pollymc/gui/ConsoleWindow.h
Petr Mrázek 4124faf474 Fix console window (now not a QDialog)
It now opens and coloses as expected, depending on user
preferences and the status of the various processes involved.
Console window geometry and state are remembered between runs.
2013-11-23 01:41:28 +01:00

86 lines
2.0 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMainWindow>
#include "logic/MinecraftProcess.h"
namespace Ui
{
class ConsoleWindow;
}
class ConsoleWindow : public QMainWindow
{
Q_OBJECT
public:
explicit ConsoleWindow(MinecraftProcess *proc, QWidget *parent = 0);
~ConsoleWindow();
/**
* @brief specify if the window is allowed to close
* @param mayclose
* used to keep it alive while MC runs
*/
void setMayClose(bool mayclose);
signals:
void isClosing();
public
slots:
/**
* @brief write a string
* @param data the string
* @param mode the WriteMode
* lines have to be put through this as a whole!
*/
void write(QString data, MessageLevel::Enum level = MessageLevel::MultiMC);
/**
* @brief write a colored paragraph
* @param data the string
* @param color the css color name
* this will only insert a single paragraph.
* \n are ignored. a real \n is always appended.
*/
void writeColor(QString data, const char *color = nullptr);
/**
* @brief clear the text widget
*/
void clear();
private
slots:
void on_closeButton_clicked();
void on_btnKillMinecraft_clicked();
void onEnded(BaseInstance *instance, int code, QProcess::ExitStatus status);
void onLaunchFailed(BaseInstance *instance);
// FIXME: add handlers for the other MinecraftProcess signals (pre/post launch command
// failures)
protected:
void closeEvent(QCloseEvent *);
private:
Ui::ConsoleWindow *ui = nullptr;
MinecraftProcess *proc = nullptr;
bool m_mayclose = true;
};