a7c9b2f172
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <QTest>
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#include <QTimer>
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#include <FileSystem.h>
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#include <minecraft/mod/ShaderPack.h>
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#include <minecraft/mod/tasks/LocalShaderPackParseTask.h>
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class ShaderPackParseTest : public QObject {
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Q_OBJECT
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private slots:
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void test_parseZIP()
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{
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QString source = QFINDTESTDATA("testdata/ShaderPackParse");
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QString zip_sp = FS::PathCombine(source, "shaderpack1.zip");
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ShaderPack pack { QFileInfo(zip_sp) };
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bool valid = ShaderPackUtils::processZIP(pack);
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QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
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QVERIFY(valid == true);
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}
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void test_parseFolder()
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{
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QString source = QFINDTESTDATA("testdata/ShaderPackParse");
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QString folder_sp = FS::PathCombine(source, "shaderpack2");
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ShaderPack pack { QFileInfo(folder_sp) };
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bool valid = ShaderPackUtils::processFolder(pack);
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QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
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QVERIFY(valid == true);
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}
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void test_parseZIP2()
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{
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QString source = QFINDTESTDATA("testdata/ShaderPackParse");
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QString folder_sp = FS::PathCombine(source, "shaderpack3.zip");
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ShaderPack pack { QFileInfo(folder_sp) };
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bool valid = ShaderPackUtils::process(pack);
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QVERIFY(pack.packFormat() == ShaderPackFormat::INVALID);
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QVERIFY(valid == false);
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}
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};
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QTEST_GUILESS_MAIN(ShaderPackParseTest)
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#include "ShaderPackParse_test.moc"
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