475d949a1e
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login) - We now check game entitlements instead of only relying on MC profile presence - Accounts can now be added even when they do not have a profile - The launcher will guide you through selecting a Minecraft name if you don't have one yet
81 lines
1.8 KiB
C
81 lines
1.8 KiB
C
#pragma once
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#include <QString>
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#include <QByteArray>
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#include <QVector>
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#include <katabasis/Bits.h>
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#include <QJsonObject>
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struct Skin {
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QString id;
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QString url;
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QString variant;
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QByteArray data;
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};
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struct Cape {
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QString id;
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QString url;
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QString alias;
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QByteArray data;
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};
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struct MinecraftEntitlement {
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bool ownsMinecraft = false;
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bool canPlayMinecraft = false;
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Katabasis::Validity validity = Katabasis::Validity::None;
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};
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struct MinecraftProfile {
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QString id;
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QString name;
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Skin skin;
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QString currentCape;
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QMap<QString, Cape> capes;
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Katabasis::Validity validity = Katabasis::Validity::None;
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};
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enum class AccountType {
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MSA,
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Mojang
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};
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struct AccountData {
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QJsonObject saveState() const;
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bool resumeStateFromV2(QJsonObject data);
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bool resumeStateFromV3(QJsonObject data);
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//! userName for Mojang accounts, gamertag for MSA
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QString accountDisplayString() const;
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//! Only valid for Mojang accounts. MSA does not preserve this information
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QString userName() const;
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//! Only valid for Mojang accounts.
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QString clientToken() const;
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void setClientToken(QString clientToken);
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void invalidateClientToken();
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void generateClientTokenIfMissing();
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//! Yggdrasil access token, as passed to the game.
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QString accessToken() const;
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QString profileId() const;
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QString profileName() const;
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AccountType type = AccountType::MSA;
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bool legacy = false;
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bool canMigrateToMSA = false;
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Katabasis::Token msaToken;
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Katabasis::Token userToken;
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Katabasis::Token xboxApiToken;
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Katabasis::Token mojangservicesToken;
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Katabasis::Token yggdrasilToken;
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MinecraftProfile minecraftProfile;
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MinecraftEntitlement minecraftEntitlement;
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Katabasis::Validity validity_ = Katabasis::Validity::None;
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};
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