cebac3c10e
Signed-off-by: Robb <computerguy440+gh@gmail.com>
441 lines
12 KiB
C++
441 lines
12 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "WorldListPage.h"
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#include "ui_WorldListPage.h"
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#include "minecraft/WorldList.h"
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#include <QEvent>
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#include <QMenu>
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#include <QKeyEvent>
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#include <QClipboard>
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#include <QMessageBox>
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#include <QTreeView>
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#include <QInputDialog>
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#include <QProcess>
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#include <Qt>
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#include "tools/MCEditTool.h"
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#include "FileSystem.h"
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#include "ui/GuiUtil.h"
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#include "DesktopServices.h"
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#include "Application.h"
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class WorldListProxyModel : public QSortFilterProxyModel
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{
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Q_OBJECT
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public:
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WorldListProxyModel(QObject *parent) : QSortFilterProxyModel(parent) {}
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virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const
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{
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QModelIndex sourceIndex = mapToSource(index);
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if (index.column() == 0 && role == Qt::DecorationRole)
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{
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WorldList *worlds = qobject_cast<WorldList *>(sourceModel());
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auto iconFile = worlds->data(sourceIndex, WorldList::IconFileRole).toString();
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if(iconFile.isNull()) {
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// NOTE: Minecraft uses the same placeholder for servers AND worlds
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return APPLICATION->getThemedIcon("unknown_server");
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}
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return QIcon(iconFile);
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}
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return sourceIndex.data(role);
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}
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};
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WorldListPage::WorldListPage(BaseInstance *inst, std::shared_ptr<WorldList> worlds, QWidget *parent)
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: QMainWindow(parent), m_inst(inst), ui(new Ui::WorldListPage), m_worlds(worlds)
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{
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ui->setupUi(this);
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ui->toolBar->insertSpacer(ui->actionRefresh);
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WorldListProxyModel * proxy = new WorldListProxyModel(this);
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proxy->setSortCaseSensitivity(Qt::CaseInsensitive);
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proxy->setSourceModel(m_worlds.get());
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proxy->setSortRole(Qt::UserRole);
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ui->worldTreeView->setSortingEnabled(true);
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ui->worldTreeView->setModel(proxy);
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ui->worldTreeView->installEventFilter(this);
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ui->worldTreeView->setContextMenuPolicy(Qt::CustomContextMenu);
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ui->worldTreeView->setIconSize(QSize(64,64));
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connect(ui->worldTreeView, &QTreeView::customContextMenuRequested, this, &WorldListPage::ShowContextMenu);
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auto head = ui->worldTreeView->header();
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head->setSectionResizeMode(0, QHeaderView::Stretch);
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head->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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connect(ui->worldTreeView->selectionModel(), &QItemSelectionModel::currentChanged, this, &WorldListPage::worldChanged);
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worldChanged(QModelIndex(), QModelIndex());
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}
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void WorldListPage::openedImpl()
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{
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m_worlds->startWatching();
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}
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void WorldListPage::closedImpl()
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{
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m_worlds->stopWatching();
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}
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WorldListPage::~WorldListPage()
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{
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m_worlds->stopWatching();
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delete ui;
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}
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void WorldListPage::ShowContextMenu(const QPoint& pos)
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{
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auto menu = ui->toolBar->createContextMenu(this, tr("Context menu"));
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menu->exec(ui->worldTreeView->mapToGlobal(pos));
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delete menu;
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}
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QMenu * WorldListPage::createPopupMenu()
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{
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QMenu* filteredMenu = QMainWindow::createPopupMenu();
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filteredMenu->removeAction( ui->toolBar->toggleViewAction() );
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return filteredMenu;
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}
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bool WorldListPage::shouldDisplay() const
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{
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return true;
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}
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void WorldListPage::retranslate()
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{
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ui->retranslateUi(this);
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}
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bool WorldListPage::worldListFilter(QKeyEvent *keyEvent)
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{
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switch (keyEvent->key())
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{
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case Qt::Key_Delete:
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on_actionRemove_triggered();
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return true;
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default:
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break;
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}
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return QWidget::eventFilter(ui->worldTreeView, keyEvent);
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}
