6a18079953
Firstly, this abstract away behavior in the mod download models that can also be applied to other types of resources into a superclass, allowing other resource types to be implemented without so much code duplication. For that, this also generalizes the APIs used (currently, ModrinthAPI and FlameAPI) to be able to make requests to other types of resources. It also does a general cleanup of both of those. In particular, this makes use of std::optional instead of invalid values for errors and, well, optional values :p This is a squash of some commits that were becoming too interlaced together to be cleanly separated. Signed-off-by: flow <flowlnlnln@gmail.com>
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#pragma once
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#include "minecraft/mod/Mod.h"
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#include "modplatform/ResourceAPI.h"
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#include "modplatform/ModIndex.h"
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#include "tasks/Task.h"
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class ResourceDownloadTask;
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class ModFolderModel;
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class CheckUpdateTask : public Task {
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Q_OBJECT
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public:
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CheckUpdateTask(QList<Mod*>& mods, std::list<Version>& mcVersions, std::optional<ResourceAPI::ModLoaderTypes> loaders, std::shared_ptr<ModFolderModel> mods_folder)
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: Task(nullptr), m_mods(mods), m_game_versions(mcVersions), m_loaders(loaders), m_mods_folder(mods_folder) {};
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struct UpdatableMod {
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QString name;
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QString old_hash;
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QString old_version;
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QString new_version;
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QString changelog;
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ModPlatform::ResourceProvider provider;
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ResourceDownloadTask* download;
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public:
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UpdatableMod(QString name, QString old_h, QString old_v, QString new_v, QString changelog, ModPlatform::ResourceProvider p, ResourceDownloadTask* t)
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: name(name), old_hash(old_h), old_version(old_v), new_version(new_v), changelog(changelog), provider(p), download(t)
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{}
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};
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auto getUpdatable() -> std::vector<UpdatableMod>&& { return std::move(m_updatable); }
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public slots:
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bool abort() override = 0;
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protected slots:
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void executeTask() override = 0;
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signals:
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void checkFailed(Mod* failed, QString reason, QUrl recover_url = {});
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protected:
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QList<Mod*>& m_mods;
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std::list<Version>& m_game_versions;
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std::optional<ResourceAPI::ModLoaderTypes> m_loaders;
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std::shared_ptr<ModFolderModel> m_mods_folder;
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std::vector<UpdatableMod> m_updatable;
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};
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