
Sefa Eyeoglu
c65f5f7728
Merge pull request #877 from Scrumplex/refactor-offline-accounts
2022-07-23 13:54:36 +02:00
Sefa Eyeoglu
2e94562f79
fix: treat accounts as offline, if auth servers are down
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-23 12:38:01 +02:00
flow
439e7bbf4e
change: unicode chars for folders and disabled mods in mod list
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-22 17:45:27 -03:00
flow
33853b6107
fix: use single-space unicode char for checkmark in mod list
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-22 11:48:08 -03:00
Sefa Eyeoglu
c666c3e251
refactor!: bump to C++17 and C17
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-20 14:22:10 +02:00
flow
54b335711a
fix: raw-pointers and leaks in ModFolderLoadTask
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Co-authored-by: timoreo <contact@timoreo.fr>
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:56:23 -03:00
flow
de9e304236
fix: std::list -> QList
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Qt6 removed Qlist::toStdList() 😭
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:45 -03:00
flow
650af5eb64
change: use ModStatus as a simple member instead of a pointer
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
flow
c4316e81e6
change: make Mod a QObject used as a pointer
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Prevents problems when copying it around!
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
flow
fd6755c93f
change: mod metadata improvements
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- Use slug instead of name
- Keep temporary status before having local details
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
a53ee2e35c
fix: mod parsing of 'String-fied' version (i.e. OpenBlocks)
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
91a5c4bdcb
feat: add metadata get/delete via mod id
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This is, in many cases, more reliable than name comparisons, so it's
useful specially in cases where a mod changes name between versions
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
dfab55112b
feat: remove existing mod when updating/redownloading it
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
2d10c246a8
feat: add update mods to the ui / mod model
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
43b9db6e45
change: allow deleting mods while preserving their metadata
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
flow
509f7bd018
fix: move time record overrides to BaseInstance
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This is needed so that we can show time stats in the UI without having
to load all type-specific settings, which would make all the previous
changes useless :c
This is apparently done with console settings too, so I don't think
there's a problem doing this too :>
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-12 21:15:59 -03:00
Sefa Eyeoglu
3b4539de79
chore: update license headers
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
Sefa Eyeoglu
15c5bbcf22
fix: fix slots for Qt 6
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
Sefa Eyeoglu
c363423718
refactor: fix deprecation up to Qt 6
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
Sefa Eyeoglu
ff2cd50bfa
refactor: replace QRegExp with QRegularExpression
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
Sefa Eyeoglu
984692dc62
refactor: fix deprecation up to Qt 5.15
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
dada513
3b187b5246
Merge pull request #876 from Scrumplex/revert-updater-stuff
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Revert "fix: remove updater if it is not used"
2022-07-10 10:50:03 +02:00
Sefa Eyeoglu
e6fe701727
Merge pull request #808 from Scrumplex/fix-lgtm-warnings
2022-07-09 01:10:59 +02:00
Sefa Eyeoglu
08989bde5e
Merge pull request #839 from flowln/modrinth_packs_bug_hunt
2022-07-08 16:25:35 +02:00
flow
273cf3d565
feat: lazy-load MinecraftInstance settings
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Makes the startup go fast!
vrum
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-06 17:17:54 -03:00
flow
f432cfd73a
change: put settings initialization in a separate function
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-06 16:18:09 -03:00
Sefa Eyeoglu
e210a4b244
Revert "fix: remove updater if it is not used"
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This reverts commit 2ff0aa09e3
.
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-06 18:13:51 +02:00
Sefa Eyeoglu
f1902a4471
Merge pull request #794 from Scrumplex/resolve-jars-dynamically
2022-07-06 17:40:09 +02:00
Sefa Eyeoglu
04b865adae
Merge pull request #707 from Jan200101/PR/gamemode
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Add Performance related settings
2022-07-06 17:11:43 +02:00
Jan200101
cad581388f
Add Performance related settings
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Integrates support for Feral Gamemode, discrete GPU support for Mesa and the proprietary Nvidia driver and MangoHud support
Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
2022-07-06 09:34:14 +02:00
flow
e5f6dc1b14
fix: aborts when using a Qt build with assertions enabled
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Preventing undefined behaviour hooray! :D
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-03 12:44:19 -03:00
Sefa Eyeoglu
474d77ac57
feat: resolve JARs dynamically
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-03 17:31:01 +02:00
Sefa Eyeoglu
5599b5a337
Merge pull request #855 from Gingeh/account-list
2022-07-03 12:55:36 +02:00
flow
cd22da9c62
Merge pull request #864 from ivanpu/uncensored-offline
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Don't censor "offline" word when that's the access token
2022-07-02 17:56:04 -03:00
flow
fb75c23f4e
Merge pull request #784 from Scrumplex/refactor-cmake
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Refactor tests
2022-07-02 17:50:08 -03:00
Ezekiel Smith
7f22994f68
Merge pull request #831 from flowln/abort_connections
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Add missing connections to the abort signal in some tasks
2022-07-03 01:50:36 +10:00
Ezekiel Smith
e32030f364
Merge pull request #860 from kthchew/fix/status-version
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Show MC version of instance in status bar
2022-07-03 01:47:27 +10:00
Ivan Puntiy
b40619bcbd
don't censor offline access token
2022-07-02 18:05:33 +03:00
Sefa Eyeoglu
8cec4b60a6
fix: update NewLaunch package name
2022-07-01 19:50:41 +02:00
Kenneth Chew
79840f0fca
Remove redundant type name from status bar
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The type name is always "Minecraft", so it showed "Minecraft X.X.X (Minecraft)"
2022-06-30 23:02:56 -04:00
Kenneth Chew
06bf7b0f31
Fix Minecraft version not appearing in status bar
2022-06-30 23:02:56 -04:00
Gingeh
b5d2570fe2
Change Online status to Ready
2022-06-30 22:17:15 +10:00
Gingeh
91b5f0228d
add tr() to offline account name
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Co-authored-by: flow <flowlnlnln@gmail.com>
2022-06-30 08:59:41 +10:00
Gingeh
84bd5ace6c
Move account checkboxes to the profile column (oops)
2022-06-29 19:58:41 +10:00
Gingeh
63589d2ba9
Rename profile column to username and update the tooltip
2022-06-29 18:49:06 +10:00
Gingeh
f685139d89
Move the profile name column to the left
2022-06-29 18:43:29 +10:00
Gingeh
68d6ce60a9
Don't show account name for offline accounts
2022-06-29 18:42:01 +10:00
flow
5da87d1904
fix: add missing connections to the abort signal
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Beginning with efa3fbff39
, we separated
the failing and the aborting signals, as they can mean different
things in certain contexts. Still, some places are not yet changed to
reflect this modification. This can cause aborting of progress dialogs
to not work, instead making the application hang in an unusable satte.