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bool WorldListPage::eventFilter(QObject *obj, QEvent *ev)
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{
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if (ev->type() != QEvent::KeyPress)
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{
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return QWidget::eventFilter(obj, ev);
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}
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QKeyEvent *keyEvent = static_cast<QKeyEvent *>(ev);
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if (obj == ui->worldTreeView)
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return worldListFilter(keyEvent);
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return QWidget::eventFilter(obj, ev);
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}
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void WorldListPage::on_actionRemove_triggered()
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{
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auto proxiedIndex = getSelectedWorld();
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if(!proxiedIndex.isValid())
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return;
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auto result = QMessageBox::question(this,
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tr("Are you sure?"),
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tr("This will remove the selected world permenantly.\n"
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"The world will be gone forever (A LONG TIME).\n"
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"\n"
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"Do you want to continue?"));
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if(result != QMessageBox::Yes)
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{
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return;
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}
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m_worlds->stopWatching();
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m_worlds->deleteWorld(proxiedIndex.row());
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m_worlds->startWatching();
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}
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void WorldListPage::on_actionView_Folder_triggered()
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{
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DesktopServices::openDirectory(m_worlds->dir().absolutePath(), true);
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}
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void WorldListPage::on_actionDatapacks_triggered()
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{
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QModelIndex index = getSelectedWorld();
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if (!index.isValid())
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{
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return;
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}
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if(!worldSafetyNagQuestion(tr("Open World Datapacks Folder")))
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return;
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auto fullPath = m_worlds->data(index, WorldList::FolderRole).toString();
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DesktopServices::openDirectory(FS::PathCombine(fullPath, "datapacks"), true);
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}
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void WorldListPage::on_actionReset_Icon_triggered()
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{
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auto proxiedIndex = getSelectedWorld();
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if(!proxiedIndex.isValid())
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return;
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if(m_worlds->resetIcon(proxiedIndex.row())) {
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ui->actionReset_Icon->setEnabled(false);
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}
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}
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QModelIndex WorldListPage::getSelectedWorld()
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{
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auto index = ui->worldTreeView->selectionModel()->currentIndex();
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auto proxy = (QSortFilterProxyModel *) ui->worldTreeView->model();
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return proxy->mapToSource(index);
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}
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void WorldListPage::on_actionCopy_Seed_triggered()
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{
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QModelIndex index = getSelectedWorld();
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if (!index.isValid())
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{
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return;
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}
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int64_t seed = m_worlds->data(index, WorldList::SeedRole).toLongLong();
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APPLICATION->clipboard()->setText(QString::number(seed));
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}
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void WorldListPage::on_actionMCEdit_triggered()
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{
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if(m_mceditStarting)
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return;
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auto mcedit = APPLICATION->mcedit();
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const QString mceditPath = mcedit->path();
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QModelIndex index = getSelectedWorld();
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if (!index.isValid())
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{
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return;
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}
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if(!worldSafetyNagQuestion(tr("Open World in MCEdit")))
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return;
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auto fullPath = m_worlds->data(index, WorldList::FolderRole).toString();
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auto program = mcedit->getProgramPath();
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if(program.size())
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{
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#ifdef Q_OS_WIN32
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if(!QProcess::startDetached(program, {fullPath}, mceditPath))
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{
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mceditError();
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}
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#else
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m_mceditProcess.reset(new LoggedProcess());
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m_mceditProcess->setDetachable(true);
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connect(m_mceditProcess.get(), &LoggedProcess::stateChanged, this, &WorldListPage::mceditState);
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m_mceditProcess->start(program, {fullPath});
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m_mceditProcess->setWorkingDirectory(mceditPath);
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m_mceditStarting = true;
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#endif
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}
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else
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{
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QMessageBox::warning(
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this->parentWidget(),
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tr("No MCEdit found or set up!"),
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tr("You do not have MCEdit set up or it was moved.\nYou can set it up in the global settings.")