This goes through some places where it's not hooked up yet, fixing their
behaviour in those kinds of situation.
2022-06-22 20:20:39 -03:00
Sefa Eyeoglu
04e822acfb
fix: remove old reference to launchermeta
2022-06-22 20:47:47 +02:00
Sefa Eyeoglu
9ec260619b
fix: fix warnings reported by LGTM.com
2022-06-17 16:34:32 +02:00
Ezekiel Smith
e6b1a1fa76
Merge pull request #716 from flowln/mod_perma_2
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Hide index folder on Windows
2022-06-14 23:58:35 +10:00
Sefa Eyeoglu
effe46db86
refactor: move away from UnitTest.cmake
2022-06-14 14:44:49 +02:00
Sefa Eyeoglu
349fc4143d
Merge pull request #714 from Scrumplex/fix-tests
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Fix mod metadata tests
2022-06-13 23:10:35 +02:00
Sefa Eyeoglu
4be9e6a0bc
refactor: make is_indexed false by default
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Co-authored-by: flow <flowlnlnln@gmail.com>
2022-06-13 22:07:42 +02:00
flow
4448418b63
fix: segfault when the same mod is present enabled and disabled at once
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This maintains the previous behaviour
2022-06-12 09:44:03 -03:00
flow
9f1f37e780
fix: correctly handle disabled mods with metadata
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im stupid
2022-06-12 09:25:25 -03:00
flow
40ccd1a469
fix: handling of incomplete mods
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(i.e. mods without ModDetails that may have metadata)
2022-06-12 09:25:21 -03:00
Sefa Eyeoglu
a4ef0940ed
chore: add license headers
2022-06-12 13:50:58 +02:00
Sefa Eyeoglu
2ff0aa09e3
fix: remove updater if it is not used
2022-06-12 13:39:47 +02:00
Sefa Eyeoglu
32217a774f
fix(tests): wait until ModFolderModel has updated
2022-06-12 13:33:17 +02:00
Sefa Eyeoglu
8856c8cd62
refactor(test): fix loading mod metadata setting
2022-06-12 13:33:17 +02:00
Sefa Eyeoglu
51258ab28c
Merge pull request #709 from Scrumplex/fix-instancetypes
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Always store InstanceType
2022-06-11 19:29:46 +02:00
flow
c2a43c6f40
fix: hide .index folder on Windows
2022-06-04 11:02:59 -03:00
Sefa Eyeoglu
778baa6dbe
fix: always store InstanceType
2022-06-04 11:59:12 +02:00
flow
2fc1b99911
chore: add license headers
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Prevents a massive inload of Scrumplex ditto's :)
I didn't add it to every file modified in this PR because the other
changes are pretty minor, and would explode the diff of the PR. I hope
that's not a problem O_O
2022-05-23 14:58:14 -03:00
flow
3a923060ce
fix: use correct hash_type when creating metadata
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also fix: wrong parameter name in LocalModUpdateTask's constructor
also fix: correct hash_format in CF
2022-05-23 14:58:14 -03:00
flow
67e0214fa5
fix: don't try to delete mods multiple times
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Shows a more helpful message if there's a parsing error when reading the
index file.
Also fixes a clazy warning with using the `.data()` method in a
temporary QByteArray object.
2022-05-23 14:43:10 -03:00
flow
e17b6804a7
fix: implement PR suggestions
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Some stylistic changes, and get hashes from the mod providers when
building the metadata.
2022-05-23 14:43:09 -03:00
flow
96e36f0604
refactor: make mod metadata presence (or lack of) easier to find out
2022-05-23 14:43:09 -03:00
flow
ba50765c30
tidy: apply clang-tidy to some files
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Mostly the ones created in this PR + Mod.h / Mod.cpp / ModDetails.h
2022-05-23 14:42:28 -03:00
flow
d7f6b36990
test+fix: add basic tests and fix issues with it
2022-05-23 14:42:28 -03:00
flow
4439666e67
feat: allow disabling mod metadata usage
2022-05-23 14:42:28 -03:00
flow
23febc6d94
feat: cache metadata in ModDetails
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Allows for more easy access to the metadata by outside entities
2022-05-23 14:42:28 -03:00
flow
fab4a7a602
refactor: abstract metadata handling and clarify names
2022-05-23 14:42:28 -03:00
flow
e9fb566c07
refactor: remove unused mod info and organize some stuff
2022-05-23 14:42:27 -03:00
flow
5a34e8fd7c
refactor: move mod tasks to their own subfolder
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Makes the launcher/minecraft/mod/ folder a little more organized.
2022-05-23 14:42:27 -03:00