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);
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}
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}
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void WorldListPage::mceditError()
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{
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QMessageBox::warning(
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this->parentWidget(),
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tr("MCEdit failed to start!"),
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tr("MCEdit failed to start.\nIt may be necessary to reinstall it.")
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);
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}
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void WorldListPage::mceditState(LoggedProcess::State state)
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{
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bool failed = false;
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switch(state)
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{
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case LoggedProcess::NotRunning:
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case LoggedProcess::Starting:
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return;
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case LoggedProcess::FailedToStart:
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case LoggedProcess::Crashed:
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case LoggedProcess::Aborted:
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{
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failed = true;
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}
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case LoggedProcess::Running:
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case LoggedProcess::Finished:
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{
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m_mceditStarting = false;
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break;
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}
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}
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if(failed)
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{
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mceditError();
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}
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}
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void WorldListPage::worldChanged(const QModelIndex ¤t, const QModelIndex &previous)
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{
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QModelIndex index = getSelectedWorld();
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bool enable = index.isValid();
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ui->actionCopy_Seed->setEnabled(enable);
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ui->actionMCEdit->setEnabled(enable);
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ui->actionRemove->setEnabled(enable);
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ui->actionCopy->setEnabled(enable);
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ui->actionRename->setEnabled(enable);
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ui->actionDatapacks->setEnabled(enable);
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bool hasIcon = !index.data(WorldList::IconFileRole).isNull();
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ui->actionReset_Icon->setEnabled(enable && hasIcon);
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}
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void WorldListPage::on_actionAdd_triggered()
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{
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auto list = GuiUtil::BrowseForFiles(
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displayName(),
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tr("Select a Minecraft world zip"),
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tr("Minecraft World Zip File (*.zip)"), QString(), this->parentWidget());
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if (!list.empty())
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{
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m_worlds->stopWatching();
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for (auto filename : list)
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{
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m_worlds->installWorld(QFileInfo(filename));
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}
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m_worlds->startWatching();
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}
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}
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bool WorldListPage::isWorldSafe(QModelIndex)
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{
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return !m_inst->isRunning();
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}
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bool WorldListPage::worldSafetyNagQuestion(const QString &actionType)
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{
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if(!isWorldSafe(getSelectedWorld()))
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{
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auto result = QMessageBox::question(this, actionType, tr("Changing a world while Minecraft is running is potentially unsafe.\nDo you wish to proceed?"));
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if(result == QMessageBox::No)
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{
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return false;
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}
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}
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return true;
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}
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void WorldListPage::on_actionCopy_triggered()
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{
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QModelIndex index = getSelectedWorld();
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if (!index.isValid())
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{
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return;
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}
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if(!worldSafetyNagQuestion(tr("Copy World")))
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return;
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auto worldVariant = m_worlds->data(index, WorldList::ObjectRole);
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auto world = (World *) worldVariant.value<void *>();
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bool ok = false;
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QString name = QInputDialog::getText(this, tr("World name"), tr("Enter a new name for the copy."), QLineEdit::Normal, world->name(), &ok);
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if (ok && name.length() > 0)
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{
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world->install(m_worlds->dir().absolutePath(), name);
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}
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}
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void WorldListPage::on_actionRename_triggered()
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{
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QModelIndex index = getSelectedWorld();
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if (!index.isValid())
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{
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return;
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}
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if(!worldSafetyNagQuestion(tr("Rename World")))
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return;
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auto worldVariant = m_worlds->data(index, WorldList::ObjectRole);
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auto world = (World *) worldVariant.value<void *>();
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bool ok = false;
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QString name = QInputDialog::getText(this, tr("World name"), tr("Enter a new world name."), QLineEdit::Normal, world->name(), &ok);
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if (ok && name.length() > 0)
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{
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world->rename(name);
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}
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}
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void WorldListPage::on_actionRefresh_triggered()
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{
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m_worlds->update();
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}
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#include "WorldListPage.moc"
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